#include "spellwindow.hpp" #include #include #include #include "../mwworld/esmstore.hpp" #include "../mwbase/world.hpp" #include "../mwbase/environment.hpp" #include "../mwbase/soundmanager.hpp" #include "../mwbase/windowmanager.hpp" #include "../mwworld/player.hpp" #include "../mwworld/inventorystore.hpp" #include "../mwworld/actionequip.hpp" #include "../mwmechanics/spells.hpp" #include "../mwmechanics/creaturestats.hpp" #include "../mwmechanics/spellsuccess.hpp" #include "spellicons.hpp" #include "inventorywindow.hpp" #include "confirmationdialog.hpp" namespace { bool sortSpells(const std::string& left, const std::string& right) { const MWWorld::Store &spells = MWBase::Environment::get().getWorld()->getStore().get(); const ESM::Spell* a = spells.find(left); const ESM::Spell* b = spells.find(right); int cmp = a->mName.compare(b->mName); return cmp < 0; } bool sortItems(const MWWorld::Ptr& left, const MWWorld::Ptr& right) { int cmp = MWWorld::Class::get(left).getName(left).compare( MWWorld::Class::get(right).getName(right)); return cmp < 0; } } namespace MWGui { SpellWindow::SpellWindow(MWBase::WindowManager& parWindowManager) : WindowPinnableBase("openmw_spell_window.layout", parWindowManager) , mHeight(0) , mWidth(0) { mSpellIcons = new SpellIcons(); getWidget(mSpellView, "SpellView"); getWidget(mEffectBox, "EffectsBox"); setCoord(498, 300, 302, 300); updateSpells(); mMainWidget->castType()->eventWindowChangeCoord += MyGUI::newDelegate(this, &SpellWindow::onWindowResize); } SpellWindow::~SpellWindow() { delete mSpellIcons; } void SpellWindow::onPinToggled() { MWBase::Environment::get().getWindowManager()->setSpellVisibility(!mPinned); } void SpellWindow::open() { updateSpells(); } void SpellWindow::updateSpells() { mSpellIcons->updateWidgets(mEffectBox, false); const int spellHeight = 18; mHeight = 0; while (mSpellView->getChildCount()) MyGUI::Gui::getInstance().destroyWidget(mSpellView->getChildAt(0)); // retrieve all player spells, divide them into Powers and Spells and sort them std::vector spellList; MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayer().getPlayer(); MWWorld::InventoryStore& store = MWWorld::Class::get(player).getInventoryStore(player); MWMechanics::CreatureStats& stats = MWWorld::Class::get(player).getCreatureStats(player); MWMechanics::Spells& spells = stats.getSpells(); // the following code switches between selected enchanted item and selected spell (only one of these // can be active at a time) std::string selectedSpell = spells.getSelectedSpell(); MWWorld::Ptr selectedItem; if (store.getSelectedEnchantItem() != store.end()) { selectedSpell = ""; selectedItem = *store.getSelectedEnchantItem(); bool allowSelectedItem = true; // make sure that the item is still in the player inventory, otherwise it can't be selected bool found = false; for (MWWorld::ContainerStoreIterator it(store.begin()); it != store.end(); ++it) { if (*it == selectedItem) found = true; } if (!found) allowSelectedItem = false; // if the selected item can be equipped, make sure that it actually is equipped std::pair, bool> slots; slots = MWWorld::Class::get(selectedItem).getEquipmentSlots(selectedItem); if (!slots.first.empty()) { bool equipped = false; for (int i=0; i < MWWorld::InventoryStore::Slots; ++i) { if (store.getSlot(i) != store.end() && *store.getSlot(i) == selectedItem) { equipped = true; break; } } if (!equipped) allowSelectedItem = false; } if (!allowSelectedItem) { store.setSelectedEnchantItem(store.end()); spells.setSelectedSpell(""); MWBase::Environment::get().getWindowManager()->unsetSelectedSpell(); selectedItem = MWWorld::Ptr(); } } for (MWMechanics::Spells::TIterator it = spells.begin(); it != spells.end(); ++it) { spellList.push_back (it->first); } const MWWorld::ESMStore &esmStore = MWBase::Environment::get().getWorld()->getStore(); std::vector powers; std::vector::iterator it = spellList.begin(); while (it != spellList.end()) { const ESM::Spell* spell = esmStore.get().find(*it); if (spell->mData.mType == ESM::Spell::ST_Power) { powers.push_back(*it); it = spellList.erase(it); } else if (spell->mData.mType == ESM::Spell::ST_Ability || spell->mData.mType == ESM::Spell::ST_Blight || spell->mData.mType == ESM::Spell::ST_Curse || spell->mData.mType == ESM::Spell::ST_Disease) { it = spellList.erase(it); } else ++it; } std::sort(powers.begin(), powers.end(), sortSpells); std::sort(spellList.begin(), spellList.end(), sortSpells); // retrieve player's enchanted items std::vector items; for (MWWorld::ContainerStoreIterator it(store.begin()); it != store.end(); ++it) { std::string enchantId = MWWorld::Class::get(*it).getEnchantment(*it); if (enchantId != "") { // only add items with "Cast once" or "Cast on use" const ESM::Enchantment* enchant = esmStore.get().find(enchantId); int type = enchant->mData.mType; if (type != ESM::Enchantment::CastOnce && type != ESM::Enchantment::WhenUsed) continue; items.push_back(*it); } } std::sort(items.begin(), items.end(), sortItems); int height = estimateHeight(items.size() + powers.size() + spellList.size()); bool scrollVisible = height > mSpellView->getHeight(); mWidth = mSpellView->getWidth() - (scrollVisible ? 18 : 0); // powers addGroup("#{sPowers}", ""); for (std::vector::const_iterator it = powers.begin(); it != powers.end(); ++it) { const ESM::Spell* spell = esmStore.get().find(*it); MyGUI::Button* t = mSpellView->createWidget("SpellText", MyGUI::IntCoord(4, mHeight, mWidth-8, spellHeight), MyGUI::Align::Left | MyGUI::Align::Top); t->setCaption(spell->mName); t->setTextAlign(MyGUI::Align::Left); t->setUserString("ToolTipType", "Spell"); t->setUserString("Spell", *it); t->eventMouseWheel += MyGUI::newDelegate(this, &SpellWindow::onMouseWheel); t->eventMouseButtonClick += MyGUI::newDelegate(this, &SpellWindow::onSpellSelected); if (*it == selectedSpell) t->setStateSelected(true); mHeight += spellHeight; } // other spells addGroup("#{sSpells}", "#{sCostChance}"); for (std::vector::const_iterator it = spellList.begin(); it != spellList.end(); ++it) { const ESM::Spell* spell = esmStore.get().find(*it); MyGUI::Button* t = mSpellView->createWidget("SpellText", MyGUI::IntCoord(4, mHeight, mWidth-8, spellHeight), MyGUI::Align::Left | MyGUI::Align::Top); t->setCaption(spell->mName); t->setTextAlign(MyGUI::Align::Left); t->setUserString("ToolTipType", "Spell"); t->setUserString("Spell", *it); t->eventMouseWheel += MyGUI::newDelegate(this, &SpellWindow::onMouseWheel); t->eventMouseButtonClick += MyGUI::newDelegate(this, &SpellWindow::onSpellSelected); t->setStateSelected(*it == selectedSpell); // cost / success chance MyGUI::Button* costChance = mSpellView->createWidget("SpellText", MyGUI::IntCoord(4, mHeight, mWidth-8, spellHeight), MyGUI::Align::Left | MyGUI::Align::Top); std::string cost = boost::lexical_cast(spell->mData.mCost); std::string chance = boost::lexical_cast(int(MWMechanics::getSpellSuccessChance(*it, player))); costChance->setCaption(cost + "/" + chance); costChance->setTextAlign(MyGUI::Align::Right); costChance->setNeedMouseFocus(false); costChance->setStateSelected(*it == selectedSpell); mHeight += spellHeight; } // enchanted items addGroup("#{sMagicItem}", "#{sCostCharge}"); for (std::vector::const_iterator it = items.begin(); it != items.end(); ++it) { MWWorld::Ptr item = *it; const ESM::Enchantment* enchant = esmStore.get().find(MWWorld::Class::get(item).getEnchantment(item)); // check if the item is currently equipped (will display in a different color) bool equipped = false; for (int i=0; i < MWWorld::InventoryStore::Slots; ++i) { if (store.getSlot(i) != store.end() && *store.getSlot(i) == item) { equipped = true; break; } } MyGUI::Button* t = mSpellView->createWidget(equipped ? "SpellText" : "SpellTextUnequipped", MyGUI::IntCoord(4, mHeight, mWidth-8, spellHeight), MyGUI::Align::Left | MyGUI::Align::Top); t->setCaption(MWWorld::Class::get(item).getName(item)); t->setTextAlign(MyGUI::Align::Left); t->setUserData(item); t->setUserString("ToolTipType", "ItemPtr"); t->setUserString("Equipped", equipped ? "true" : "false"); t->eventMouseButtonClick += MyGUI::newDelegate(this, &SpellWindow::onEnchantedItemSelected); t->eventMouseWheel += MyGUI::newDelegate(this, &SpellWindow::onMouseWheel); t->setStateSelected(item == selectedItem); // cost / charge MyGUI::Button* costCharge = mSpellView->createWidget(equipped ? "SpellText" : "SpellTextUnequipped", MyGUI::IntCoord(4, mHeight, mWidth-8, spellHeight), MyGUI::Align::Left | MyGUI::Align::Top); std::string cost = boost::lexical_cast(enchant->mData.mCost); std::string charge = boost::lexical_cast(enchant->mData.mCharge); /// \todo track current charge if (enchant->mData.mType == ESM::Enchantment::CastOnce) { // this is Morrowind behaviour cost = "100"; charge = "100"; } costCharge->setCaption(cost + "/" + charge); costCharge->setTextAlign(MyGUI::Align::Right); costCharge->setNeedMouseFocus(false); costCharge->setStateSelected(item == selectedItem); mHeight += spellHeight; } mSpellView->setCanvasSize(mSpellView->getWidth(), std::max(mSpellView->getHeight(), mHeight)); } void SpellWindow::addGroup(const std::string &label, const std::string& label2) { if (mSpellView->getChildCount() > 0) { MyGUI::ImageBox* separator = mSpellView->createWidget("MW_HLine", MyGUI::IntCoord(4, mHeight, mWidth-8, 18), MyGUI::Align::Left | MyGUI::Align::Top); separator->setNeedMouseFocus(false); mHeight += 18; } MyGUI::TextBox* groupWidget = mSpellView->createWidget("SandBrightText", MyGUI::IntCoord(0, mHeight, mWidth, 24), MyGUI::Align::Left | MyGUI::Align::Top | MyGUI::Align::HStretch); groupWidget->setCaptionWithReplacing(label); groupWidget->setTextAlign(MyGUI::Align::Left); groupWidget->setNeedMouseFocus(false); if (label2 != "") { MyGUI::TextBox* groupWidget2 = mSpellView->createWidget("SandBrightText", MyGUI::IntCoord(0, mHeight, mWidth-4, 24), MyGUI::Align::Left | MyGUI::Align::Top); groupWidget2->setCaptionWithReplacing(label2); groupWidget2->setTextAlign(MyGUI::Align::Right); groupWidget2->setNeedMouseFocus(false); } mHeight += 24; } void SpellWindow::onWindowResize(MyGUI::Window* _sender) { updateSpells(); } void SpellWindow::onEnchantedItemSelected(MyGUI::Widget* _sender) { MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayer().getPlayer(); MWMechanics::CreatureStats& stats = MWWorld::Class::get(player).getCreatureStats(player); MWWorld::InventoryStore& store = MWWorld::Class::get(player).getInventoryStore(player); MWMechanics::Spells& spells = stats.getSpells(); MWWorld::Ptr item = *_sender->getUserData(); // retrieve ContainerStoreIterator to the item MWWorld::ContainerStoreIterator it = store.begin(); for (; it != store.end(); ++it) { if (*it == item) { break; } } assert(it != store.end()); // equip, if it can be equipped and is not already equipped if (_sender->getUserString("Equipped") == "false" && !MWWorld::Class::get(item).getEquipmentSlots(item).first.empty()) { // Note: can't use Class::use here because enchanted scrolls for example would then open the scroll window instead of equipping MWWorld::ActionEquip action(item); action.execute (MWBase::Environment::get().getWorld ()->getPlayer ().getPlayer ()); // since we changed equipping status, update the inventory window MWBase::Environment::get().getWindowManager()->getInventoryWindow()->drawItems(); } store.setSelectedEnchantItem(it); spells.setSelectedSpell(""); MWBase::Environment::get().getWindowManager()->setSelectedEnchantItem(item); updateSpells(); } void SpellWindow::onSpellSelected(MyGUI::Widget* _sender) { std::string spellId = _sender->getUserString("Spell"); MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayer().getPlayer(); MWMechanics::CreatureStats& stats = MWWorld::Class::get(player).getCreatureStats(player); MWWorld::InventoryStore& store = MWWorld::Class::get(player).getInventoryStore(player); MWMechanics::Spells& spells = stats.getSpells(); if (MyGUI::InputManager::getInstance().isShiftPressed()) { // delete spell, if allowed const ESM::Spell* spell = MWBase::Environment::get().getWorld()->getStore().get().find(spellId); if (spell->mData.mFlags & ESM::Spell::F_Always || spell->mData.mType == ESM::Spell::ST_Power) { MWBase::Environment::get().getWindowManager()->messageBox("#{sDeleteSpellError}"); } else { // ask for confirmation mSpellToDelete = spellId; ConfirmationDialog* dialog = MWBase::Environment::get().getWindowManager()->getConfirmationDialog(); std::string question = MWBase::Environment::get().getWindowManager()->getGameSettingString("sQuestionDeleteSpell", "Delete %s?"); question = boost::str(boost::format(question) % spell->mName); dialog->open(question); dialog->eventOkClicked.clear(); dialog->eventOkClicked += MyGUI::newDelegate(this, &SpellWindow::onDeleteSpellAccept); dialog->eventCancelClicked.clear(); } } else { spells.setSelectedSpell(spellId); store.setSelectedEnchantItem(store.end()); MWBase::Environment::get().getWindowManager()->setSelectedSpell(spellId, int(MWMechanics::getSpellSuccessChance(spellId, player))); } updateSpells(); } int SpellWindow::estimateHeight(int numSpells) const { int height = 0; height += 24 * 3 + 18 * 2; // group headings height += numSpells * 18; return height; } void SpellWindow::onMouseWheel(MyGUI::Widget* _sender, int _rel) { if (mSpellView->getViewOffset().top + _rel*0.3 > 0) mSpellView->setViewOffset(MyGUI::IntPoint(0, 0)); else mSpellView->setViewOffset(MyGUI::IntPoint(0, mSpellView->getViewOffset().top + _rel*0.3)); } void SpellWindow::onDeleteSpellAccept() { MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayer().getPlayer(); MWMechanics::CreatureStats& stats = MWWorld::Class::get(player).getCreatureStats(player); MWMechanics::Spells& spells = stats.getSpells(); if (spells.getSelectedSpell() == mSpellToDelete) { spells.setSelectedSpell(""); MWBase::Environment::get().getWindowManager()->unsetSelectedSpell(); } spells.remove(mSpellToDelete); updateSpells(); } }