#include "action.hpp" #include "../mwbase/environment.hpp" #include "../mwbase/world.hpp" #include "../mwbase/soundmanager.hpp" MWWorld::Action::Action (bool teleport) : mTeleport (teleport) {} MWWorld::Action::~Action() {} void MWWorld::Action::execute (const Ptr& actor) { if (!mSoundId.empty()) { if (mTeleport == true) { //this is a teleport action, so we need to call playSound MWBase::Environment::get().getSoundManager()->playSound(mSoundId, 1.0, 1.0, MWBase::SoundManager::Play_NoTrack); } else { MWBase::Environment::get().getSoundManager()->playSound3D (actor, mSoundId, 1.0, 1.0, MWBase::SoundManager::Play_NoTrack); } } executeImp (actor); } void MWWorld::Action::setSound (const std::string& id) { mSoundId = id; }