#include "objects.hpp" #include using namespace MWRender; void Objects::insertBegin (const MWWorld::Ptr& ptr, bool enabled, bool static_){ ptr.getRefData().setBaseNode(mBase); assert (!mInsert); isStatic = static_; // Create and place scene node for this object mInsert = mBase->createChildSceneNode(); } void Objects::insertMesh (const MWWorld::Ptr& ptr, const std::string& mesh){ } void Objects::insertLight (const MWWorld::Ptr& ptr, float r, float g, float b, float radius){ }