#ifndef OPENMW_MWRENDER_BULLETDEBUGDRAW_H #define OPENMW_MWRENDER_BULLETDEBUGDRAW_H #include <chrono> #include <vector> #include <osg/Array> #include <osg/PrimitiveSet> #include <osg/ref_ptr> #include <LinearMath/btIDebugDraw.h> class btCollisionWorld; namespace osg { class Group; class Geometry; } namespace MWRender { class DebugDrawer : public btIDebugDraw { private: struct CollisionView { btVector3 mOrig; btVector3 mEnd; std::chrono::time_point<std::chrono::steady_clock> mCreated; CollisionView(btVector3 orig, btVector3 normal) : mOrig(orig) , mEnd(orig + normal * 20) , mCreated(std::chrono::steady_clock::now()) { } }; std::vector<CollisionView> mCollisionViews; osg::ref_ptr<osg::Group> mShapesRoot; protected: osg::ref_ptr<osg::Group> mParentNode; btCollisionWorld* mWorld; osg::ref_ptr<osg::Geometry> mLinesGeometry; osg::ref_ptr<osg::Geometry> mTrisGeometry; osg::ref_ptr<osg::Vec3Array> mLinesVertices; osg::ref_ptr<osg::Vec3Array> mTrisVertices; osg::ref_ptr<osg::Vec4Array> mLinesColors; osg::ref_ptr<osg::DrawArrays> mLinesDrawArrays; osg::ref_ptr<osg::DrawArrays> mTrisDrawArrays; bool mDebugOn; void createGeometry(); void destroyGeometry(); public: DebugDrawer(osg::ref_ptr<osg::Group> parentNode, btCollisionWorld* world, int debugMode = 1); ~DebugDrawer(); void step(); void drawLine(const btVector3& from, const btVector3& to, const btVector3& color) override; void drawTriangle( const btVector3& v0, const btVector3& v1, const btVector3& v2, const btVector3& color, btScalar) override; void addCollision(const btVector3& orig, const btVector3& normal); void showCollisions(); void drawContactPoint(const btVector3& PointOnB, const btVector3& normalOnB, btScalar distance, int lifeTime, const btVector3& color) override { } void drawSphere(btScalar radius, const btTransform& transform, const btVector3& color) override; void reportErrorWarning(const char* warningString) override; void draw3dText(const btVector3& location, const char* textString) override {} // 0 for off, anything else for on. void setDebugMode(int isOn) override; // 0 for off, anything else for on. int getDebugMode() const override; }; } #endif