#include "localscripts.hpp" #include #include "../mwworld/ptr.hpp" #include "../mwworld/class.hpp" #include "../mwmechanics/aisequence.hpp" #include "../mwmechanics/aicombat.hpp" #include "../mwmechanics/aiescort.hpp" #include "../mwmechanics/aifollow.hpp" #include "../mwmechanics/aipursue.hpp" #include "../mwmechanics/aitravel.hpp" #include "../mwmechanics/aiwander.hpp" #include "../mwmechanics/aipackage.hpp" #include "luamanagerimp.hpp" namespace sol { template <> struct is_automagical : std::false_type {}; template <> struct is_automagical : std::false_type {}; } namespace MWLua { void LocalScripts::initializeSelfPackage(const Context& context) { using ActorControls = MWBase::LuaManager::ActorControls; sol::usertype controls = context.mLua->sol().new_usertype("ActorControls"); #define CONTROL(TYPE, FIELD) sol::property([](const ActorControls& c) { return c.FIELD; },\ [](ActorControls& c, const TYPE& v) { c.FIELD = v; c.mChanged = true; }) controls["movement"] = CONTROL(float, mMovement); controls["sideMovement"] = CONTROL(float, mSideMovement); controls["pitchChange"] = CONTROL(float, mPitchChange); controls["yawChange"] = CONTROL(float, mYawChange); controls["run"] = CONTROL(bool, mRun); controls["jump"] = CONTROL(bool, mJump); controls["use"] = CONTROL(int, mUse); #undef CONTROL sol::usertype selfAPI = context.mLua->sol().new_usertype("SelfObject", sol::base_classes, sol::bases()); selfAPI[sol::meta_function::to_string] = [](SelfObject& self) { return "openmw.self[" + self.toString() + "]"; }; selfAPI["object"] = sol::readonly_property([](SelfObject& self) -> LObject { return LObject(self); }); selfAPI["controls"] = sol::readonly_property([](SelfObject& self) { return &self.mControls; }); selfAPI["isActive"] = [](SelfObject& self) { return &self.mIsActive; }; selfAPI["enableAI"] = [](SelfObject& self, bool v) { self.mControls.mDisableAI = !v; }; using AiPackage = MWMechanics::AiPackage; sol::usertype aiPackage = context.mLua->sol().new_usertype("AiPackage"); aiPackage["type"] = sol::readonly_property([](const AiPackage& p) -> std::string_view { switch (p.getTypeId()) { case MWMechanics::AiPackageTypeId::Wander: return "Wander"; case MWMechanics::AiPackageTypeId::Travel: return "Travel"; case MWMechanics::AiPackageTypeId::Escort: return "Escort"; case MWMechanics::AiPackageTypeId::Follow: return "Follow"; case MWMechanics::AiPackageTypeId::Activate: return "Activate"; case MWMechanics::AiPackageTypeId::Combat: return "Combat"; case MWMechanics::AiPackageTypeId::Pursue: return "Pursue"; case MWMechanics::AiPackageTypeId::AvoidDoor: return "AvoidDoor"; case MWMechanics::AiPackageTypeId::Face: return "Face"; case MWMechanics::AiPackageTypeId::Breathe: return "Breathe"; case MWMechanics::AiPackageTypeId::Cast: return "Cast"; default: return "Unknown"; } }); aiPackage["target"] = sol::readonly_property([worldView=context.mWorldView](const AiPackage& p) -> sol::optional { MWWorld::Ptr target = p.getTarget(); if (target.isEmpty()) return sol::nullopt; else return LObject(getId(target), worldView->getObjectRegistry()); }); aiPackage["sideWithTarget"] = sol::readonly_property([](const AiPackage& p) { return p.sideWithTarget(); }); aiPackage["destination"] = sol::readonly_property([](const AiPackage& p) { return p.getDestination(); }); selfAPI["_getActiveAiPackage"] = [](SelfObject& self) -> sol::optional> { const MWWorld::Ptr& ptr = self.ptr(); MWMechanics::AiSequence& ai = ptr.getClass().getCreatureStats(ptr).getAiSequence(); if (ai.isEmpty()) return sol::nullopt; else return *ai.begin(); }; selfAPI["_iterateAndFilterAiSequence"] = [](SelfObject& self, sol::function callback) { const MWWorld::Ptr& ptr = self.ptr(); MWMechanics::AiSequence& ai = ptr.getClass().getCreatureStats(ptr).getAiSequence(); ai.erasePackagesIf([&](auto& entry) { bool keep = LuaUtil::call(callback, entry).template get(); return !keep; }); }; selfAPI["_startAiCombat"] = [](SelfObject& self, const LObject& target) { const MWWorld::Ptr& ptr = self.ptr(); MWMechanics::AiSequence& ai = ptr.getClass().getCreatureStats(ptr).getAiSequence(); ai.stack(MWMechanics::AiCombat(target.ptr()), ptr); }; selfAPI["_startAiPursue"] = [](SelfObject& self, const LObject& target) { const MWWorld::Ptr& ptr = self.ptr(); MWMechanics::AiSequence& ai = ptr.getClass().getCreatureStats(ptr).getAiSequence(); ai.stack(MWMechanics::AiPursue(target.ptr()), ptr); }; selfAPI["_startAiFollow"] = [](SelfObject& self, const LObject& target) { const MWWorld::Ptr& ptr = self.ptr(); MWMechanics::AiSequence& ai = ptr.getClass().getCreatureStats(ptr).getAiSequence(); ai.stack(MWMechanics::AiFollow(target.ptr()), ptr); }; selfAPI["_startAiEscort"] = [](SelfObject& self, const LObject& target, LCell cell, float duration, const osg::Vec3f& dest) { const MWWorld::Ptr& ptr = self.ptr(); MWMechanics::AiSequence& ai = ptr.getClass().getCreatureStats(ptr).getAiSequence(); // TODO: change AiEscort implementation to accept ptr instead of a non-unique refId. const std::string& refId = target.ptr().getCellRef().getRefId(); int gameHoursDuration = static_cast(std::ceil(duration / 3600.0)); const ESM::Cell* esmCell = cell.mStore->getCell(); if (esmCell->isExterior()) ai.stack(MWMechanics::AiEscort(refId, gameHoursDuration, dest.x(), dest.y(), dest.z(), false), ptr); else ai.stack(MWMechanics::AiEscort(refId, esmCell->mName, gameHoursDuration, dest.x(), dest.y(), dest.z(), false), ptr); }; selfAPI["_startAiWander"] = [](SelfObject& self, int distance, float duration) { const MWWorld::Ptr& ptr = self.ptr(); MWMechanics::AiSequence& ai = ptr.getClass().getCreatureStats(ptr).getAiSequence(); int gameHoursDuration = static_cast(std::ceil(duration / 3600.0)); ai.stack(MWMechanics::AiWander(distance, gameHoursDuration, 0, {}, false), ptr); }; selfAPI["_startAiTravel"] = [](SelfObject& self, const osg::Vec3f& target) { const MWWorld::Ptr& ptr = self.ptr(); MWMechanics::AiSequence& ai = ptr.getClass().getCreatureStats(ptr).getAiSequence(); ai.stack(MWMechanics::AiTravel(target.x(), target.y(), target.z(), false), ptr); }; } LocalScripts::LocalScripts(LuaUtil::LuaState* lua, const LObject& obj, ESM::LuaScriptCfg::Flags autoStartMode) : LuaUtil::ScriptsContainer(lua, "L" + idToString(obj.id()), autoStartMode), mData(obj) { this->addPackage("openmw.self", sol::make_object(lua->sol(), &mData)); registerEngineHandlers({&mOnActiveHandlers, &mOnInactiveHandlers, &mOnConsumeHandlers, &mOnActivatedHandlers}); } void LocalScripts::receiveEngineEvent(const EngineEvent& event) { std::visit([this](auto&& arg) { using EventT = std::decay_t; if constexpr (std::is_same_v) { mData.mIsActive = true; callEngineHandlers(mOnActiveHandlers); } else if constexpr (std::is_same_v) { mData.mIsActive = false; callEngineHandlers(mOnInactiveHandlers); } else if constexpr (std::is_same_v) { callEngineHandlers(mOnActivatedHandlers, arg.mActivatingActor); } else { static_assert(std::is_same_v); callEngineHandlers(mOnConsumeHandlers, arg.mRecordId); } }, event); } void LocalScripts::applyStatsCache() { const auto& ptr = mData.ptr(); for (auto& [stat, value] : mData.mStatsCache) stat(ptr, value); mData.mStatsCache.clear(); } }