#include "inventoryitemmodel.hpp" #include "../mwworld/containerstore.hpp" #include "../mwworld/class.hpp" #include "../mwworld/inventorystore.hpp" namespace MWGui { InventoryItemModel::InventoryItemModel(const MWWorld::Ptr &actor) : mActor(actor) { } ItemStack InventoryItemModel::getItem (ModelIndex index) { if (index < 0) throw std::runtime_error("Invalid index supplied"); if (mItems.size() <= static_cast(index)) throw std::runtime_error("Item index out of range"); return mItems[index]; } size_t InventoryItemModel::getItemCount() { return mItems.size(); } ItemModel::ModelIndex InventoryItemModel::getIndex (ItemStack item) { size_t i = 0; for (std::vector::iterator it = mItems.begin(); it != mItems.end(); ++it) { if (*it == item) return i; ++i; } return -1; } void InventoryItemModel::copyItem (const ItemStack& item, size_t count) { if (item.mBase.getContainerStore() == &mActor.getClass().getContainerStore(mActor)) throw std::runtime_error("Item to copy needs to be from a different container!"); int origCount = item.mBase.getRefData().getCount(); item.mBase.getRefData().setCount(count); mActor.getClass().getContainerStore(mActor).add(item.mBase, mActor); item.mBase.getRefData().setCount(origCount); } void InventoryItemModel::removeItem (const ItemStack& item, size_t count) { MWWorld::ContainerStore& store = MWWorld::Class::get(mActor).getContainerStore(mActor); int removed = store.remove(item.mBase, count, mActor); if (removed == 0) throw std::runtime_error("Item to remove not found in container store"); else if (removed < static_cast(count)) throw std::runtime_error("Not enough items in the stack to remove"); } void InventoryItemModel::update() { MWWorld::ContainerStore& store = MWWorld::Class::get(mActor).getContainerStore(mActor); mItems.clear(); for (MWWorld::ContainerStoreIterator it = store.begin(); it != store.end(); ++it) { MWWorld::Ptr item = *it; // NOTE: Don't show WerewolfRobe objects in the inventory, or allow them to be taken. // Vanilla likely uses a hack like this since there's no other way to prevent it from // being shown or taken. if(item.getCellRef().mRefID == "WerewolfRobe") continue; ItemStack newItem (item, this, item.getRefData().getCount()); if (mActor.getTypeName() == typeid(ESM::NPC).name()) { MWWorld::InventoryStore& store = MWWorld::Class::get(mActor).getInventoryStore(mActor); for (int slot=0; slot