#include "actionapply.hpp" #include "class.hpp" namespace MWWorld { ActionApply::ActionApply (const Ptr& target, const std::string& id, const Ptr& actor) : mTarget (target), mId (id), mActor (actor) {} void ActionApply::execute() { MWWorld::Class::get (mTarget).apply (mTarget, mId, mActor); } ActionApplyWithSkill::ActionApplyWithSkill (const Ptr& target, const std::string& id, const Ptr& actor, int skillIndex, int usageType) : mTarget (target), mId (id), mActor (actor), mSkillIndex (skillIndex), mUsageType (usageType) {} void ActionApplyWithSkill::execute() { if (MWWorld::Class::get (mTarget).apply (mTarget, mId, mActor) && mUsageType!=-1) MWWorld::Class::get (mTarget).skillUsageSucceeded (mActor, mSkillIndex, mUsageType); } }