#ifndef GAME_MWWORLD_ACTIONTELEPORT_H #define GAME_MWWORLD_ACTIONTELEPORT_H #include #include #include "action.hpp" namespace MWWorld { class ActionTeleportPlayer : public Action { std::string mCellName; ESM::Position mPosition; public: ActionTeleportPlayer (const std::string& cellName, const ESM::Position& position); ///< If cellName is empty, an exterior cell is asumed. virtual void execute (Environment& environment); }; } #endif