#ifndef GAME_MWCLASS_WEAPON_H #define GAME_MWCLASS_WEAPON_H #include "../mwworld/class.hpp" namespace MWClass { class Weapon : public MWWorld::Class { public: virtual bool hasItemHealth (const MWWorld::Ptr& ptr) const; ///< \return Item health data available? virtual int getItemMaxHealth (const MWWorld::Ptr& ptr) const; ///< Return item max health or throw an exception, if class does not have item health static void registerSelf(); }; } #endif