#ifndef GAME_MWCLASS_CLOTHING_H #define GAME_MWCLASS_CLOTHING_H #include "../mwworld/registeredclass.hpp" namespace MWClass { class Clothing : public MWWorld::RegisteredClass { friend MWWorld::RegisteredClass; Clothing(); MWWorld::Ptr copyToCellImpl(const MWWorld::ConstPtr& ptr, MWWorld::CellStore& cell) const override; public: void insertObjectRendering(const MWWorld::Ptr& ptr, const std::string& model, MWRender::RenderingInterface& renderingInterface) const override; ///< Add reference into a cell for rendering std::string_view getName(const MWWorld::ConstPtr& ptr) const override; ///< \return name or ID; can return an empty string. bool isItem(const MWWorld::ConstPtr&) const override { return true; } std::unique_ptr activate(const MWWorld::Ptr& ptr, const MWWorld::Ptr& actor) const override; ///< Generate action for activation ESM::RefId getScript(const MWWorld::ConstPtr& ptr) const override; ///< Return name of the script attached to ptr std::pair, bool> getEquipmentSlots(const MWWorld::ConstPtr& ptr) const override; ///< \return first: Return IDs of the slot this object can be equipped in; second: can object /// stay stacked when equipped? ESM::RefId getEquipmentSkill(const MWWorld::ConstPtr& ptr) const override; MWGui::ToolTipInfo getToolTipInfo(const MWWorld::ConstPtr& ptr, int count) const override; ///< @return the content of the tool tip to be displayed. raises exception if the object has no tooltip. int getValue(const MWWorld::ConstPtr& ptr) const override; ///< Return trade value of the object. Throws an exception, if the object can't be traded. const ESM::RefId& getUpSoundId(const MWWorld::ConstPtr& ptr) const override; ///< Return the pick up sound Id const ESM::RefId& getDownSoundId(const MWWorld::ConstPtr& ptr) const override; ///< Return the put down sound Id const std::string& getInventoryIcon(const MWWorld::ConstPtr& ptr) const override; ///< Return name of inventory icon. ESM::RefId getEnchantment(const MWWorld::ConstPtr& ptr) const override; ///< @return the enchantment ID if the object is enchanted, otherwise an empty string const ESM::RefId& applyEnchantment(const MWWorld::ConstPtr& ptr, const ESM::RefId& enchId, int enchCharge, const std::string& newName) const override; ///< Creates a new record using \a ptr as template, with the given name and the given enchantment applied to it. std::pair canBeEquipped( const MWWorld::ConstPtr& ptr, const MWWorld::Ptr& npc) const override; ///< Return 0 if player cannot equip item. 1 if can equip. 2 if it's twohanded weapon. 3 if twohanded weapon ///< conflicts with that. /// Second item in the pair specifies the error message std::unique_ptr use(const MWWorld::Ptr& ptr, bool force = false) const override; ///< Generate action for using via inventory menu std::string getModel(const MWWorld::ConstPtr& ptr) const override; int getEnchantmentPoints(const MWWorld::ConstPtr& ptr) const override; float getWeight(const MWWorld::ConstPtr& ptr) const override; bool canSell(const MWWorld::ConstPtr& item, int npcServices) const override; }; } #endif