#include "magicbindings.hpp" #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include "../mwbase/environment.hpp" #include "../mwbase/windowmanager.hpp" #include "../mwbase/world.hpp" #include "../mwmechanics/activespells.hpp" #include "../mwmechanics/creaturestats.hpp" #include "../mwmechanics/magiceffects.hpp" #include "../mwmechanics/spellutil.hpp" #include "../mwworld/class.hpp" #include "../mwworld/esmstore.hpp" #include "../mwworld/inventorystore.hpp" #include "../mwworld/worldmodel.hpp" #include "localscripts.hpp" #include "luamanagerimp.hpp" #include "object.hpp" #include "objectvariant.hpp" namespace MWLua { template struct ActorStore { using Collection = typename Store::Collection; using Iterator = typename Collection::const_iterator; ActorStore(const sol::object& actor) : mActor(actor) , mIterator() , mIndex(0) { if (!isActor()) throw std::runtime_error("Actor expected"); reset(); } bool isActor() const { return !mActor.ptr().isEmpty() && mActor.ptr().getClass().isActor(); } bool isLObject() const { return mActor.isLObject(); } void reset() { mIndex = 0; auto* store = getStore(); if (store) mIterator = store->begin(); } bool isEnd() const { auto* store = getStore(); if (store) return mIterator == store->end(); return true; } void advance() { auto* store = getStore(); if (store) { mIterator++; mIndex++; } } Store* getStore() const; ObjectVariant mActor; Iterator mIterator; int mIndex; }; template <> MWMechanics::Spells* ActorStore::getStore() const { if (!isActor()) return nullptr; const MWWorld::Ptr& ptr = mActor.ptr(); return &ptr.getClass().getCreatureStats(ptr).getSpells(); } template <> MWMechanics::MagicEffects* ActorStore::getStore() const { if (!isActor()) return nullptr; const MWWorld::Ptr& ptr = mActor.ptr(); return &ptr.getClass().getCreatureStats(ptr).getMagicEffects(); } template <> MWMechanics::ActiveSpells* ActorStore::getStore() const { if (!isActor()) return nullptr; const MWWorld::Ptr& ptr = mActor.ptr(); return &ptr.getClass().getCreatureStats(ptr).getActiveSpells(); } struct ActiveEffect { MWMechanics::EffectKey key; MWMechanics::EffectParam param; }; struct ActiveSpell { ObjectVariant mActor; MWMechanics::ActiveSpells::ActiveSpellParams mParams; }; // class returned via 'types.Actor.spells(obj)' in Lua using ActorSpells = ActorStore; // class returned via 'types.Actor.activeEffects(obj)' in Lua using ActorActiveEffects = ActorStore; // class returned via 'types.Actor.activeSpells(obj)' in Lua using ActorActiveSpells = ActorStore; } namespace sol { template struct is_automagical> : std::false_type { }; template <> struct is_automagical : std::false_type { }; template <> struct is_automagical : std::false_type { }; template <> struct is_automagical : std::false_type { }; template struct is_automagical> : std::false_type { }; template <> struct is_automagical : std::false_type { }; } namespace MWLua { static ESM::RefId toSpellId(const sol::object& spellOrId) { if (spellOrId.is()) return spellOrId.as()->mId; else return ESM::RefId::deserializeText(LuaUtil::cast(spellOrId)); } static ESM::RefId toRecordId(const sol::object& recordOrId) { if (recordOrId.is()) return recordOrId.as()->mId; else if (recordOrId.is()) return recordOrId.as()->mId; else if (recordOrId.is()) return recordOrId.as()->mId; else if (recordOrId.is()) return recordOrId.as()->mId; else if (recordOrId.is()) return recordOrId.as()->mId; else if (recordOrId.is()) return recordOrId.as()->mId; else if (recordOrId.is()) return recordOrId.as()->mId; else if (recordOrId.is()) return recordOrId.as()->mId; else return ESM::RefId::deserializeText(LuaUtil::cast(recordOrId)); } sol::table initCoreMagicBindings(const Context& context) { sol::state_view& lua = context.mLua->sol(); sol::table magicApi(lua, sol::create); // Constants magicApi["RANGE"] = LuaUtil::makeStrictReadOnly(context.mLua->tableFromPairs({ { "Self", ESM::RT_Self }, { "Touch", ESM::RT_Touch }, { "Target", ESM::RT_Target }, })); magicApi["SPELL_TYPE"] = LuaUtil::makeStrictReadOnly(context.mLua->tableFromPairs({ { "Spell", ESM::Spell::ST_Spell }, { "Ability", ESM::Spell::ST_Ability }, { "Blight", ESM::Spell::ST_Blight }, { "Disease", ESM::Spell::ST_Disease }, { "Curse", ESM::Spell::ST_Curse }, { "Power", ESM::Spell::ST_Power }, })); magicApi["ENCHANTMENT_TYPE"] = LuaUtil::makeStrictReadOnly(context.mLua->tableFromPairs({ { "CastOnce", ESM::Enchantment::Type::CastOnce }, { "CastOnStrike", ESM::Enchantment::Type::WhenStrikes }, { "CastOnUse", ESM::Enchantment::Type::WhenUsed }, { "ConstantEffect", ESM::Enchantment::Type::ConstantEffect }, })); sol::table effect(context.mLua->sol(), sol::create); magicApi["EFFECT_TYPE"] = LuaUtil::makeStrictReadOnly(effect); for (const auto& name : ESM::MagicEffect::sIndexNames) { effect[name] = Misc::StringUtils::lowerCase(name); } // Spell store using SpellStore = MWWorld::Store; const SpellStore* spellStore = &MWBase::Environment::get().getWorld()->getStore().get(); sol::usertype spellStoreT = lua.new_usertype("ESM3_SpellStore"); spellStoreT[sol::meta_function::to_string] = [](const SpellStore& store) { return "ESM3_SpellStore{" + std::to_string(store.getSize()) + " spells}"; }; spellStoreT[sol::meta_function::length] = [](const SpellStore& store) { return store.getSize(); }; spellStoreT[sol::meta_function::index] = sol::overload( [](const SpellStore& store, size_t index) -> const ESM::Spell* { if (index == 0 || index > store.getSize()) return nullptr; return store.at(index - 1); }, [](const SpellStore& store, std::string_view spellId) -> const ESM::Spell* { return store.search(ESM::RefId::deserializeText(spellId)); }); spellStoreT[sol::meta_function::pairs] = lua["ipairsForArray"].template get(); spellStoreT[sol::meta_function::ipairs] = lua["ipairsForArray"].template get(); magicApi["spells"] = spellStore; // Enchantment store using EnchantmentStore = MWWorld::Store; const EnchantmentStore* enchantmentStore = &MWBase::Environment::get().getWorld()->getStore().get(); sol::usertype enchantmentStoreT = lua.new_usertype("ESM3_EnchantmentStore"); enchantmentStoreT[sol::meta_function::to_string] = [](const EnchantmentStore& store) { return "ESM3_EnchantmentStore{" + std::to_string(store.getSize()) + " enchantments}"; }; enchantmentStoreT[sol::meta_function::length] = [](const EnchantmentStore& store) { return store.getSize(); }; enchantmentStoreT[sol::meta_function::index] = sol::overload( [](const EnchantmentStore& store, size_t index) -> const ESM::Enchantment* { if (index == 0 || index > store.getSize()) return nullptr; return store.at(index - 1); }, [](const EnchantmentStore& store, std::string_view enchantmentId) -> const ESM::Enchantment* { return store.search(ESM::RefId::deserializeText(enchantmentId)); }); enchantmentStoreT[sol::meta_function::pairs] = lua["ipairsForArray"].template get(); enchantmentStoreT[sol::meta_function::ipairs] = lua["ipairsForArray"].template get(); magicApi["enchantments"] = enchantmentStore; // MagicEffect store using MagicEffectStore = MWWorld::Store; const MagicEffectStore* magicEffectStore = &MWBase::Environment::get().getWorld()->getStore().get(); auto magicEffectStoreT = lua.new_usertype("ESM3_MagicEffectStore"); magicEffectStoreT[sol::meta_function::to_string] = [](const MagicEffectStore& store) { return "ESM3_MagicEffectStore{" + std::to_string(store.getSize()) + " effects}"; }; magicEffectStoreT[sol::meta_function::index] = sol::overload( [](const MagicEffectStore& store, int id) -> const ESM::MagicEffect* { return store.search(id); }, [](const MagicEffectStore& store, std::string_view id) -> const ESM::MagicEffect* { int index = ESM::MagicEffect::indexNameToIndex(id); return store.search(index); }); auto magicEffectsIter = [magicEffectStore](sol::this_state lua, const sol::object& /*store*/, sol::optional id) -> std::tuple { MagicEffectStore::iterator iter; if (id.has_value()) { iter = magicEffectStore->findIter(*id); if (iter != magicEffectStore->end()) iter++; } else iter = magicEffectStore->begin(); if (iter != magicEffectStore->end()) return std::make_tuple(sol::make_object(lua, iter->first), sol::make_object(lua, &iter->second)); else return std::make_tuple(sol::nil, sol::nil); }; magicEffectStoreT[sol::meta_function::pairs] = [iter = sol::make_object(lua, magicEffectsIter)] { return iter; }; magicApi["effects"] = magicEffectStore; // Spell record auto spellT = lua.new_usertype("ESM3_Spell"); spellT[sol::meta_function::to_string] = [](const ESM::Spell& rec) -> std::string { return "ESM3_Spell[" + rec.mId.toDebugString() + "]"; }; spellT["id"] = sol::readonly_property([](const ESM::Spell& rec) { return rec.mId.serializeText(); }); spellT["name"] = sol::readonly_property([](const ESM::Spell& rec) -> std::string_view { return rec.mName; }); spellT["type"] = sol::readonly_property([](const ESM::Spell& rec) -> int { return rec.mData.mType; }); spellT["cost"] = sol::readonly_property([](const ESM::Spell& rec) -> int { return rec.mData.mCost; }); spellT["effects"] = sol::readonly_property([&lua](const ESM::Spell& rec) -> sol::table { sol::table res(lua, sol::create); for (size_t i = 0; i < rec.mEffects.mList.size(); ++i) res[i + 1] = rec.mEffects.mList[i]; // ESM::ENAMstruct (effect params) return res; }); // Enchantment record auto enchantT = lua.new_usertype("ESM3_Enchantment"); enchantT[sol::meta_function::to_string] = [](const ESM::Enchantment& rec) -> std::string { return "ESM3_Enchantment[" + rec.mId.toDebugString() + "]"; }; enchantT["id"] = sol::readonly_property([](const ESM::Enchantment& rec) { return rec.mId.serializeText(); }); enchantT["type"] = sol::readonly_property([](const ESM::Enchantment& rec) -> int { return rec.mData.mType; }); enchantT["autocalcFlag"] = sol::readonly_property( [](const ESM::Enchantment& rec) -> bool { return !!(rec.mData.mFlags & ESM::Enchantment::Autocalc); }); enchantT["cost"] = sol::readonly_property([](const ESM::Enchantment& rec) -> int { return rec.mData.mCost; }); enchantT["charge"] = sol::readonly_property([](const ESM::Enchantment& rec) -> int { return rec.mData.mCharge; }); enchantT["effects"] = sol::readonly_property([&lua](const ESM::Enchantment& rec) -> sol::table { sol::table res(lua, sol::create); for (size_t i = 0; i < rec.mEffects.mList.size(); ++i) res[i + 1] = rec.mEffects.mList[i]; // ESM::ENAMstruct (effect params) return res; }); // Effect params auto effectParamsT = lua.new_usertype("ESM3_EffectParams"); effectParamsT[sol::meta_function::to_string] = [magicEffectStore](const ESM::ENAMstruct& params) { const ESM::MagicEffect* const rec = magicEffectStore->find(params.mEffectID); return "ESM3_EffectParams[" + ESM::MagicEffect::indexToGmstString(rec->mIndex) + "]"; }; effectParamsT["effect"] = sol::readonly_property([magicEffectStore](const ESM::ENAMstruct& params) -> const ESM::MagicEffect* { return magicEffectStore->find(params.mEffectID); }); effectParamsT["affectedSkill"] = sol::readonly_property([](const ESM::ENAMstruct& params) -> sol::optional { ESM::RefId id = ESM::Skill::indexToRefId(params.mSkill); if (!id.empty()) return id.serializeText(); return sol::nullopt; }); effectParamsT["affectedAttribute"] = sol::readonly_property([](const ESM::ENAMstruct& params) -> sol::optional { ESM::RefId id = ESM::Attribute::indexToRefId(params.mAttribute); if (!id.empty()) return id.serializeText(); return sol::nullopt; }); effectParamsT["range"] = sol::readonly_property([](const ESM::ENAMstruct& params) -> int { return params.mRange; }); effectParamsT["area"] = sol::readonly_property([](const ESM::ENAMstruct& params) -> int { return params.mArea; }); effectParamsT["magnitudeMin"] = sol::readonly_property([](const ESM::ENAMstruct& params) -> int { return params.mMagnMin; }); effectParamsT["magnitudeMax"] = sol::readonly_property([](const ESM::ENAMstruct& params) -> int { return params.mMagnMax; }); effectParamsT["duration"] = sol::readonly_property([](const ESM::ENAMstruct& params) -> int { return params.mDuration; }); // MagicEffect record auto magicEffectT = context.mLua->sol().new_usertype("ESM3_MagicEffect"); magicEffectT[sol::meta_function::to_string] = [](const ESM::MagicEffect& rec) { return "ESM3_MagicEffect[" + ESM::MagicEffect::indexToGmstString(rec.mIndex) + "]"; }; magicEffectT["id"] = sol::readonly_property([](const ESM::MagicEffect& rec) -> std::string { auto name = ESM::MagicEffect::indexToName(rec.mIndex); return Misc::StringUtils::lowerCase(name); }); magicEffectT["icon"] = sol::readonly_property([](const ESM::MagicEffect& rec) -> std::string { auto vfs = MWBase::Environment::get().getResourceSystem()->getVFS(); return Misc::ResourceHelpers::correctIconPath(rec.mIcon, vfs); }); magicEffectT["name"] = sol::readonly_property([](const ESM::MagicEffect& rec) -> std::string_view { return MWBase::Environment::get() .getWorld() ->getStore() .get() .find(ESM::MagicEffect::indexToGmstString(rec.mIndex)) ->mValue.getString(); }); magicEffectT["school"] = sol::readonly_property( [](const ESM::MagicEffect& rec) -> std::string { return rec.mData.mSchool.serializeText(); }); magicEffectT["baseCost"] = sol::readonly_property([](const ESM::MagicEffect& rec) -> float { return rec.mData.mBaseCost; }); magicEffectT["color"] = sol::readonly_property([](const ESM::MagicEffect& rec) -> Misc::Color { return Misc::Color(rec.mData.mRed / 255.f, rec.mData.mGreen / 255.f, rec.mData.mBlue / 255.f, 1.f); }); magicEffectT["harmful"] = sol::readonly_property( [](const ESM::MagicEffect& rec) -> bool { return rec.mData.mFlags & ESM::MagicEffect::Harmful; }); // TODO: Should we expose it? What happens if a spell has several effects with different projectileSpeed? // magicEffectT["projectileSpeed"] // = sol::readonly_property([](const ESM::MagicEffect& rec) -> float { return rec.mData.mSpeed; }); auto activeSpellEffectT = context.mLua->sol().new_usertype("ActiveSpellEffect"); activeSpellEffectT[sol::meta_function::to_string] = [](const ESM::ActiveEffect& effect) { return "ActiveSpellEffect[" + ESM::MagicEffect::indexToGmstString(effect.mEffectId) + "]"; }; activeSpellEffectT["id"] = sol::readonly_property([](const ESM::ActiveEffect& effect) -> std::string { auto name = ESM::MagicEffect::indexToName(effect.mEffectId); return Misc::StringUtils::lowerCase(name); }); activeSpellEffectT["name"] = sol::readonly_property([](const ESM::ActiveEffect& effect) -> std::string { return MWMechanics::EffectKey(effect.mEffectId, effect.getSkillOrAttribute()).toString(); }); activeSpellEffectT["affectedSkill"] = sol::readonly_property([magicEffectStore](const ESM::ActiveEffect& effect) -> sol::optional { auto* rec = magicEffectStore->find(effect.mEffectId); if (rec->mData.mFlags & ESM::MagicEffect::TargetSkill) return effect.getSkillOrAttribute().serializeText(); else return sol::nullopt; }); activeSpellEffectT["affectedAttribute"] = sol::readonly_property([magicEffectStore](const ESM::ActiveEffect& effect) -> sol::optional { auto* rec = magicEffectStore->find(effect.mEffectId); if (rec->mData.mFlags & ESM::MagicEffect::TargetAttribute) return effect.getSkillOrAttribute().serializeText(); else return sol::nullopt; }); activeSpellEffectT["magnitudeThisFrame"] = sol::readonly_property([magicEffectStore](const ESM::ActiveEffect& effect) -> sol::optional { auto* rec = magicEffectStore->find(effect.mEffectId); if (rec->mData.mFlags & ESM::MagicEffect::Flags::NoMagnitude) return sol::nullopt; return effect.mMagnitude; }); activeSpellEffectT["minMagnitude"] = sol::readonly_property([magicEffectStore](const ESM::ActiveEffect& effect) -> sol::optional { auto* rec = magicEffectStore->find(effect.mEffectId); if (rec->mData.mFlags & ESM::MagicEffect::Flags::NoMagnitude) return sol::nullopt; return effect.mMinMagnitude; }); activeSpellEffectT["maxMagnitude"] = sol::readonly_property([magicEffectStore](const ESM::ActiveEffect& effect) -> sol::optional { auto* rec = magicEffectStore->find(effect.mEffectId); if (rec->mData.mFlags & ESM::MagicEffect::Flags::NoMagnitude) return sol::nullopt; return effect.mMaxMagnitude; }); activeSpellEffectT["durationLeft"] = sol::readonly_property([magicEffectStore](const ESM::ActiveEffect& effect) -> sol::optional { // Permanent/constant effects, abilities, etc. will have a negative duration if (effect.mDuration < 0) return sol::nullopt; auto* rec = magicEffectStore->find(effect.mEffectId); if (rec->mData.mFlags & ESM::MagicEffect::Flags::NoDuration) return sol::nullopt; return effect.mTimeLeft; }); activeSpellEffectT["duration"] = sol::readonly_property([magicEffectStore](const ESM::ActiveEffect& effect) -> sol::optional { // Permanent/constant effects, abilities, etc. will have a negative duration if (effect.mDuration < 0) return sol::nullopt; auto* rec = magicEffectStore->find(effect.mEffectId); if (rec->mData.mFlags & ESM::MagicEffect::Flags::NoDuration) return sol::nullopt; return effect.mDuration; }); auto activeSpellT = context.mLua->sol().new_usertype("ActiveSpellParams"); activeSpellT[sol::meta_function::to_string] = [](const ActiveSpell& activeSpell) { return "ActiveSpellParams[" + activeSpell.mParams.getId().serializeText() + "]"; }; activeSpellT["name"] = sol::readonly_property( [](const ActiveSpell& activeSpell) -> std::string_view { return activeSpell.mParams.getDisplayName(); }); activeSpellT["id"] = sol::readonly_property( [](const ActiveSpell& activeSpell) -> std::string { return activeSpell.mParams.getId().serializeText(); }); activeSpellT["item"] = sol::readonly_property([&lua](const ActiveSpell& activeSpell) -> sol::object { auto item = activeSpell.mParams.getItem(); if (!item.isSet()) return sol::nil; auto itemPtr = MWBase::Environment::get().getWorldModel()->getPtr(item); if (itemPtr.isEmpty()) return sol::nil; if (activeSpell.mActor.isGObject()) return sol::make_object(lua, GObject(itemPtr)); else return sol::make_object(lua, LObject(itemPtr)); }); activeSpellT["caster"] = sol::readonly_property([&lua](const ActiveSpell& activeSpell) -> sol::object { auto caster = MWBase::Environment::get().getWorld()->searchPtrViaActorId(activeSpell.mParams.getCasterActorId()); if (caster.isEmpty()) return sol::nil; else { if (activeSpell.mActor.isGObject()) return sol::make_object(lua, GObject(getId(caster))); else return sol::make_object(lua, LObject(getId(caster))); } }); activeSpellT["effects"] = sol::readonly_property([&lua](const ActiveSpell& activeSpell) -> sol::table { sol::table res(lua, sol::create); size_t tableIndex = 0; for (const ESM::ActiveEffect& effect : activeSpell.mParams.getEffects()) { if (!(effect.mFlags & ESM::ActiveEffect::Flag_Applied)) continue; res[++tableIndex] = effect; // ESM::ActiveEffect (effect params) } return res; }); auto activeEffectT = context.mLua->sol().new_usertype("ActiveEffect"); activeEffectT[sol::meta_function::to_string] = [](const ActiveEffect& effect) { return "ActiveEffect[" + ESM::MagicEffect::indexToGmstString(effect.key.mId) + "]"; }; activeEffectT["id"] = sol::readonly_property([](const ActiveEffect& effect) -> std::string { auto name = ESM::MagicEffect::indexToName(effect.key.mId); return Misc::StringUtils::lowerCase(name); }); activeEffectT["name"] = sol::readonly_property([](const ActiveEffect& effect) -> std::string { return effect.key.toString(); }); activeEffectT["affectedSkill"] = sol::readonly_property([magicEffectStore](const ActiveEffect& effect) -> sol::optional { auto* rec = magicEffectStore->find(effect.key.mId); if (rec->mData.mFlags & ESM::MagicEffect::TargetSkill) return effect.key.mArg.serializeText(); return sol::nullopt; }); activeEffectT["affectedAttribute"] = sol::readonly_property([magicEffectStore](const ActiveEffect& effect) -> sol::optional { auto* rec = magicEffectStore->find(effect.key.mId); if (rec->mData.mFlags & ESM::MagicEffect::TargetAttribute) return effect.key.mArg.serializeText(); return sol::nullopt; }); activeEffectT["magnitude"] = sol::readonly_property([](const ActiveEffect& effect) { return effect.param.getMagnitude(); }); activeEffectT["magnitudeBase"] = sol::readonly_property([](const ActiveEffect& effect) { return effect.param.getBase(); }); activeEffectT["magnitudeModifier"] = sol::readonly_property([](const ActiveEffect& effect) { return effect.param.getModifier(); }); return LuaUtil::makeReadOnly(magicApi); } void addActorMagicBindings(sol::table& actor, const Context& context) { const MWWorld::Store* spellStore = &MWBase::Environment::get().getWorld()->getStore().get(); // types.Actor.spells(o) actor["spells"] = [](const sol::object& actor) { return ActorSpells{ actor }; }; auto spellsT = context.mLua->sol().new_usertype("ActorSpells"); spellsT[sol::meta_function::to_string] = [](const ActorSpells& spells) { return "ActorSpells[" + spells.mActor.object().toString() + "]"; }; actor["activeSpells"] = [](const sol::object& actor) { return ActorActiveSpells{ actor }; }; auto activeSpellsT = context.mLua->sol().new_usertype("ActorActiveSpells"); activeSpellsT[sol::meta_function::to_string] = [](const ActorActiveSpells& spells) { return "ActorActiveSpells[" + spells.mActor.object().toString() + "]"; }; actor["activeEffects"] = [](const sol::object& actor) { return ActorActiveEffects{ actor }; }; auto activeEffectsT = context.mLua->sol().new_usertype("ActorActiveEffects"); activeEffectsT[sol::meta_function::to_string] = [](const ActorActiveEffects& effects) { return "ActorActiveEffects[" + effects.mActor.object().toString() + "]"; }; actor["getSelectedSpell"] = [spellStore](const Object& o) -> sol::optional { const MWWorld::Ptr& ptr = o.ptr(); const MWWorld::Class& cls = ptr.getClass(); if (!cls.isActor()) throw std::runtime_error("Actor expected"); ESM::RefId spellId; if (ptr == MWBase::Environment::get().getWorld()->getPlayerPtr()) spellId = MWBase::Environment::get().getWindowManager()->getSelectedSpell(); else spellId = cls.getCreatureStats(ptr).getSpells().getSelectedSpell(); if (spellId.empty()) return sol::nullopt; else return spellStore->find(spellId); }; actor["setSelectedSpell"] = [context, spellStore](const SelfObject& o, const sol::object& spellOrId) { const MWWorld::Ptr& ptr = o.ptr(); const MWWorld::Class& cls = ptr.getClass(); if (!cls.isActor()) throw std::runtime_error("Actor expected"); ESM::RefId spellId; if (spellOrId != sol::nil) { spellId = toSpellId(spellOrId); const ESM::Spell* spell = spellStore->find(spellId); if (spell->mData.mType != ESM::Spell::ST_Spell && spell->mData.mType != ESM::Spell::ST_Power) throw std::runtime_error("Ability or disease can not be casted: " + spellId.toDebugString()); } context.mLuaManager->addAction([obj = Object(ptr), spellId]() { const MWWorld::Ptr& ptr = obj.ptr(); auto& stats = ptr.getClass().getCreatureStats(ptr); if (spellId.empty()) { if (ptr == MWBase::Environment::get().getWorld()->getPlayerPtr()) MWBase::Environment::get().getWindowManager()->unsetSelectedSpell(); else stats.getSpells().setSelectedSpell(ESM::RefId()); return; } if (!stats.getSpells().hasSpell(spellId)) throw std::runtime_error("Actor doesn't know spell " + spellId.toDebugString()); if (ptr == MWBase::Environment::get().getWorld()->getPlayerPtr()) { int chance = MWMechanics::getSpellSuccessChance(spellId, ptr); MWBase::Environment::get().getWindowManager()->setSelectedSpell(spellId, chance); } else stats.getSpells().setSelectedSpell(spellId); }); }; actor["clearSelectedCastable"] = [context](const SelfObject& o) { if (!o.ptr().getClass().isActor()) throw std::runtime_error("Actor expected"); context.mLuaManager->addAction([obj = Object(o.ptr())]() { const MWWorld::Ptr& ptr = obj.ptr(); auto& stats = ptr.getClass().getCreatureStats(ptr); if (ptr.getClass().hasInventoryStore(ptr)) { MWWorld::InventoryStore& inventory = ptr.getClass().getInventoryStore(ptr); inventory.setSelectedEnchantItem(inventory.end()); } if (ptr == MWBase::Environment::get().getWorld()->getPlayerPtr()) MWBase::Environment::get().getWindowManager()->unsetSelectedSpell(); else stats.getSpells().setSelectedSpell(ESM::RefId()); }); }; // #(types.Actor.spells(o)) spellsT[sol::meta_function::length] = [](const ActorSpells& spells) -> size_t { if (auto* store = spells.getStore()) return store->count(); return 0; }; // types.Actor.spells(o)[i] spellsT[sol::meta_function::index] = sol::overload( [](const ActorSpells& spells, size_t index) -> const ESM::Spell* { if (auto* store = spells.getStore()) if (index <= store->count() && index > 0) return store->at(index - 1); return nullptr; }, [spellStore](const ActorSpells& spells, std::string_view spellId) -> const ESM::Spell* { if (auto* store = spells.getStore()) { const ESM::Spell* spell = spellStore->search(ESM::RefId::deserializeText(spellId)); if (spell && store->hasSpell(spell)) return spell; } return nullptr; }); // pairs(types.Actor.spells(o)) spellsT[sol::meta_function::pairs] = context.mLua->sol()["ipairsForArray"].template get(); // ipairs(types.Actor.spells(o)) spellsT[sol::meta_function::ipairs] = context.mLua->sol()["ipairsForArray"].template get(); // types.Actor.spells(o):add(id) spellsT["add"] = [context](const ActorSpells& spells, const sol::object& spellOrId) { if (spells.mActor.isLObject()) throw std::runtime_error("Local scripts can modify only spells of the actor they are attached to."); context.mLuaManager->addAction([obj = spells.mActor.object(), id = toSpellId(spellOrId)]() { const MWWorld::Ptr& ptr = obj.ptr(); if (ptr.getClass().isActor()) ptr.getClass().getCreatureStats(ptr).getSpells().add(id); }); }; // types.Actor.spells(o):remove(id) spellsT["remove"] = [context](const ActorSpells& spells, const sol::object& spellOrId) { if (spells.mActor.isLObject()) throw std::runtime_error("Local scripts can modify only spells of the actor they are attached to."); context.mLuaManager->addAction([obj = spells.mActor.object(), id = toSpellId(spellOrId)]() { const MWWorld::Ptr& ptr = obj.ptr(); if (ptr.getClass().isActor()) ptr.getClass().getCreatureStats(ptr).getSpells().remove(id); }); }; // types.Actor.spells(o):clear() spellsT["clear"] = [context](const ActorSpells& spells) { if (spells.mActor.isLObject()) throw std::runtime_error("Local scripts can modify only spells of the actor they are attached to."); context.mLuaManager->addAction([obj = spells.mActor.object()]() { const MWWorld::Ptr& ptr = obj.ptr(); if (ptr.getClass().isActor()) ptr.getClass().getCreatureStats(ptr).getSpells().clear(); }); }; // pairs(types.Actor.activeSpells(o)) activeSpellsT["__pairs"] = [](sol::this_state ts, ActorActiveSpells& self) { sol::state_view lua(ts); self.reset(); return sol::as_function([lua, self]() mutable -> std::pair { if (!self.isEnd()) { auto id = sol::make_object(lua, self.mIterator->getId().serializeText()); auto params = sol::make_object(lua, ActiveSpell{ self.mActor, *self.mIterator }); self.advance(); return { params, params }; } else { return { sol::lua_nil, sol::lua_nil }; } }); }; // types.Actor.activeSpells(o):isSpellActive(id) activeSpellsT["isSpellActive"] = [](const ActorActiveSpells& activeSpells, const sol::object& recordOrId) -> bool { if (auto* store = activeSpells.getStore()) { auto id = toRecordId(recordOrId); return store->isSpellActive(id) || store->isEnchantmentActive(id); } return false; }; // types.Actor.activeSpells(o):remove(id) activeSpellsT["remove"] = [](const ActorActiveSpells& spells, const sol::object& spellOrId) { if (spells.isLObject()) throw std::runtime_error("Local scripts can modify effect only on the actor they are attached to."); auto id = toSpellId(spellOrId); if (auto* store = spells.getStore()) { store->removeEffects(spells.mActor.ptr(), id); } }; // pairs(types.Actor.activeEffects(o)) // Note that the indexes are fake, and only for consistency with other lua pairs interfaces. You can't use them // for anything. activeEffectsT["__pairs"] = [](sol::this_state ts, ActorActiveEffects& self) { sol::state_view lua(ts); self.reset(); return sol::as_function([lua, self]() mutable -> std::pair { if (!self.isEnd()) { ActiveEffect effect = ActiveEffect{ self.mIterator->first, self.mIterator->second }; auto result = sol::make_object(lua, effect); auto key = sol::make_object(lua, self.mIterator->first.toString()); self.advance(); return { key, result }; } else { return { sol::lua_nil, sol::lua_nil }; } }); }; auto getEffectKey = [](std::string_view idStr, sol::optional argStr) -> MWMechanics::EffectKey { auto id = ESM::MagicEffect::indexNameToIndex(idStr); auto* rec = MWBase::Environment::get().getWorld()->getStore().get().find(id); MWMechanics::EffectKey key = MWMechanics::EffectKey(id); if (argStr.has_value() && (rec->mData.mFlags & (ESM::MagicEffect::TargetAttribute | ESM::MagicEffect::TargetSkill))) { // MWLua exposes attributes and skills as strings, so we have to convert them back to IDs here if (rec->mData.mFlags & ESM::MagicEffect::TargetAttribute) { ESM::RefId attribute = ESM::RefId::deserializeText(argStr.value()); key = MWMechanics::EffectKey(id, attribute); } if (rec->mData.mFlags & ESM::MagicEffect::TargetSkill) { ESM::RefId skill = ESM::RefId::deserializeText(argStr.value()); key = MWMechanics::EffectKey(id, skill); } } return key; }; // types.Actor.activeEffects(o):getEffect(id, ?arg) activeEffectsT["getEffect"] = [getEffectKey](const ActorActiveEffects& effects, std::string_view idStr, sol::optional argStr) -> sol::optional { if (!effects.isActor()) return sol::nullopt; MWMechanics::EffectKey key = getEffectKey(idStr, argStr); if (auto* store = effects.getStore()) if (auto effect = store->get(key)) return ActiveEffect{ key, effect.value() }; return sol::nullopt; }; // types.Actor.activeEffects(o):removeEffect(id, ?arg) activeEffectsT["remove"] = [getEffectKey](const ActorActiveEffects& effects, std::string_view idStr, sol::optional argStr) { if (!effects.isActor()) return; if (effects.isLObject()) throw std::runtime_error("Local scripts can modify effect only on the actor they are attached to."); MWMechanics::EffectKey key = getEffectKey(idStr, argStr); // Note that, although this is member method of ActorActiveEffects and we are removing an effect (not a // spell), we still need to use the active spells store to purge this effect from active spells. const auto& ptr = effects.mActor.ptr(); auto& activeSpells = ptr.getClass().getCreatureStats(ptr).getActiveSpells(); activeSpells.purgeEffect(ptr, key.mId, key.mArg); }; // types.Actor.activeEffects(o):set(value, id, ?arg) activeEffectsT["set"] = [getEffectKey](const ActorActiveEffects& effects, int value, std::string_view idStr, sol::optional argStr) { if (!effects.isActor()) return; if (effects.isLObject()) throw std::runtime_error("Local scripts can modify effect only on the actor they are attached to."); MWMechanics::EffectKey key = getEffectKey(idStr, argStr); int currentValue = effects.getStore()->getOrDefault(key).getMagnitude(); effects.getStore()->modifyBase(key, value - currentValue); }; // types.Actor.activeEffects(o):modify(value, id, ?arg) activeEffectsT["modify"] = [getEffectKey](const ActorActiveEffects& effects, int value, std::string_view idStr, sol::optional argStr) { if (!effects.isActor()) return; if (effects.isLObject()) throw std::runtime_error("Local scripts can modify effect only on the actor they are attached to."); MWMechanics::EffectKey key = getEffectKey(idStr, argStr); effects.getStore()->modifyBase(key, value); }; } }