# This file provides minimal documentation for each setting, and # ranges of recommended values. For detailed explanations of the # significance of each setting, interaction with other settings, hard # limits on value ranges and more information in general, please read # the detailed documentation at the OpenMW Wiki page: # # https://wiki.openmw.org/index.php?title=Settings # # The version of this file that actually controls the behavior of # OpenMW is user specific, and it's location can be found in the # documentation above. This file is probably NOT that file. [Camera] # Near clipping plane (0.01 to 18.0). near clip = 5.0 # Cull objects smaller than one pixel. small feature culling = true # Maximum visible distance (2000.0 to 6666.0+). Caution: this setting # can dramatically affect performance, see documentation for details. viewing distance = 6666.0 [Cells] # Adjacent exterior cells loaded (>0). Caution: this setting can # dramatically affect performance, see documentation for details. exterior cell load distance = 1 [GUI] # Color for tool tips and crosshair when owned by an NPC (R G B A). color background owned = 0.15 0.0 0.0 1.0 color crosshair owned = 1.0 0.15 0.15 1.0 # Red flash visually showing player damage. hit fader = true # Transparency of GUI windows (0.0 to 1.0, transparent to opaque). menu transparency = 0.84 # Scales GUI window and widget size. (<1 is smaller, >1 is larger). scaling factor = 1.0 # Stretch menus, load screens, etc. to the window aspect ratio. stretch menu background = false # Subtitles for NPC spoken dialog and some sound effects. subtitles = false # Time until tool tip appears when hovering over an object (0.0 is # instantly, 1.0 is the maximum delay of about 1.5 seconds). tooltip delay = 0.0 # Werewolf overlay border around screen or window. werewolf overlay = true [Game] # Always use the best mode of attack: e.g. chop, slash or thrust. best attack = false # Difficulty. Expressed as damage dealt and received. (-100 to 100). difficulty = 0 # Show duration of magic effect and lights in the spells window. show effect duration = false # Color crosshair and tool tip when object is owned by an NPC. (O is # no color, 1 is tool tip only, 2 is crosshair only, and 3 is both). show owned = 0 [General] # Anisotropy reduces distortion in textures at low angles (0 to 16). anisotropy = 4 # Camera field of view in degrees (30.0 to 110.0). field of view = 55.0 # File format for screenshots. (jpg, png, tga, and possibly more). screenshot format = png # Isotropic texture filtering. (bilinear or trilinear). texture filtering = trilinear [HUD] # Displays the crosshair or reticle when not in GUI mode. crosshair = true [Input] # Zoom in and out from player in third person view with mouse wheel. allow third person zoom = false # Player is running by default. always run = false # Camera sensitivity when not in GUI mode. (0.1 to 5.0). camera sensitivity = 1.0 # Vertical camera sensitivity multiplier when not in GUI mode. # Because it's a multiplier values should be near one (0.5 to 1.5). camera y multiplier = 1.0 # Capture control of the cursor prevent movement outside the window. grab cursor = true # Invert the vertical axis while not in GUI mode. invert y axis = false # Key controlling sneak toggles setting instead of being held down. toggle sneak = false [Map] # Size of each exterior cell in pixels in the world map. (12 to 24). # Warning: affects explored areas in save files, see documentation. global map cell size = 18 # Zoom level in pixels for HUD map widget. 64 is one cell, 128 is 1/4 # cell, 256 is 1/8 cell. See documentation for details. (64 to 256). local map hud widget size = 256 # Resolution of local map in GUI window in pixels. See documentation # for details which may affect cell load performance. (128 to 1024). local map resolution = 256 # Size of local map in GUI window in pixels. See documentation for # details which may affect cell load performance. (256 to 1024). local map widget size = 512 [Objects] # Enable shaders for objects other than water. Unused. shaders = true [Saves] # Automatically save the game whenever the player rests. autosave = true # Name of last character played, and default for loading save files. character = # Display the time played on each save file in the load menu. timeplayed = false [Shadows] # Actors cast shadows. Unused. actor shadows = true # Debugging of shadows. Unused. debug = false # Enable shadows. Other shadow settings disabled if false. Unused. enabled = false # Fraction of distance after which shadow starts to fade out. Unused. fade start = 0.8 # Miscellaneous object cast shadows. misc shadows = true # Distance for shadows if not split. Smaller is poorer. Unused. shadow distance = 1300 # Split shadow maps, allowing for a larger shadow distance. Unused. split = false # Distance for shadows if split. Unused. split shadow distance = 14000 # Static objects cast shadows. Unused. statics shadows = true # Terrain cast shadows. Unused. terrain shadows = true # Size of the shadow textures in pixels. Unused. (256 to 2048). texture size = 1024 [Sound] # Name of audio device file. Blank means use the default device. device = # Volumes are 0.0 for silent and 1.0 for the maximum volume. # Footsteps volume. footsteps volume = 0.2 # Master volume. Controls all other volumes. master volume = 1.0 # Music tracks volume. music volume = 0.5 # Sound effects volume. sfx volume = 1.0 # Voice dialog volume. voice volume = 0.8 [Terrain] # Distant land is rendered? Unused. distant land = false # Use shaders for terrain? Unused. shader = true [Video] # Anti-aliasing reduces texture distortion. (0, 2, 4, 8, 16). antialiasing = 0 # Game video contrast. (0.0 to 1.0). No effect in Linux. contrast = 1.0 # Maximum frames per second. (1.0 to 200.0). framerate limit = 0.0 # OpenMW takes complete control of the screen. fullscreen = false # Resolution of the Open window or screen. (600 to 2560). resolution x = 800 resolution y = 600 # An operating system border is drawn around the OpenMW window. window border = true # Determines which screen OpenMW is on. (0 or 1). screen = 0 # Minimize OpenMW if it loses cursor or keyboard focus. minimize on focus loss = true # Enable vertical syncing to reduce tearing defects. vsync = false # Video gamma setting. (0.0 to 1.0). No effect in Linux. gamma = 1.0 [Water] # Enable refraction which affects visibility through water plane. refraction = false # Reflection and refraction texture size in pixels. (512, 1024, 2048). rtt size = 512 # Enable water shader with reflections and optionally refraction. shader = false [Windows] # Location and sizes of windows as a fraction of the OpenMW window or # screen size. (0.0 to 1.0). X & Y, Height & Width. # Alchemy window for crafting potions. alchemy h = 0.5 alchemy w = 0.5 alchemy x = 0.25 alchemy y = 0.25 # NPC inventory window when bartering with a shopkeeper. barter h = 0.375 barter w = 0.75 barter x = 0.25 barter y = 0.0 # NPC inventory window when trading with a companion. companion h = 0.375 companion w = 0.75 companion x = 0.25 companion y = 0.0 # Console command window for debugging commands. console h = 0.5 console w = 1.0 console x = 0.0 console y = 0.0 # Container inventory when searching a container. container h = 0.375 container w = 0.75 container x = 0.25 container y = 0.0 # Dialog window for talking with NPCs. dialogue h = 0.810 dialogue w = 0.810 dialogue x = 0.095 dialogue y = 0.095 # Player inventory window when bartering with a shopkeeper. inventory barter h = 0.5725 inventory barter w = 0.6225 inventory barter x = 0.0 inventory barter y = 0.4275 # Player inventory window when trading with a companion. inventory companion h = 0.5725 inventory companion w = 0.6225 inventory companion x = 0.0 inventory companion y = 0.4275 # Player inventory window when searching a container. inventory container h = 0.5725 inventory container w = 0.6225 inventory container x = 0.0 inventory container y = 0.4275 # Player inventory window when explicitly opened. inventory h = 0.5725 inventory w = 0.6225 inventory x = 0.0 inventory y = 0.4275 # Local and world map window. map h = 0.5725 map w = 0.375 map x = 0.625 map y = 0.0 # Spells window displaying powers, spells, and magical items. spells h = 0.4275 spells w = 0.375 spells x = 0.625 spells y = 0.5725 # Stats window displaying level, race, class, skills and stats. stats h = 0.4275 stats w = 0.375 stats x = 0.0 stats y = 0.0