#include "activespells.hpp" #include #include #include #include #include #include #include #include "../mwworld/esmstore.hpp" #include "../mwbase/environment.hpp" #include "../mwbase/world.hpp" #include "../mwworld/class.hpp" #include "creaturestats.hpp" #include "npcstats.hpp" namespace MWMechanics { void ActiveSpells::update() const { bool rebuild = false; MWWorld::TimeStamp now = MWBase::Environment::get().getWorld()->getTimeStamp(); if (mLastUpdate!=now) { TContainer::iterator iter (mSpells.begin()); while (iter!=mSpells.end()) if (!timeToExpire (iter)) { mSpells.erase (iter++); rebuild = true; } else ++iter; mLastUpdate = now; } if (mSpellsChanged) { mSpellsChanged = false; rebuild = true; } if (rebuild) rebuildEffects(); } void ActiveSpells::rebuildEffects() const { MWWorld::TimeStamp now = MWBase::Environment::get().getWorld()->getTimeStamp(); mEffects = MagicEffects(); for (TIterator iter (begin()); iter!=end(); ++iter) { std::pair > effects = getEffectList (iter->first); const MWWorld::TimeStamp& start = iter->second.first; float magnitude = iter->second.second; for (std::vector::const_iterator iter (effects.first.mList.begin()); iter!=effects.first.mList.end(); ++iter) { if (iter->mDuration) { int duration = iter->mDuration; if (effects.second.first) duration *= magnitude; MWWorld::TimeStamp end = start; end += static_cast (duration)* MWBase::Environment::get().getWorld()->getTimeScaleFactor()/(60*60); if (end>now) { EffectParam param; if (effects.second.first) { const ESM::MagicEffect *magicEffect = MWBase::Environment::get().getWorld()->getStore().get().find ( iter->mEffectID); if (iter->mDuration==0) { param.mMagnitude = static_cast (magnitude / (0.1 * magicEffect->mData.mBaseCost)); } else { param.mMagnitude = static_cast (0.05*magnitude / (0.1 * magicEffect->mData.mBaseCost)); } } else param.mMagnitude = static_cast ( (iter->mMagnMax-iter->mMagnMin)*magnitude + iter->mMagnMin); mEffects.add (*iter, param); } } } } } std::pair > ActiveSpells::getEffectList (const std::string& id) const { if (const ESM::Spell *spell = MWBase::Environment::get().getWorld()->getStore().get().search (id)) return std::make_pair (spell->mEffects, std::make_pair(false, false)); if (const ESM::Potion *potion = MWBase::Environment::get().getWorld()->getStore().get().search (id)) return std::make_pair (potion->mEffects, std::make_pair(false, true)); if (const ESM::Ingredient *ingredient = MWBase::Environment::get().getWorld()->getStore().get().search (id)) { const ESM::MagicEffect *magicEffect = MWBase::Environment::get().getWorld()->getStore().get().find ( ingredient->mData.mEffectID[0]); ESM::ENAMstruct effect; effect.mEffectID = ingredient->mData.mEffectID[0]; effect.mSkill = ingredient->mData.mSkills[0]; effect.mAttribute = ingredient->mData.mAttributes[0]; effect.mRange = 0; effect.mArea = 0; effect.mDuration = magicEffect->mData.mFlags & ESM::MagicEffect::NoDuration ? 0 : 1; effect.mMagnMin = 1; effect.mMagnMax = 1; std::pair > result; result.second.second = true; result.second.first = true; result.first.mList.push_back (effect); return result; } throw std::runtime_error ("ID " + id + " can not produce lasting effects"); } ActiveSpells::ActiveSpells() : mSpellsChanged (false), mLastUpdate (MWBase::Environment::get().getWorld()->getTimeStamp()) {} bool ActiveSpells::addSpell (const std::string& id, const MWWorld::Ptr& actor) { std::pair > effects = getEffectList (id); bool stacks = effects.second.second; bool found = false; for (std::vector::const_iterator iter (effects.first.mList.begin()); iter!=effects.first.mList.end(); ++iter) { if (iter->mDuration) { found = true; break; } } if (!found) return false; TContainer::iterator iter = mSpells.find (id); float random = static_cast (std::rand()) / RAND_MAX; if (effects.second.first) { // ingredient -> special treatment required. const CreatureStats& creatureStats = MWWorld::Class::get (actor).getCreatureStats (actor); const NpcStats& npcStats = MWWorld::Class::get (actor).getNpcStats (actor); float x = (npcStats.getSkill (ESM::Skill::Alchemy).getModified() + 0.2 * creatureStats.getAttribute (1).getModified() + 0.1 * creatureStats.getAttribute (7).getModified()) * creatureStats.getFatigueTerm(); random *= 100; random = random / std::min (x, 100.0f); random *= 0.25 * x; } if (iter==mSpells.end() || stacks) mSpells.insert (std::make_pair (id, std::make_pair (MWBase::Environment::get().getWorld()->getTimeStamp(), random))); else iter->second = std::make_pair (MWBase::Environment::get().getWorld()->getTimeStamp(), random); mSpellsChanged = true; return true; } void ActiveSpells::removeSpell (const std::string& id) { TContainer::iterator iter = mSpells.find (id); if (iter!=mSpells.end()) { mSpells.erase (iter); mSpellsChanged = true; } } const MagicEffects& ActiveSpells::getMagicEffects() const { update(); return mEffects; } ActiveSpells::TIterator ActiveSpells::begin() const { update(); return mSpells.begin(); } ActiveSpells::TIterator ActiveSpells::end() const { update(); return mSpells.end(); } double ActiveSpells::timeToExpire (const TIterator& iterator) const { std::pair > effects = getEffectList (iterator->first); int duration = 0; for (std::vector::const_iterator iter (effects.first.mList.begin()); iter!=effects.first.mList.end(); ++iter) { if (iter->mDuration > duration) duration = iter->mDuration; } if (effects.second.first) duration *= iterator->second.second; double scaledDuration = duration * MWBase::Environment::get().getWorld()->getTimeScaleFactor()/(60*60); double usedUp = MWBase::Environment::get().getWorld()->getTimeStamp()-iterator->second.first; if (usedUp>=scaledDuration) return 0; return scaledDuration-usedUp; } bool ActiveSpells::isSpellActive(std::string id) const { Misc::StringUtils::toLower(id); for (TContainer::iterator iter = mSpells.begin(); iter != mSpells.end(); ++iter) { std::string left = iter->first; Misc::StringUtils::toLower(left); if (iter->first == id) return true; } return false; } const ActiveSpells::TContainer& ActiveSpells::getActiveSpells() const { return mSpells; } }