#ifndef OPENMW_MECHANICS_LEVELLEDLIST_H #define OPENMW_MECHANICS_LEVELLEDLIST_H #include namespace ESM { struct LevelledListBase; class RefId; } namespace MWMechanics { /// @return ID of resulting item, or empty if none ESM::RefId getLevelledItem(const ESM::LevelledListBase* levItem, bool creature, Misc::Rng::Generator& prng); } #endif