#include "containerstore.hpp"
#include "inventorystore.hpp"

#include <cassert>
#include <stdexcept>

#include <components/debug/debuglog.hpp>
#include <components/esm3/inventorystate.hpp>
#include <components/esm3/loadench.hpp>
#include <components/esm3/loadlevlist.hpp>
#include <components/misc/strings/algorithm.hpp>
#include <components/misc/strings/lower.hpp>
#include <components/sceneutil/positionattitudetransform.hpp>

#include "../mwbase/environment.hpp"
#include "../mwbase/world.hpp"

#include "../mwmechanics/levelledlist.hpp"
#include "../mwmechanics/recharge.hpp"
#include "../mwmechanics/spellutil.hpp"

#include "class.hpp"
#include "esmstore.hpp"
#include "localscripts.hpp"
#include "manualref.hpp"
#include "player.hpp"
#include "refdata.hpp"
#include "worldmodel.hpp"

namespace
{
    void addScripts(MWWorld::ContainerStore& store, MWWorld::CellStore* cell)
    {
        auto& scripts = MWBase::Environment::get().getWorld()->getLocalScripts();
        for (const auto&& ptr : store)
        {
            const auto& script = ptr.getClass().getScript(ptr);
            if (!script.empty())
            {
                MWWorld::Ptr item = ptr;
                item.mCell = cell;
                scripts.add(script, item);
            }
        }
    }

    template <typename T>
    float getTotalWeight(const MWWorld::CellRefList<T>& cellRefList)
    {
        float sum = 0;

        for (const MWWorld::LiveCellRef<T>& liveCellRef : cellRefList.mList)
        {
            if (const int count = liveCellRef.mRef.getCount(); count > 0)
                sum += count * liveCellRef.mBase->mData.mWeight;
        }

        return sum;
    }

    template <typename T>
    MWWorld::Ptr searchId(MWWorld::CellRefList<T>& list, const ESM::RefId& id, MWWorld::ContainerStore* store)
    {
        store->resolve();

        for (MWWorld::LiveCellRef<T>& liveCellRef : list.mList)
        {
            if ((liveCellRef.mBase->mId == id) && liveCellRef.mRef.getCount())
            {
                MWWorld::Ptr ptr(&liveCellRef, nullptr);
                ptr.setContainerStore(store);
                return ptr;
            }
        }

        return MWWorld::Ptr();
    }
}

MWWorld::ResolutionListener::~ResolutionListener()
{
    try
    {
        mStore.unresolve();
    }
    catch (const std::exception& e)
    {
        Log(Debug::Error) << "Failed to clear temporary container contents: " << e.what();
    }
}

template <typename T>
MWWorld::ContainerStoreIterator MWWorld::ContainerStore::getState(
    CellRefList<T>& collection, const ESM::ObjectState& state)
{
    if (!LiveCellRef<T>::checkState(state))
        return ContainerStoreIterator(this); // not valid anymore with current content files -> skip

    const T* record = MWBase::Environment::get().getESMStore()->get<T>().search(state.mRef.mRefID);

    if (!record)
        return ContainerStoreIterator(this);

    LiveCellRef<T> ref(ESM::makeBlankCellRef(), record);
    ref.load(state);
    collection.mList.push_back(std::move(ref));
    auto it = ContainerStoreIterator(this, --collection.mList.end());
    MWBase::Environment::get().getWorldModel()->registerPtr(*it);

    return it;
}

void MWWorld::ContainerStore::storeEquipmentState(
    const MWWorld::LiveCellRefBase& ref, size_t index, ESM::InventoryState& inventory) const
{
}

void MWWorld::ContainerStore::readEquipmentState(
    const MWWorld::ContainerStoreIterator& iter, size_t index, const ESM::InventoryState& inventory)
{
}

template <typename T>
void MWWorld::ContainerStore::storeState(const LiveCellRef<T>& ref, ESM::ObjectState& state) const
{
    ref.save(state);
}

template <typename T>
void MWWorld::ContainerStore::storeStates(
    const CellRefList<T>& collection, ESM::InventoryState& inventory, size_t& index, bool equipable) const
{
    for (const LiveCellRef<T>& liveCellRef : collection.mList)
    {
        if (liveCellRef.mRef.getCount() == 0)
            continue;
        ESM::ObjectState state;
        storeState(liveCellRef, state);
        if (equipable)
            storeEquipmentState(liveCellRef, index, inventory);
        inventory.mItems.push_back(std::move(state));
        ++index;
    }
}

const ESM::RefId MWWorld::ContainerStore::sGoldId = ESM::RefId::stringRefId("gold_001");

MWWorld::ContainerStore::ContainerStore()
    : mListener(nullptr)
    , mRechargingItemsUpToDate(false)
    , mCachedWeight(0)
    , mWeightUpToDate(false)
    , mModified(false)
    , mResolved(false)
    , mSeed()
    , mPtr()
{
}

MWWorld::ConstContainerStoreIterator MWWorld::ContainerStore::cbegin(int mask) const
{
    return ConstContainerStoreIterator(mask, this);
}

MWWorld::ConstContainerStoreIterator MWWorld::ContainerStore::cend() const
{
    return ConstContainerStoreIterator(this);
}

MWWorld::ConstContainerStoreIterator MWWorld::ContainerStore::begin(int mask) const
{
    return cbegin(mask);
}

MWWorld::ConstContainerStoreIterator MWWorld::ContainerStore::end() const
{
    return cend();
}

MWWorld::ContainerStoreIterator MWWorld::ContainerStore::begin(int mask)
{
    return ContainerStoreIterator(mask, this);
}

MWWorld::ContainerStoreIterator MWWorld::ContainerStore::end()
{
    return ContainerStoreIterator(this);
}

int MWWorld::ContainerStore::count(const ESM::RefId& id) const
{
    int total = 0;
    for (const auto&& iter : *this)
        if (iter.getCellRef().getRefId() == id)
            total += iter.getCellRef().getCount();
    return total;
}

void MWWorld::ContainerStore::updateRefNums()
{
    for (const auto& iter : *this)
    {
        iter.getCellRef().unsetRefNum();
        iter.getRefData().setLuaScripts(nullptr);
        MWBase::Environment::get().getWorldModel()->registerPtr(iter);
    }
}

MWWorld::ContainerStoreListener* MWWorld::ContainerStore::getContListener() const
{
    return mListener;
}

void MWWorld::ContainerStore::setContListener(MWWorld::ContainerStoreListener* listener)
{
    mListener = listener;
}

MWWorld::ContainerStoreIterator MWWorld::ContainerStore::unstack(const Ptr& ptr, int count)
{
    resolve();
    if (ptr.getCellRef().getCount() <= count)
        return end();
    MWWorld::ContainerStoreIterator it = addNewStack(ptr, subtractItems(ptr.getCellRef().getCount(false), count));

    MWWorld::Ptr newPtr = *it;
    newPtr.getCellRef().unsetRefNum();
    newPtr.getRefData().setLuaScripts(nullptr);
    MWBase::Environment::get().getWorldModel()->registerPtr(newPtr);

    const ESM::RefId& script = it->getClass().getScript(*it);
    if (!script.empty())
        MWBase::Environment::get().getWorld()->getLocalScripts().add(script, *it);

    remove(ptr, ptr.getCellRef().getCount() - count);

    return it;
}

MWWorld::ContainerStoreIterator MWWorld::ContainerStore::restack(const MWWorld::Ptr& item)
{
    resolve();
    MWWorld::ContainerStoreIterator retval = end();
    for (MWWorld::ContainerStoreIterator iter(begin()); iter != end(); ++iter)
    {
        if (item == *iter)
        {
            retval = iter;
            break;
        }
    }

    if (retval == end())
        throw std::runtime_error("item is not from this container");

    for (MWWorld::ContainerStoreIterator iter(begin()); iter != end(); ++iter)
    {
        if (stacks(*iter, item))
        {
            iter->getCellRef().setCount(
                addItems(iter->getCellRef().getCount(false), item.getCellRef().getCount(false)));
            item.getCellRef().setCount(0);
            retval = iter;
            break;
        }
    }
    return retval;
}

bool MWWorld::ContainerStore::stacks(const ConstPtr& ptr1, const ConstPtr& ptr2) const
{
    const MWWorld::Class& cls1 = ptr1.getClass();
    const MWWorld::Class& cls2 = ptr2.getClass();

    if (!(ptr1.getCellRef().getRefId() == ptr2.getCellRef().getRefId()))
        return false;

    // If it has an enchantment, don't stack when some of the charge is already used
    if (!ptr1.getClass().getEnchantment(ptr1).empty())
    {
        const ESM::Enchantment* enchantment = MWBase::Environment::get().getESMStore()->get<ESM::Enchantment>().find(
            ptr1.getClass().getEnchantment(ptr1));
        const float maxCharge = static_cast<float>(MWMechanics::getEnchantmentCharge(*enchantment));
        float enchantCharge1
            = ptr1.getCellRef().getEnchantmentCharge() == -1 ? maxCharge : ptr1.getCellRef().getEnchantmentCharge();
        float enchantCharge2
            = ptr2.getCellRef().getEnchantmentCharge() == -1 ? maxCharge : ptr2.getCellRef().getEnchantmentCharge();
        if (enchantCharge1 != maxCharge || enchantCharge2 != maxCharge)
            return false;
    }

    return ptr1 != ptr2 // an item never stacks onto itself
        && ptr1.getCellRef().getSoul() == ptr2.getCellRef().getSoul()

        && ptr1.getClass().getRemainingUsageTime(ptr1) == ptr2.getClass().getRemainingUsageTime(ptr2)

        // Items with scripts never stack
        && cls1.getScript(ptr1).empty()
        && cls2.getScript(ptr2).empty()

        // item that is already partly used up never stacks
        && (!cls1.hasItemHealth(ptr1)
            || (cls1.getItemHealth(ptr1) == cls1.getItemMaxHealth(ptr1)
                && cls2.getItemHealth(ptr2) == cls2.getItemMaxHealth(ptr2)));
}

MWWorld::ContainerStoreIterator MWWorld::ContainerStore::add(const ESM::RefId& id, int count, bool allowAutoEquip)
{
    MWWorld::ManualRef ref(*MWBase::Environment::get().getESMStore(), id, count);
    return add(ref.getPtr(), count, allowAutoEquip);
}

MWWorld::ContainerStoreIterator MWWorld::ContainerStore::add(
    const Ptr& itemPtr, int count, bool /*allowAutoEquip*/, bool resolve)
{
    Ptr player = MWBase::Environment::get().getWorld()->getPlayerPtr();

    MWWorld::ContainerStoreIterator it = addImp(itemPtr, count, resolve);
    itemPtr.getRefData().setLuaScripts(nullptr); // clear Lua scripts on the original (removed) item.

    // The copy of the original item we just made
    MWWorld::Ptr item = *it;
    MWBase::Environment::get().getWorldModel()->registerPtr(item);

    // we may have copied an item from the world, so reset a few things first
    item.getRefData().setBaseNode(
        nullptr); // Especially important, otherwise scripts on the item could think that it's actually in a cell
    ESM::Position pos;
    pos.rot[0] = 0;
    pos.rot[1] = 0;
    pos.rot[2] = 0;
    pos.pos[0] = 0;
    pos.pos[1] = 0;
    pos.pos[2] = 0;
    item.getCellRef().setPosition(pos);

    // We do not need to store owners for items in container stores - we do not use it anyway.
    item.getCellRef().setOwner(ESM::RefId());
    item.getCellRef().resetGlobalVariable();
    item.getCellRef().setFaction(ESM::RefId());
    item.getCellRef().setFactionRank(-2);

    const ESM::RefId& script = item.getClass().getScript(item);
    if (!script.empty())
    {
        const Ptr& contPtr = getPtr();
        if (contPtr == player)
        {
            // Items in player's inventory have cell set to 0, so their scripts will never be removed
            item.mCell = nullptr;
        }
        else
        {
            // Set mCell to the cell of the container/actor, so that the scripts are removed properly when
            // the cell of the container/actor goes inactive
            if (!contPtr.isEmpty())
                item.mCell = contPtr.getCell();
        }

        item.mContainerStore = this;

        MWBase::Environment::get().getWorld()->getLocalScripts().add(script, item);

        // Set OnPCAdd special variable, if it is declared
        // Make sure to do this *after* we have added the script to LocalScripts
        if (contPtr == player)
            item.getRefData().getLocals().setVarByInt(script, "onpcadd", 1);
    }

    // we should not fire event for InventoryStore yet - it has some custom logic
    if (mListener && typeid(*this) == typeid(ContainerStore))
        mListener->itemAdded(item, count);

    return it;
}

MWWorld::ContainerStoreIterator MWWorld::ContainerStore::addImp(const Ptr& ptr, int count, bool markModified)
{
    if (markModified)
        resolve();
    int type = getType(ptr);

    const MWWorld::ESMStore& esmStore = *MWBase::Environment::get().getESMStore();

    // gold needs special handling: when it is inserted into a container, the base object automatically becomes Gold_001
    // this ensures that gold piles of different sizes stack with each other (also, several scripts rely on Gold_001 for
    // detecting player gold)
    // Note that adding 1 gold_100 is equivalent to adding 1 gold_001. Morrowind.exe resolves gold in leveled lists to
    // gold_001 and TESCS disallows adding gold other than gold_001 to inventories. If a content file defines a
    // container containing gold_100 anyway, the item is not turned to gold_001 until the player puts it down in the
    // world and picks it up again. We just turn it into gold_001 here and ignore that oddity.
    if (ptr.getClass().isGold(ptr))
    {
        for (MWWorld::ContainerStoreIterator iter(begin(type)); iter != end(); ++iter)
        {
            if (iter->getCellRef().getRefId() == MWWorld::ContainerStore::sGoldId)
            {
                iter->getCellRef().setCount(addItems(iter->getCellRef().getCount(false), count));
                flagAsModified();
                return iter;
            }
        }

        MWWorld::ManualRef ref(esmStore, MWWorld::ContainerStore::sGoldId, count);
        return addNewStack(ref.getPtr(), count);
    }

    // determine whether to stack or not
    for (MWWorld::ContainerStoreIterator iter(begin(type)); iter != end(); ++iter)
    {
        // Don't stack with equipped items
        if (auto* inventoryStore = dynamic_cast<InventoryStore*>(this))
            if (inventoryStore->isEquipped(*iter))
                continue;

        if (stacks(*iter, ptr))
        {
            // stack
            iter->getCellRef().setCount(addItems(iter->getCellRef().getCount(false), count));

            flagAsModified();
            return iter;
        }
    }
    // if we got here, this means no stacking
    return addNewStack(ptr, count);
}

MWWorld::ContainerStoreIterator MWWorld::ContainerStore::addNewStack(const ConstPtr& ptr, int count)
{
    ContainerStoreIterator it = begin();

    switch (getType(ptr))
    {
        case Type_Potion:
            potions.mList.push_back(*ptr.get<ESM::Potion>());
            it = ContainerStoreIterator(this, --potions.mList.end());
            break;
        case Type_Apparatus:
            appas.mList.push_back(*ptr.get<ESM::Apparatus>());
            it = ContainerStoreIterator(this, --appas.mList.end());
            break;
        case Type_Armor:
            armors.mList.push_back(*ptr.get<ESM::Armor>());
            it = ContainerStoreIterator(this, --armors.mList.end());
            break;
        case Type_Book:
            books.mList.push_back(*ptr.get<ESM::Book>());
            it = ContainerStoreIterator(this, --books.mList.end());
            break;
        case Type_Clothing:
            clothes.mList.push_back(*ptr.get<ESM::Clothing>());
            it = ContainerStoreIterator(this, --clothes.mList.end());
            break;
        case Type_Ingredient:
            ingreds.mList.push_back(*ptr.get<ESM::Ingredient>());
            it = ContainerStoreIterator(this, --ingreds.mList.end());
            break;
        case Type_Light:
            lights.mList.push_back(*ptr.get<ESM::Light>());
            it = ContainerStoreIterator(this, --lights.mList.end());
            break;
        case Type_Lockpick:
            lockpicks.mList.push_back(*ptr.get<ESM::Lockpick>());
            it = ContainerStoreIterator(this, --lockpicks.mList.end());
            break;
        case Type_Miscellaneous:
            miscItems.mList.push_back(*ptr.get<ESM::Miscellaneous>());
            it = ContainerStoreIterator(this, --miscItems.mList.end());
            break;
        case Type_Probe:
            probes.mList.push_back(*ptr.get<ESM::Probe>());
            it = ContainerStoreIterator(this, --probes.mList.end());
            break;
        case Type_Repair:
            repairs.mList.push_back(*ptr.get<ESM::Repair>());
            it = ContainerStoreIterator(this, --repairs.mList.end());
            break;
        case Type_Weapon:
            weapons.mList.push_back(*ptr.get<ESM::Weapon>());
            it = ContainerStoreIterator(this, --weapons.mList.end());
            break;
    }

    it->getCellRef().setCount(count);

    flagAsModified();
    return it;
}

void MWWorld::ContainerStore::rechargeItems(float duration)
{
    if (!mRechargingItemsUpToDate)
    {
        updateRechargingItems();
        mRechargingItemsUpToDate = true;
    }
    for (auto& it : mRechargingItems)
    {
        if (!MWMechanics::rechargeItem(*it.first, it.second, duration))
            continue;

        // attempt to restack when fully recharged
        if (it.first->getCellRef().getEnchantmentCharge() == it.second)
            it.first = restack(*it.first);
    }
}

void MWWorld::ContainerStore::updateRechargingItems()
{
    mRechargingItems.clear();
    for (ContainerStoreIterator it = begin(); it != end(); ++it)
    {
        const auto& enchantmentId = it->getClass().getEnchantment(*it);
        if (!enchantmentId.empty())
        {
            const ESM::Enchantment* enchantment
                = MWBase::Environment::get().getESMStore()->get<ESM::Enchantment>().search(enchantmentId);
            if (!enchantment)
            {
                Log(Debug::Warning) << "Warning: Can't find enchantment '" << enchantmentId << "' on item "
                                    << it->getCellRef().getRefId();
                continue;
            }

            if (enchantment->mData.mType == ESM::Enchantment::WhenUsed
                || enchantment->mData.mType == ESM::Enchantment::WhenStrikes)
                mRechargingItems.emplace_back(it, static_cast<float>(MWMechanics::getEnchantmentCharge(*enchantment)));
        }
    }
}

int MWWorld::ContainerStore::remove(const ESM::RefId& itemId, int count, bool equipReplacement, bool resolveFirst)
{
    if (resolveFirst)
        resolve();
    int toRemove = count;

    for (ContainerStoreIterator iter(begin()); iter != end() && toRemove > 0; ++iter)
        if (iter->getCellRef().getRefId() == itemId)
            toRemove -= remove(*iter, toRemove, equipReplacement, resolveFirst);

    flagAsModified();

    // number of removed items
    return count - toRemove;
}

bool MWWorld::ContainerStore::hasVisibleItems() const
{
    for (const auto&& iter : *this)
    {
        if (iter.getClass().showsInInventory(iter))
            return true;
    }

    return false;
}

int MWWorld::ContainerStore::remove(const Ptr& item, int count, bool equipReplacement, bool resolveFirst)
{
    assert(this == item.getContainerStore());
    if (resolveFirst)
        resolve();

    int toRemove = count;
    CellRef& itemRef = item.getCellRef();

    if (itemRef.getCount() <= toRemove)
    {
        toRemove -= itemRef.getCount();
        itemRef.setCount(0);
    }
    else
    {
        itemRef.setCount(subtractItems(itemRef.getCount(false), toRemove));
        toRemove = 0;
    }

    flagAsModified();

    // we should not fire event for InventoryStore yet - it has some custom logic
    if (mListener && typeid(*this) == typeid(ContainerStore))
        mListener->itemRemoved(item, count - toRemove);

    // number of removed items
    return count - toRemove;
}

void MWWorld::ContainerStore::fill(const ESM::InventoryList& items, const ESM::RefId& owner, Misc::Rng::Generator& prng)
{
    for (const ESM::ContItem& iter : items.mList)
    {
        addInitialItem(iter.mItem, owner, iter.mCount, &prng);
    }

    flagAsModified();
    mResolved = true;
}

void MWWorld::ContainerStore::fillNonRandom(const ESM::InventoryList& items, const ESM::RefId& owner, unsigned int seed)
{
    mSeed = seed;
    for (const ESM::ContItem& iter : items.mList)
    {
        addInitialItem(iter.mItem, owner, iter.mCount, nullptr);
    }

    flagAsModified();
    mResolved = false;
}

void MWWorld::ContainerStore::addInitialItem(
    const ESM::RefId& id, const ESM::RefId& owner, int count, Misc::Rng::Generator* prng, bool topLevel)
{
    if (count == 0)
        return; // Don't restock with nothing.
    try
    {
        ManualRef ref(*MWBase::Environment::get().getESMStore(), id, count);
        if (ref.getPtr().getClass().getScript(ref.getPtr()).empty())
        {
            addInitialItemImp(ref.getPtr(), owner, count, prng, topLevel);
        }
        else
        {
            // Adding just one item per time to make sure there isn't a stack of scripted items
            for (int i = 0; i < std::abs(count); i++)
                addInitialItemImp(ref.getPtr(), owner, count < 0 ? -1 : 1, prng, topLevel);
        }
    }
    catch (const std::exception& e)
    {
        Log(Debug::Warning) << "Warning: MWWorld::ContainerStore::addInitialItem: " << e.what();
    }
}

void MWWorld::ContainerStore::addInitialItemImp(
    const MWWorld::Ptr& ptr, const ESM::RefId& owner, int count, Misc::Rng::Generator* prng, bool topLevel)
{
    if (ptr.getType() == ESM::ItemLevList::sRecordId)
    {
        if (!prng)
            return;
        const ESM::ItemLevList* levItemList = ptr.get<ESM::ItemLevList>()->mBase;

        if (topLevel && std::abs(count) > 1 && levItemList->mFlags & ESM::ItemLevList::Each)
        {
            for (int i = 0; i < std::abs(count); ++i)
                addInitialItem(ptr.getCellRef().getRefId(), owner, count > 0 ? 1 : -1, prng, true);
            return;
        }
        else
        {
            const auto& itemId = MWMechanics::getLevelledItem(ptr.get<ESM::ItemLevList>()->mBase, false, *prng);
            if (itemId.empty())
                return;
            addInitialItem(itemId, owner, count, prng, false);
        }
    }
    else
    {
        ptr.getCellRef().setOwner(owner);
        MWWorld::ContainerStoreIterator it = addImp(ptr, count, false);
        MWBase::Environment::get().getWorldModel()->registerPtr(*it);
    }
}

void MWWorld::ContainerStore::clear()
{
    for (auto&& iter : *this)
        iter.getCellRef().setCount(0);

    flagAsModified();
    mModified = true;
}

void MWWorld::ContainerStore::flagAsModified()
{
    mWeightUpToDate = false;
    mRechargingItemsUpToDate = false;
}

bool MWWorld::ContainerStore::isResolved() const
{
    return mResolved;
}

void MWWorld::ContainerStore::resolve()
{
    const Ptr& container = getPtr();
    if (!mResolved && !container.isEmpty() && container.getType() == ESM::REC_CONT)
    {
        for (const auto&& ptr : *this)
            ptr.getCellRef().setCount(0);
        Misc::Rng::Generator prng{ mSeed };
        fill(container.get<ESM::Container>()->mBase->mInventory, ESM::RefId(), prng);
        addScripts(*this, container.mCell);
    }
    mModified = true;
}

MWWorld::ResolutionHandle MWWorld::ContainerStore::resolveTemporarily()
{
    if (mModified)
        return {};
    std::shared_ptr<ResolutionListener> listener = mResolutionListener.lock();
    if (!listener)
    {
        listener = std::make_shared<ResolutionListener>(*this);
        mResolutionListener = listener;
    }
    const Ptr& container = getPtr();
    if (!mResolved && !container.isEmpty() && container.getType() == ESM::REC_CONT)
    {
        for (const auto&& ptr : *this)
            ptr.getCellRef().setCount(0);
        Misc::Rng::Generator prng{ mSeed };
        fill(container.get<ESM::Container>()->mBase->mInventory, ESM::RefId(), prng);
        addScripts(*this, container.mCell);
    }
    return { std::move(listener) };
}

void MWWorld::ContainerStore::unresolve()
{
    if (mModified)
        return;

    const Ptr& container = getPtr();
    if (mResolved && !container.isEmpty() && container.getType() == ESM::REC_CONT)
    {
        for (const auto&& ptr : *this)
            ptr.getCellRef().setCount(0);
        fillNonRandom(container.get<ESM::Container>()->mBase->mInventory, ESM::RefId(), mSeed);
        addScripts(*this, container.mCell);
        mResolved = false;
    }
}

float MWWorld::ContainerStore::getWeight() const
{
    if (!mWeightUpToDate)
    {
        mCachedWeight = 0;

        mCachedWeight += getTotalWeight(potions);
        mCachedWeight += getTotalWeight(appas);
        mCachedWeight += getTotalWeight(armors);
        mCachedWeight += getTotalWeight(books);
        mCachedWeight += getTotalWeight(clothes);
        mCachedWeight += getTotalWeight(ingreds);
        mCachedWeight += getTotalWeight(lights);
        mCachedWeight += getTotalWeight(lockpicks);
        mCachedWeight += getTotalWeight(miscItems);
        mCachedWeight += getTotalWeight(probes);
        mCachedWeight += getTotalWeight(repairs);
        mCachedWeight += getTotalWeight(weapons);

        mWeightUpToDate = true;
    }

    return mCachedWeight;
}

int MWWorld::ContainerStore::getType(const ConstPtr& ptr)
{
    if (ptr.isEmpty())
        throw std::runtime_error("can't put a non-existent object into a container");

    if (ptr.getType() == ESM::Potion::sRecordId)
        return Type_Potion;

    if (ptr.getType() == ESM::Apparatus::sRecordId)
        return Type_Apparatus;

    if (ptr.getType() == ESM::Armor::sRecordId)
        return Type_Armor;

    if (ptr.getType() == ESM::Book::sRecordId)
        return Type_Book;

    if (ptr.getType() == ESM::Clothing::sRecordId)
        return Type_Clothing;

    if (ptr.getType() == ESM::Ingredient::sRecordId)
        return Type_Ingredient;

    if (ptr.getType() == ESM::Light::sRecordId)
        return Type_Light;

    if (ptr.getType() == ESM::Lockpick::sRecordId)
        return Type_Lockpick;

    if (ptr.getType() == ESM::Miscellaneous::sRecordId)
        return Type_Miscellaneous;

    if (ptr.getType() == ESM::Probe::sRecordId)
        return Type_Probe;

    if (ptr.getType() == ESM::Repair::sRecordId)
        return Type_Repair;

    if (ptr.getType() == ESM::Weapon::sRecordId)
        return Type_Weapon;

    throw std::runtime_error("Object " + ptr.getCellRef().getRefId().toDebugString() + " of type "
        + std::string(ptr.getTypeDescription()) + " can not be placed into a container");
}

MWWorld::Ptr MWWorld::ContainerStore::findReplacement(const ESM::RefId& id)
{
    MWWorld::Ptr item;
    int itemHealth = 1;
    for (auto&& iter : *this)
    {
        int iterHealth = iter.getClass().hasItemHealth(iter) ? iter.getClass().getItemHealth(iter) : 1;
        if (iter.getCellRef().getRefId() == id)
        {
            // Prefer the stack with the lowest remaining uses
            // Try to get item with zero durability only if there are no other items found
            if (item.isEmpty() || (iterHealth > 0 && iterHealth < itemHealth) || (itemHealth <= 0 && iterHealth > 0))
            {
                item = iter;
                itemHealth = iterHealth;
            }
        }
    }

    return item;
}

MWWorld::Ptr MWWorld::ContainerStore::search(const ESM::RefId& id)
{
    resolve();
    {
        Ptr ptr = searchId(potions, id, this);
        if (!ptr.isEmpty())
            return ptr;
    }

    {
        Ptr ptr = searchId(appas, id, this);
        if (!ptr.isEmpty())
            return ptr;
    }

    {
        Ptr ptr = searchId(armors, id, this);
        if (!ptr.isEmpty())
            return ptr;
    }

    {
        Ptr ptr = searchId(books, id, this);
        if (!ptr.isEmpty())
            return ptr;
    }

    {
        Ptr ptr = searchId(clothes, id, this);
        if (!ptr.isEmpty())
            return ptr;
    }

    {
        Ptr ptr = searchId(ingreds, id, this);
        if (!ptr.isEmpty())
            return ptr;
    }

    {
        Ptr ptr = searchId(lights, id, this);
        if (!ptr.isEmpty())
            return ptr;
    }

    {
        Ptr ptr = searchId(lockpicks, id, this);
        if (!ptr.isEmpty())
            return ptr;
    }

    {
        Ptr ptr = searchId(miscItems, id, this);
        if (!ptr.isEmpty())
            return ptr;
    }

    {
        Ptr ptr = searchId(probes, id, this);
        if (!ptr.isEmpty())
            return ptr;
    }

    {
        Ptr ptr = searchId(repairs, id, this);
        if (!ptr.isEmpty())
            return ptr;
    }

    {
        Ptr ptr = searchId(weapons, id, this);
        if (!ptr.isEmpty())
            return ptr;
    }

    return Ptr();
}

int MWWorld::ContainerStore::addItems(int count1, int count2)
{
    int sum = std::abs(count1) + std::abs(count2);
    if (count1 < 0 || count2 < 0)
        return -sum;
    return sum;
}

int MWWorld::ContainerStore::subtractItems(int count1, int count2)
{
    int sum = std::abs(count1) - std::abs(count2);
    if (count1 < 0 || count2 < 0)
        return -sum;
    return sum;
}

void MWWorld::ContainerStore::writeState(ESM::InventoryState& state) const
{
    state.mItems.clear();

    size_t index = 0;
    storeStates(potions, state, index);
    storeStates(appas, state, index);
    storeStates(armors, state, index, true);
    storeStates(books, state, index, true); // not equipable as such, but for selectedEnchantItem
    storeStates(clothes, state, index, true);
    storeStates(ingreds, state, index);
    storeStates(lockpicks, state, index, true);
    storeStates(miscItems, state, index);
    storeStates(probes, state, index, true);
    storeStates(repairs, state, index);
    storeStates(weapons, state, index, true);
    storeStates(lights, state, index, true);
}

void MWWorld::ContainerStore::readState(const ESM::InventoryState& inventory)
{
    clear();
    mModified = true;
    mResolved = true;

    size_t index = 0;
    for (const ESM::ObjectState& state : inventory.mItems)
    {
        int type = MWBase::Environment::get().getESMStore()->find(state.mRef.mRefID);

        size_t thisIndex = index++;

        switch (type)
        {
            case ESM::REC_ALCH:
                getState(potions, state);
                break;
            case ESM::REC_APPA:
                getState(appas, state);
                break;
            case ESM::REC_ARMO:
                readEquipmentState(getState(armors, state), thisIndex, inventory);
                break;
            case ESM::REC_BOOK:
                readEquipmentState(getState(books, state), thisIndex, inventory);
                break; // not equipable as such, but for selectedEnchantItem
            case ESM::REC_CLOT:
                readEquipmentState(getState(clothes, state), thisIndex, inventory);
                break;
            case ESM::REC_INGR:
                getState(ingreds, state);
                break;
            case ESM::REC_LOCK:
                readEquipmentState(getState(lockpicks, state), thisIndex, inventory);
                break;
            case ESM::REC_MISC:
                getState(miscItems, state);
                break;
            case ESM::REC_PROB:
                readEquipmentState(getState(probes, state), thisIndex, inventory);
                break;
            case ESM::REC_REPA:
                getState(repairs, state);
                break;
            case ESM::REC_WEAP:
                readEquipmentState(getState(weapons, state), thisIndex, inventory);
                break;
            case ESM::REC_LIGH:
                readEquipmentState(getState(lights, state), thisIndex, inventory);
                break;
            case 0:
                Log(Debug::Warning) << "Dropping inventory reference to '" << state.mRef.mRefID
                                    << "' (object no longer exists)";
                break;
            default:
                Log(Debug::Warning) << "Warning: Invalid item type in inventory state, refid " << state.mRef.mRefID;
                break;
        }
    }
}

template <class PtrType>
template <class T>
void MWWorld::ContainerStoreIteratorBase<PtrType>::copy(const ContainerStoreIteratorBase<T>& src)
{
    mType = src.mType;
    mMask = src.mMask;
    mContainer = src.mContainer;
    mPtr = src.mPtr;

    switch (src.mType)
    {
        case MWWorld::ContainerStore::Type_Potion:
            mPotion = src.mPotion;
            break;
        case MWWorld::ContainerStore::Type_Apparatus:
            mApparatus = src.mApparatus;
            break;
        case MWWorld::ContainerStore::Type_Armor:
            mArmor = src.mArmor;
            break;
        case MWWorld::ContainerStore::Type_Book:
            mBook = src.mBook;
            break;
        case MWWorld::ContainerStore::Type_Clothing:
            mClothing = src.mClothing;
            break;
        case MWWorld::ContainerStore::Type_Ingredient:
            mIngredient = src.mIngredient;
            break;
        case MWWorld::ContainerStore::Type_Light:
            mLight = src.mLight;
            break;
        case MWWorld::ContainerStore::Type_Lockpick:
            mLockpick = src.mLockpick;
            break;
        case MWWorld::ContainerStore::Type_Miscellaneous:
            mMiscellaneous = src.mMiscellaneous;
            break;
        case MWWorld::ContainerStore::Type_Probe:
            mProbe = src.mProbe;
            break;
        case MWWorld::ContainerStore::Type_Repair:
            mRepair = src.mRepair;
            break;
        case MWWorld::ContainerStore::Type_Weapon:
            mWeapon = src.mWeapon;
            break;
        case -1:
            break;
        default:
            assert(0);
    }
}

template <class PtrType>
void MWWorld::ContainerStoreIteratorBase<PtrType>::incType()
{
    if (mType == 0)
        mType = 1;
    else if (mType != -1)
    {
        mType <<= 1;

        if (mType > ContainerStore::Type_Last)
            mType = -1;
    }
}

template <class PtrType>
void MWWorld::ContainerStoreIteratorBase<PtrType>::nextType()
{
    while (mType != -1)
    {
        incType();

        if ((mType & mMask) && mType > 0)
            if (resetIterator())
                break;
    }
}

template <class PtrType>
bool MWWorld::ContainerStoreIteratorBase<PtrType>::resetIterator()
{
    switch (mType)
    {
        case ContainerStore::Type_Potion:

            mPotion = mContainer->potions.mList.begin();
            return mPotion != mContainer->potions.mList.end();

        case ContainerStore::Type_Apparatus:

            mApparatus = mContainer->appas.mList.begin();
            return mApparatus != mContainer->appas.mList.end();

        case ContainerStore::Type_Armor:

            mArmor = mContainer->armors.mList.begin();
            return mArmor != mContainer->armors.mList.end();

        case ContainerStore::Type_Book:

            mBook = mContainer->books.mList.begin();
            return mBook != mContainer->books.mList.end();

        case ContainerStore::Type_Clothing:

            mClothing = mContainer->clothes.mList.begin();
            return mClothing != mContainer->clothes.mList.end();

        case ContainerStore::Type_Ingredient:

            mIngredient = mContainer->ingreds.mList.begin();
            return mIngredient != mContainer->ingreds.mList.end();

        case ContainerStore::Type_Light:

            mLight = mContainer->lights.mList.begin();
            return mLight != mContainer->lights.mList.end();

        case ContainerStore::Type_Lockpick:

            mLockpick = mContainer->lockpicks.mList.begin();
            return mLockpick != mContainer->lockpicks.mList.end();

        case ContainerStore::Type_Miscellaneous:

            mMiscellaneous = mContainer->miscItems.mList.begin();
            return mMiscellaneous != mContainer->miscItems.mList.end();

        case ContainerStore::Type_Probe:

            mProbe = mContainer->probes.mList.begin();
            return mProbe != mContainer->probes.mList.end();

        case ContainerStore::Type_Repair:

            mRepair = mContainer->repairs.mList.begin();
            return mRepair != mContainer->repairs.mList.end();

        case ContainerStore::Type_Weapon:

            mWeapon = mContainer->weapons.mList.begin();
            return mWeapon != mContainer->weapons.mList.end();
    }

    return false;
}

template <class PtrType>
bool MWWorld::ContainerStoreIteratorBase<PtrType>::incIterator()
{
    switch (mType)
    {
        case ContainerStore::Type_Potion:

            ++mPotion;
            return mPotion == mContainer->potions.mList.end();

        case ContainerStore::Type_Apparatus:

            ++mApparatus;
            return mApparatus == mContainer->appas.mList.end();

        case ContainerStore::Type_Armor:

            ++mArmor;
            return mArmor == mContainer->armors.mList.end();

        case ContainerStore::Type_Book:

            ++mBook;
            return mBook == mContainer->books.mList.end();

        case ContainerStore::Type_Clothing:

            ++mClothing;
            return mClothing == mContainer->clothes.mList.end();

        case ContainerStore::Type_Ingredient:

            ++mIngredient;
            return mIngredient == mContainer->ingreds.mList.end();

        case ContainerStore::Type_Light:

            ++mLight;
            return mLight == mContainer->lights.mList.end();

        case ContainerStore::Type_Lockpick:

            ++mLockpick;
            return mLockpick == mContainer->lockpicks.mList.end();

        case ContainerStore::Type_Miscellaneous:

            ++mMiscellaneous;
            return mMiscellaneous == mContainer->miscItems.mList.end();

        case ContainerStore::Type_Probe:

            ++mProbe;
            return mProbe == mContainer->probes.mList.end();

        case ContainerStore::Type_Repair:

            ++mRepair;
            return mRepair == mContainer->repairs.mList.end();

        case ContainerStore::Type_Weapon:

            ++mWeapon;
            return mWeapon == mContainer->weapons.mList.end();
    }

    return true;
}

template <class PtrType>
template <class T>
bool MWWorld::ContainerStoreIteratorBase<PtrType>::isEqual(const ContainerStoreIteratorBase<T>& other) const
{
    if (mContainer != other.mContainer)
        return false;

    if (mType != other.mType)
        return false;

    switch (mType)
    {
        case ContainerStore::Type_Potion:
            return mPotion == other.mPotion;
        case ContainerStore::Type_Apparatus:
            return mApparatus == other.mApparatus;
        case ContainerStore::Type_Armor:
            return mArmor == other.mArmor;
        case ContainerStore::Type_Book:
            return mBook == other.mBook;
        case ContainerStore::Type_Clothing:
            return mClothing == other.mClothing;
        case ContainerStore::Type_Ingredient:
            return mIngredient == other.mIngredient;
        case ContainerStore::Type_Light:
            return mLight == other.mLight;
        case ContainerStore::Type_Lockpick:
            return mLockpick == other.mLockpick;
        case ContainerStore::Type_Miscellaneous:
            return mMiscellaneous == other.mMiscellaneous;
        case ContainerStore::Type_Probe:
            return mProbe == other.mProbe;
        case ContainerStore::Type_Repair:
            return mRepair == other.mRepair;
        case ContainerStore::Type_Weapon:
            return mWeapon == other.mWeapon;
        case -1:
            return true;
    }

    return false;
}

template <class PtrType>
PtrType* MWWorld::ContainerStoreIteratorBase<PtrType>::operator->() const
{
    mPtr = **this;
    return &mPtr;
}

template <class PtrType>
PtrType MWWorld::ContainerStoreIteratorBase<PtrType>::operator*() const
{
    PtrType ptr;

    switch (mType)
    {
        case ContainerStore::Type_Potion:
            ptr = PtrType(&*mPotion, nullptr);
            break;
        case ContainerStore::Type_Apparatus:
            ptr = PtrType(&*mApparatus, nullptr);
            break;
        case ContainerStore::Type_Armor:
            ptr = PtrType(&*mArmor, nullptr);
            break;
        case ContainerStore::Type_Book:
            ptr = PtrType(&*mBook, nullptr);
            break;
        case ContainerStore::Type_Clothing:
            ptr = PtrType(&*mClothing, nullptr);
            break;
        case ContainerStore::Type_Ingredient:
            ptr = PtrType(&*mIngredient, nullptr);
            break;
        case ContainerStore::Type_Light:
            ptr = PtrType(&*mLight, nullptr);
            break;
        case ContainerStore::Type_Lockpick:
            ptr = PtrType(&*mLockpick, nullptr);
            break;
        case ContainerStore::Type_Miscellaneous:
            ptr = PtrType(&*mMiscellaneous, nullptr);
            break;
        case ContainerStore::Type_Probe:
            ptr = PtrType(&*mProbe, nullptr);
            break;
        case ContainerStore::Type_Repair:
            ptr = PtrType(&*mRepair, nullptr);
            break;
        case ContainerStore::Type_Weapon:
            ptr = PtrType(&*mWeapon, nullptr);
            break;
    }

    if (ptr.isEmpty())
        throw std::runtime_error("invalid iterator");

    ptr.setContainerStore(mContainer);

    return ptr;
}

template <class PtrType>
MWWorld::ContainerStoreIteratorBase<PtrType>& MWWorld::ContainerStoreIteratorBase<PtrType>::operator++()
{
    do
    {
        if (incIterator())
            nextType();
    } while (mType != -1 && !(**this).getCellRef().getCount());

    return *this;
}

template <class PtrType>
MWWorld::ContainerStoreIteratorBase<PtrType> MWWorld::ContainerStoreIteratorBase<PtrType>::operator++(int)
{
    ContainerStoreIteratorBase<PtrType> iter(*this);
    ++*this;
    return iter;
}

template <class PtrType>
MWWorld::ContainerStoreIteratorBase<PtrType>& MWWorld::ContainerStoreIteratorBase<PtrType>::operator=(
    const ContainerStoreIteratorBase<PtrType>& rhs)
{
    if (this != &rhs)
    {
        copy(rhs);
    }
    return *this;
}

template <class PtrType>
int MWWorld::ContainerStoreIteratorBase<PtrType>::getType() const
{
    return mType;
}

template <class PtrType>
const MWWorld::ContainerStore* MWWorld::ContainerStoreIteratorBase<PtrType>::getContainerStore() const
{
    return mContainer;
}

template <class PtrType>
MWWorld::ContainerStoreIteratorBase<PtrType>::ContainerStoreIteratorBase(ContainerStoreType container)
    : mType(-1)
    , mMask(0)
    , mContainer(container)
{
}

template <class PtrType>
MWWorld::ContainerStoreIteratorBase<PtrType>::ContainerStoreIteratorBase(int mask, ContainerStoreType container)
    : mType(0)
    , mMask(mask)
    , mContainer(container)
{
    nextType();

    if (mType == -1 || (**this).getCellRef().getCount())
        return;

    ++*this;
}

template <class PtrType>
MWWorld::ContainerStoreIteratorBase<PtrType>::ContainerStoreIteratorBase(
    ContainerStoreType container, typename Iterator<ESM::Potion>::type iterator)
    : mType(MWWorld::ContainerStore::Type_Potion)
    , mMask(MWWorld::ContainerStore::Type_All)
    , mContainer(container)
    , mPotion(iterator)
{
}

template <class PtrType>
MWWorld::ContainerStoreIteratorBase<PtrType>::ContainerStoreIteratorBase(
    ContainerStoreType container, typename Iterator<ESM::Apparatus>::type iterator)
    : mType(MWWorld::ContainerStore::Type_Apparatus)
    , mMask(MWWorld::ContainerStore::Type_All)
    , mContainer(container)
    , mApparatus(iterator)
{
}

template <class PtrType>
MWWorld::ContainerStoreIteratorBase<PtrType>::ContainerStoreIteratorBase(
    ContainerStoreType container, typename Iterator<ESM::Armor>::type iterator)
    : mType(MWWorld::ContainerStore::Type_Armor)
    , mMask(MWWorld::ContainerStore::Type_All)
    , mContainer(container)
    , mArmor(iterator)
{
}

template <class PtrType>
MWWorld::ContainerStoreIteratorBase<PtrType>::ContainerStoreIteratorBase(
    ContainerStoreType container, typename Iterator<ESM::Book>::type iterator)
    : mType(MWWorld::ContainerStore::Type_Book)
    , mMask(MWWorld::ContainerStore::Type_All)
    , mContainer(container)
    , mBook(iterator)
{
}

template <class PtrType>
MWWorld::ContainerStoreIteratorBase<PtrType>::ContainerStoreIteratorBase(
    ContainerStoreType container, typename Iterator<ESM::Clothing>::type iterator)
    : mType(MWWorld::ContainerStore::Type_Clothing)
    , mMask(MWWorld::ContainerStore::Type_All)
    , mContainer(container)
    , mClothing(iterator)
{
}

template <class PtrType>
MWWorld::ContainerStoreIteratorBase<PtrType>::ContainerStoreIteratorBase(
    ContainerStoreType container, typename Iterator<ESM::Ingredient>::type iterator)
    : mType(MWWorld::ContainerStore::Type_Ingredient)
    , mMask(MWWorld::ContainerStore::Type_All)
    , mContainer(container)
    , mIngredient(iterator)
{
}

template <class PtrType>
MWWorld::ContainerStoreIteratorBase<PtrType>::ContainerStoreIteratorBase(
    ContainerStoreType container, typename Iterator<ESM::Light>::type iterator)
    : mType(MWWorld::ContainerStore::Type_Light)
    , mMask(MWWorld::ContainerStore::Type_All)
    , mContainer(container)
    , mLight(iterator)
{
}

template <class PtrType>
MWWorld::ContainerStoreIteratorBase<PtrType>::ContainerStoreIteratorBase(
    ContainerStoreType container, typename Iterator<ESM::Lockpick>::type iterator)
    : mType(MWWorld::ContainerStore::Type_Lockpick)
    , mMask(MWWorld::ContainerStore::Type_All)
    , mContainer(container)
    , mLockpick(iterator)
{
}

template <class PtrType>
MWWorld::ContainerStoreIteratorBase<PtrType>::ContainerStoreIteratorBase(
    ContainerStoreType container, typename Iterator<ESM::Miscellaneous>::type iterator)
    : mType(MWWorld::ContainerStore::Type_Miscellaneous)
    , mMask(MWWorld::ContainerStore::Type_All)
    , mContainer(container)
    , mMiscellaneous(iterator)
{
}

template <class PtrType>
MWWorld::ContainerStoreIteratorBase<PtrType>::ContainerStoreIteratorBase(
    ContainerStoreType container, typename Iterator<ESM::Probe>::type iterator)
    : mType(MWWorld::ContainerStore::Type_Probe)
    , mMask(MWWorld::ContainerStore::Type_All)
    , mContainer(container)
    , mProbe(iterator)
{
}

template <class PtrType>
MWWorld::ContainerStoreIteratorBase<PtrType>::ContainerStoreIteratorBase(
    ContainerStoreType container, typename Iterator<ESM::Repair>::type iterator)
    : mType(MWWorld::ContainerStore::Type_Repair)
    , mMask(MWWorld::ContainerStore::Type_All)
    , mContainer(container)
    , mRepair(iterator)
{
}

template <class PtrType>
MWWorld::ContainerStoreIteratorBase<PtrType>::ContainerStoreIteratorBase(
    ContainerStoreType container, typename Iterator<ESM::Weapon>::type iterator)
    : mType(MWWorld::ContainerStore::Type_Weapon)
    , mMask(MWWorld::ContainerStore::Type_All)
    , mContainer(container)
    , mWeapon(iterator)
{
}

template <class T, class U>
bool MWWorld::operator==(const ContainerStoreIteratorBase<T>& left, const ContainerStoreIteratorBase<U>& right)
{
    return left.isEqual(right);
}

template <class T, class U>
bool MWWorld::operator!=(const ContainerStoreIteratorBase<T>& left, const ContainerStoreIteratorBase<U>& right)
{
    return !(left == right);
}

template class MWWorld::ContainerStoreIteratorBase<MWWorld::Ptr>;
template class MWWorld::ContainerStoreIteratorBase<MWWorld::ConstPtr>;

template bool MWWorld::operator==(
    const ContainerStoreIteratorBase<Ptr>& left, const ContainerStoreIteratorBase<Ptr>& right);
template bool MWWorld::operator!=(
    const ContainerStoreIteratorBase<Ptr>& left, const ContainerStoreIteratorBase<Ptr>& right);
template bool MWWorld::operator==(
    const ContainerStoreIteratorBase<ConstPtr>& left, const ContainerStoreIteratorBase<ConstPtr>& right);
template bool MWWorld::operator!=(
    const ContainerStoreIteratorBase<ConstPtr>& left, const ContainerStoreIteratorBase<ConstPtr>& right);
template bool MWWorld::operator==(
    const ContainerStoreIteratorBase<ConstPtr>& left, const ContainerStoreIteratorBase<Ptr>& right);
template bool MWWorld::operator!=(
    const ContainerStoreIteratorBase<ConstPtr>& left, const ContainerStoreIteratorBase<Ptr>& right);
template bool MWWorld::operator==(
    const ContainerStoreIteratorBase<Ptr>& left, const ContainerStoreIteratorBase<ConstPtr>& right);
template bool MWWorld::operator!=(
    const ContainerStoreIteratorBase<Ptr>& left, const ContainerStoreIteratorBase<ConstPtr>& right);

template void MWWorld::ContainerStoreIteratorBase<MWWorld::Ptr>::copy(const ContainerStoreIteratorBase<Ptr>& src);
template void MWWorld::ContainerStoreIteratorBase<MWWorld::ConstPtr>::copy(const ContainerStoreIteratorBase<Ptr>& src);
template void MWWorld::ContainerStoreIteratorBase<MWWorld::ConstPtr>::copy(
    const ContainerStoreIteratorBase<ConstPtr>& src);