#ifndef GAME_MWCLASS_CREATURELEVLIST_H #define GAME_MWCLASS_CREATURELEVLIST_H #include "../mwworld/registeredclass.hpp" namespace MWClass { class CreatureLevList : public MWWorld::RegisteredClass { friend MWWorld::RegisteredClass; CreatureLevList(); void ensureCustomData(const MWWorld::Ptr& ptr) const; public: std::string_view getName(const MWWorld::ConstPtr& ptr) const override; ///< \return name or ID; can return an empty string. bool hasToolTip(const MWWorld::ConstPtr& ptr) const override; ///< @return true if this object has a tooltip when focused (default implementation: true) void insertObjectRendering(const MWWorld::Ptr& ptr, const std::string& model, MWRender::RenderingInterface& renderingInterface) const override; ///< Add reference into a cell for rendering void readAdditionalState(const MWWorld::Ptr& ptr, const ESM::ObjectState& state) const override; ///< Read additional state from \a state into \a ptr. void writeAdditionalState(const MWWorld::ConstPtr& ptr, ESM::ObjectState& state) const override; ///< Write additional state from \a ptr into \a state. void respawn(const MWWorld::Ptr& ptr) const override; MWWorld::Ptr copyToCellImpl(const MWWorld::ConstPtr& ptr, MWWorld::CellStore& cell) const override; void adjustPosition(const MWWorld::Ptr& ptr, bool force) const override; }; } #endif