#ifndef OPENMW_MWPHYSICS_CLOSESTNOTMERAYRESULTCALLBACK_H #define OPENMW_MWPHYSICS_CLOSESTNOTMERAYRESULTCALLBACK_H #include #include class btCollisionObject; namespace MWPhysics { class Projectile; class ClosestNotMeRayResultCallback : public btCollisionWorld::ClosestRayResultCallback { public: ClosestNotMeRayResultCallback(const btCollisionObject* me, std::vector targets, const btVector3& from, const btVector3& to); btScalar addSingleResult(btCollisionWorld::LocalRayResult& rayResult, bool normalInWorldSpace) override; private: const btCollisionObject* mMe; const std::vector mTargets; }; } #endif