#ifndef OPENMW_MWPHYSICS_MOVEMENTSOLVER_H #define OPENMW_MWPHYSICS_MOVEMENTSOLVER_H #include #include #include "../mwworld/ptr.hpp" class btCollisionWorld; namespace MWPhysics { class Actor; class MovementSolver { private: ///Project a vector u on another vector v static inline osg::Vec3f project(const osg::Vec3f& u, const osg::Vec3f &v) { return v * (u * v); // ^ dot product } ///Helper for computing the character sliding static inline osg::Vec3f slide(const osg::Vec3f& direction, const osg::Vec3f &planeNormal) { return direction - project(direction, planeNormal); } public: static osg::Vec3f traceDown(const MWWorld::Ptr &ptr, const osg::Vec3f& position, Actor* actor, btCollisionWorld* collisionWorld, float maxHeight); static osg::Vec3f move(osg::Vec3f position, const MWWorld::Ptr &ptr, Actor* physicActor, const osg::Vec3f &movement, float time, bool isFlying, float waterlevel, float slowFall, const btCollisionWorld* collisionWorld, std::map& standingCollisionTracker); }; } #endif