#include "clothing.hpp" #include #include #include #include #include #include "../mwbase/environment.hpp" #include "../mwbase/windowmanager.hpp" #include "../mwworld/actionequip.hpp" #include "../mwworld/cellstore.hpp" #include "../mwworld/esmstore.hpp" #include "../mwworld/inventorystore.hpp" #include "../mwworld/ptr.hpp" #include "../mwgui/tooltips.hpp" #include "../mwrender/objects.hpp" #include "../mwrender/renderinginterface.hpp" #include "classmodel.hpp" namespace MWClass { Clothing::Clothing() : MWWorld::RegisteredClass(ESM::Clothing::sRecordId) { } void Clothing::insertObjectRendering( const MWWorld::Ptr& ptr, const std::string& model, MWRender::RenderingInterface& renderingInterface) const { if (!model.empty()) { renderingInterface.getObjects().insertModel(ptr, model); } } std::string_view Clothing::getModel(const MWWorld::ConstPtr& ptr) const { return getClassModel(ptr); } std::string_view Clothing::getName(const MWWorld::ConstPtr& ptr) const { const MWWorld::LiveCellRef* ref = ptr.get(); const std::string& name = ref->mBase->mName; return !name.empty() ? name : ref->mBase->mId.getRefIdString(); } std::unique_ptr Clothing::activate(const MWWorld::Ptr& ptr, const MWWorld::Ptr& actor) const { return defaultItemActivate(ptr, actor); } ESM::RefId Clothing::getScript(const MWWorld::ConstPtr& ptr) const { const MWWorld::LiveCellRef* ref = ptr.get(); return ref->mBase->mScript; } std::pair, bool> Clothing::getEquipmentSlots(const MWWorld::ConstPtr& ptr) const { const MWWorld::LiveCellRef* ref = ptr.get(); std::vector slots_; if (ref->mBase->mData.mType == ESM::Clothing::Ring) { slots_.push_back(int(MWWorld::InventoryStore::Slot_LeftRing)); slots_.push_back(int(MWWorld::InventoryStore::Slot_RightRing)); } else { const int size = 9; static const int sMapping[size][2] = { { ESM::Clothing::Shirt, MWWorld::InventoryStore::Slot_Shirt }, { ESM::Clothing::Belt, MWWorld::InventoryStore::Slot_Belt }, { ESM::Clothing::Robe, MWWorld::InventoryStore::Slot_Robe }, { ESM::Clothing::Pants, MWWorld::InventoryStore::Slot_Pants }, { ESM::Clothing::Shoes, MWWorld::InventoryStore::Slot_Boots }, { ESM::Clothing::LGlove, MWWorld::InventoryStore::Slot_LeftGauntlet }, { ESM::Clothing::RGlove, MWWorld::InventoryStore::Slot_RightGauntlet }, { ESM::Clothing::Skirt, MWWorld::InventoryStore::Slot_Skirt }, { ESM::Clothing::Amulet, MWWorld::InventoryStore::Slot_Amulet } }; for (int i = 0; i < size; ++i) if (sMapping[i][0] == ref->mBase->mData.mType) { slots_.push_back(int(sMapping[i][1])); break; } } return std::make_pair(slots_, false); } ESM::RefId Clothing::getEquipmentSkill(const MWWorld::ConstPtr& ptr) const { const MWWorld::LiveCellRef* ref = ptr.get(); if (ref->mBase->mData.mType == ESM::Clothing::Shoes) return ESM::Skill::Unarmored; return {}; } int Clothing::getValue(const MWWorld::ConstPtr& ptr) const { const MWWorld::LiveCellRef* ref = ptr.get(); return ref->mBase->mData.mValue; } const ESM::RefId& Clothing::getUpSoundId(const MWWorld::ConstPtr& ptr) const { const MWWorld::LiveCellRef* ref = ptr.get(); static const ESM::RefId ringUp = ESM::RefId::stringRefId("Item Ring Up"); static const ESM::RefId clothsUp = ESM::RefId::stringRefId("Item Clothes Up"); if (ref->mBase->mData.mType == ESM::Clothing::Ring) { return ringUp; } return clothsUp; } const ESM::RefId& Clothing::getDownSoundId(const MWWorld::ConstPtr& ptr) const { const MWWorld::LiveCellRef* ref = ptr.get(); static const ESM::RefId ringDown = ESM::RefId::stringRefId("Item Ring Down"); static const ESM::RefId clothsDown = ESM::RefId::stringRefId("Item Clothes Down"); if (ref->mBase->mData.mType == ESM::Clothing::Ring) { return ringDown; } return clothsDown; } const std::string& Clothing::getInventoryIcon(const MWWorld::ConstPtr& ptr) const { const MWWorld::LiveCellRef* ref = ptr.get(); return ref->mBase->mIcon; } MWGui::ToolTipInfo Clothing::getToolTipInfo(const MWWorld::ConstPtr& ptr, int count) const { const MWWorld::LiveCellRef* ref = ptr.get(); MWGui::ToolTipInfo info; std::string_view name = getName(ptr); info.caption = MyGUI::TextIterator::toTagsString(MyGUI::UString(name)) + MWGui::ToolTips::getCountString(count); info.icon = ref->mBase->mIcon; std::string text; text += MWGui::ToolTips::getWeightString(ref->mBase->mData.mWeight, "#{sWeight}"); text += MWGui::ToolTips::getValueString(ref->mBase->mData.mValue, "#{sValue}"); if (MWBase::Environment::get().getWindowManager()->getFullHelp()) { info.extra += MWGui::ToolTips::getCellRefString(ptr.getCellRef()); info.extra += MWGui::ToolTips::getMiscString(ref->mBase->mScript.getRefIdString(), "Script"); } info.enchant = ref->mBase->mEnchant; if (!info.enchant.empty()) info.remainingEnchantCharge = static_cast(ptr.getCellRef().getEnchantmentCharge()); info.text = std::move(text); return info; } ESM::RefId Clothing::getEnchantment(const MWWorld::ConstPtr& ptr) const { const MWWorld::LiveCellRef* ref = ptr.get(); return ref->mBase->mEnchant; } const ESM::RefId& Clothing::applyEnchantment( const MWWorld::ConstPtr& ptr, const ESM::RefId& enchId, int enchCharge, const std::string& newName) const { const MWWorld::LiveCellRef* ref = ptr.get(); ESM::Clothing newItem = *ref->mBase; newItem.mId = ESM::RefId(); newItem.mName = newName; newItem.mData.mEnchant = enchCharge; newItem.mEnchant = enchId; const ESM::Clothing* record = MWBase::Environment::get().getESMStore()->insert(newItem); return record->mId; } std::pair Clothing::canBeEquipped( const MWWorld::ConstPtr& ptr, const MWWorld::Ptr& npc) const { // slots that this item can be equipped in std::pair, bool> slots_ = getEquipmentSlots(ptr); if (slots_.first.empty()) return { 0, {} }; if (npc.getClass().isNpc()) { const ESM::RefId& npcRace = npc.get()->mBase->mRace; // Beast races cannot equip shoes / boots, or full helms (head part vs hair part) const ESM::Race* race = MWBase::Environment::get().getESMStore()->get().find(npcRace); if (race->mData.mFlags & ESM::Race::Beast) { std::vector parts = ptr.get()->mBase->mParts.mParts; for (std::vector::iterator itr = parts.begin(); itr != parts.end(); ++itr) { if ((*itr).mPart == ESM::PRT_Head) return { 0, "#{sNotifyMessage13}" }; if ((*itr).mPart == ESM::PRT_LFoot || (*itr).mPart == ESM::PRT_RFoot) return { 0, "#{sNotifyMessage15}" }; } } } return { 1, {} }; } std::unique_ptr Clothing::use(const MWWorld::Ptr& ptr, bool force) const { std::unique_ptr action = std::make_unique(ptr, force); action->setSound(getUpSoundId(ptr)); return action; } MWWorld::Ptr Clothing::copyToCellImpl(const MWWorld::ConstPtr& ptr, MWWorld::CellStore& cell) const { const MWWorld::LiveCellRef* ref = ptr.get(); return MWWorld::Ptr(cell.insert(ref), &cell); } int Clothing::getEnchantmentPoints(const MWWorld::ConstPtr& ptr) const { const MWWorld::LiveCellRef* ref = ptr.get(); return ref->mBase->mData.mEnchant; } bool Clothing::canSell(const MWWorld::ConstPtr& item, int npcServices) const { return (npcServices & ESM::NPC::Clothing) || ((npcServices & ESM::NPC::MagicItems) && !getEnchantment(item).empty()); } float Clothing::getWeight(const MWWorld::ConstPtr& ptr) const { const MWWorld::LiveCellRef* ref = ptr.get(); return ref->mBase->mData.mWeight; } }