#include "creatureanimation.hpp" #include #include #include #include "renderconst.hpp" #include "../mwbase/world.hpp" using namespace Ogre; using namespace NifOgre; namespace MWRender{ CreatureAnimation::~CreatureAnimation() { } CreatureAnimation::CreatureAnimation(const MWWorld::Ptr& ptr): Animation() { mInsert = ptr.getRefData().getBaseNode(); MWWorld::LiveCellRef *ref = ptr.get(); assert (ref->mBase != NULL); if(!ref->mBase->mModel.empty()) { std::string mesh = "meshes\\" + ref->mBase->mModel; mEntityList = NifOgre::NIFLoader::createEntities(mInsert, &mTextKeys, mesh); for(size_t i = 0;i < mEntityList.mEntities.size();i++) { Ogre::Entity *ent = mEntityList.mEntities[i]; ent->setVisibilityFlags(RV_Actors); bool transparent = false; for (unsigned int j=0;j < ent->getNumSubEntities() && !transparent; ++j) { Ogre::MaterialPtr mat = ent->getSubEntity(j)->getMaterial(); Ogre::Material::TechniqueIterator techIt = mat->getTechniqueIterator(); while (techIt.hasMoreElements() && !transparent) { Ogre::Technique* tech = techIt.getNext(); Ogre::Technique::PassIterator passIt = tech->getPassIterator(); while (passIt.hasMoreElements() && !transparent) { Ogre::Pass* pass = passIt.getNext(); if (pass->getDepthWriteEnabled() == false) transparent = true; } } } ent->setRenderQueueGroup(transparent ? RQG_Alpha : RQG_Main); } if(mEntityList.mSkelBase) { Ogre::AnimationStateSet *aset = mEntityList.mSkelBase->getAllAnimationStates(); Ogre::AnimationStateIterator as = aset->getAnimationStateIterator(); while(as.hasMoreElements()) { Ogre::AnimationState *state = as.getNext(); state->setEnabled(true); state->setLoop(false); } } } } void CreatureAnimation::runAnimation(float timepassed) { // Placeholder Animation::runAnimation(timepassed); } }