#include "lockpick.hpp" #include #include #include #include #include "../mwbase/environment.hpp" #include "../mwbase/mechanicsmanager.hpp" #include "../mwbase/windowmanager.hpp" #include "../mwworld/actionequip.hpp" #include "../mwworld/cellstore.hpp" #include "../mwworld/inventorystore.hpp" #include "../mwworld/ptr.hpp" #include "../mwgui/tooltips.hpp" #include "../mwrender/objects.hpp" #include "../mwrender/renderinginterface.hpp" #include "classmodel.hpp" namespace MWClass { Lockpick::Lockpick() : MWWorld::RegisteredClass(ESM::Lockpick::sRecordId) { } void Lockpick::insertObjectRendering( const MWWorld::Ptr& ptr, const std::string& model, MWRender::RenderingInterface& renderingInterface) const { if (!model.empty()) { renderingInterface.getObjects().insertModel(ptr, model); } } std::string_view Lockpick::getModel(const MWWorld::ConstPtr& ptr) const { return getClassModel(ptr); } std::string_view Lockpick::getName(const MWWorld::ConstPtr& ptr) const { const MWWorld::LiveCellRef* ref = ptr.get(); const std::string& name = ref->mBase->mName; return !name.empty() ? name : ref->mBase->mId.getRefIdString(); } std::unique_ptr Lockpick::activate(const MWWorld::Ptr& ptr, const MWWorld::Ptr& actor) const { return defaultItemActivate(ptr, actor); } ESM::RefId Lockpick::getScript(const MWWorld::ConstPtr& ptr) const { const MWWorld::LiveCellRef* ref = ptr.get(); return ref->mBase->mScript; } std::pair, bool> Lockpick::getEquipmentSlots(const MWWorld::ConstPtr& ptr) const { std::vector slots_; slots_.push_back(int(MWWorld::InventoryStore::Slot_CarriedRight)); return std::make_pair(slots_, false); } int Lockpick::getValue(const MWWorld::ConstPtr& ptr) const { const MWWorld::LiveCellRef* ref = ptr.get(); return ref->mBase->mData.mValue; } const ESM::RefId& Lockpick::getUpSoundId(const MWWorld::ConstPtr& ptr) const { static ESM::RefId sound = ESM::RefId::stringRefId("Item Lockpick Up"); return sound; } const ESM::RefId& Lockpick::getDownSoundId(const MWWorld::ConstPtr& ptr) const { static ESM::RefId sound = ESM::RefId::stringRefId("Item Lockpick Down"); return sound; } const std::string& Lockpick::getInventoryIcon(const MWWorld::ConstPtr& ptr) const { const MWWorld::LiveCellRef* ref = ptr.get(); return ref->mBase->mIcon; } MWGui::ToolTipInfo Lockpick::getToolTipInfo(const MWWorld::ConstPtr& ptr, int count) const { const MWWorld::LiveCellRef* ref = ptr.get(); MWGui::ToolTipInfo info; std::string_view name = getName(ptr); info.caption = MyGUI::TextIterator::toTagsString(MyGUI::UString(name)) + MWGui::ToolTips::getCountString(count); info.icon = ref->mBase->mIcon; std::string text; int remainingUses = getItemHealth(ptr); text += "\n#{sUses}: " + MWGui::ToolTips::toString(remainingUses); text += "\n#{sQuality}: " + MWGui::ToolTips::toString(ref->mBase->mData.mQuality); text += MWGui::ToolTips::getWeightString(ref->mBase->mData.mWeight, "#{sWeight}"); text += MWGui::ToolTips::getValueString(ref->mBase->mData.mValue, "#{sValue}"); if (MWBase::Environment::get().getWindowManager()->getFullHelp()) { info.extra += MWGui::ToolTips::getCellRefString(ptr.getCellRef()); info.extra += MWGui::ToolTips::getMiscString(ref->mBase->mScript.getRefIdString(), "Script"); } info.text = std::move(text); return info; } std::unique_ptr Lockpick::use(const MWWorld::Ptr& ptr, bool force) const { std::unique_ptr action = std::make_unique(ptr, force); action->setSound(getUpSoundId(ptr)); return action; } MWWorld::Ptr Lockpick::copyToCellImpl(const MWWorld::ConstPtr& ptr, MWWorld::CellStore& cell) const { const MWWorld::LiveCellRef* ref = ptr.get(); return MWWorld::Ptr(cell.insert(ref), &cell); } std::pair Lockpick::canBeEquipped( const MWWorld::ConstPtr& ptr, const MWWorld::Ptr& npc) const { // Do not allow equip tools from inventory during attack if (MWBase::Environment::get().getMechanicsManager()->isAttackingOrSpell(npc) && MWBase::Environment::get().getWindowManager()->isGuiMode()) return { 0, "#{sCantEquipWeapWarning}" }; return { 1, {} }; } bool Lockpick::canSell(const MWWorld::ConstPtr& item, int npcServices) const { return (npcServices & ESM::NPC::Picks) != 0; } int Lockpick::getItemMaxHealth(const MWWorld::ConstPtr& ptr) const { const MWWorld::LiveCellRef* ref = ptr.get(); return ref->mBase->mData.mUses; } float Lockpick::getWeight(const MWWorld::ConstPtr& ptr) const { const MWWorld::LiveCellRef* ref = ptr.get(); return ref->mBase->mData.mWeight; } }