#ifndef GAME_MWCLASS_NPC_H #define GAME_MWCLASS_NPC_H #include "../mwworld/class.hpp" namespace MWClass { class Npc : public MWWorld::Class { void ensureCustomData (const MWWorld::Ptr& ptr) const; public: virtual std::string getId (const MWWorld::Ptr& ptr) const; ///< Return ID of \a ptr virtual void insertObjectRendering (const MWWorld::Ptr& ptr, MWRender::RenderingInterface& renderingInterface) const; ///< Add reference into a cell for rendering virtual void insertObject(const MWWorld::Ptr& ptr, MWWorld::PhysicsSystem& physics) const; virtual void enable (const MWWorld::Ptr& ptr) const; ///< Enable reference; only does the non-rendering part virtual void disable (const MWWorld::Ptr& ptr) const; ///< Enable reference; only does the non-rendering part virtual std::string getName (const MWWorld::Ptr& ptr) const; ///< \return name (the one that is to be presented to the user; not the internal one); /// can return an empty string. virtual MWMechanics::CreatureStats& getCreatureStats (const MWWorld::Ptr& ptr) const; ///< Return creature stats virtual MWMechanics::NpcStats& getNpcStats (const MWWorld::Ptr& ptr) const; ///< Return NPC stats virtual MWWorld::ContainerStore& getContainerStore (const MWWorld::Ptr& ptr) const; ///< Return container store virtual bool hasToolTip (const MWWorld::Ptr& ptr) const; ///< @return true if this object has a tooltip when focused (default implementation: false) virtual MWGui::ToolTipInfo getToolTipInfo (const MWWorld::Ptr& ptr) const; ///< @return the content of the tool tip to be displayed. raises exception if the object has no tooltip. virtual MWWorld::InventoryStore& getInventoryStore (const MWWorld::Ptr& ptr) const; ///< Return inventory store virtual boost::shared_ptr activate (const MWWorld::Ptr& ptr, const MWWorld::Ptr& actor) const; ///< Generate action for activation virtual std::string getScript (const MWWorld::Ptr& ptr) const; ///< Return name of the script attached to ptr virtual void setForceStance (const MWWorld::Ptr& ptr, Stance stance, bool force) const; ///< Force or unforce a stance. virtual void setStance (const MWWorld::Ptr& ptr, Stance stance, bool set) const; ///< Set or unset a stance. virtual bool getStance (const MWWorld::Ptr& ptr, Stance stance, bool ignoreForce = false) const; ////< Check if a stance is active or not. virtual float getSpeed (const MWWorld::Ptr& ptr) const; ///< Return movement speed. virtual MWMechanics::Movement& getMovementSettings (const MWWorld::Ptr& ptr) const; ///< Return desired movement. virtual Ogre::Vector3 getMovementVector (const MWWorld::Ptr& ptr) const; ///< Return desired movement vector (determined based on movement settings, /// stance and stats). static void registerSelf(); }; } #endif