#include "landmanager.hpp" #include #include #include "../mwbase/environment.hpp" #include "../mwbase/world.hpp" #include "../mwworld/esmstore.hpp" namespace MWRender { LandManager::LandManager(int loadFlags) : GenericResourceManager(nullptr) , mLoadFlags(loadFlags) { } osg::ref_ptr LandManager::getLand(ESM::ExteriorCellLocation cellIndex) { if (const std::optional> obj = mCache->getRefFromObjectCacheOrNone(cellIndex)) return static_cast(obj->get()); const MWBase::World& world = *MWBase::Environment::get().getWorld(); osg::ref_ptr landObj = nullptr; if (ESM::isEsm4Ext(cellIndex.mWorldspace)) { const ESM4::Land* land = world.getStore().get().search(cellIndex); if (land != nullptr) landObj = new ESMTerrain::LandObject(*land, mLoadFlags); } else { const ESM::Land* land = world.getStore().get().search(cellIndex.mX, cellIndex.mY); if (land != nullptr) landObj = new ESMTerrain::LandObject(*land, mLoadFlags); } mCache->addEntryToObjectCache(cellIndex, landObj.get()); return landObj; } void LandManager::reportStats(unsigned int frameNumber, osg::Stats* stats) const { stats->setAttribute(frameNumber, "Land", mCache->getCacheSize()); } }