#ifndef OPENMW_LUAUI_ELEMENT #define OPENMW_LUAUI_ELEMENT #include "widget.hpp" namespace LuaUi { struct Element { static std::shared_ptr<Element> makeGameElement(sol::table layout); static std::shared_ptr<Element> makeMenuElement(sol::table layout); template <class Callback> static void forEachGameElement(Callback callback) { for (auto& [e, _] : sGameElements) callback(e); } template <class Callback> static void forEachMenuElement(Callback callback) { for (auto& [e, _] : sMenuElements) callback(e); } WidgetExtension* mRoot; sol::object mLayout; std::string mLayer; bool mUpdate; bool mDestroy; void create(); void update(); void destroy(); friend void clearGameInterface(); friend void clearMenuInterface(); private: Element(sol::table layout); sol::table layout() { return LuaUtil::cast<sol::table>(mLayout); } static std::map<Element*, std::shared_ptr<Element>> sGameElements; static std::map<Element*, std::shared_ptr<Element>> sMenuElements; }; } #endif // !OPENMW_LUAUI_ELEMENT