#include "creature.hpp" #include #include "../mwmechanics/creaturestats.hpp" #include "../mwworld/ptr.hpp" #include "../mwworld/actiontalk.hpp" #include "../mwworld/environment.hpp" #include "../mwrender/cellimp.hpp" #include "../mwmechanics/mechanicsmanager.hpp" namespace MWClass { std::string Creature::getId (const MWWorld::Ptr& ptr) const { ESMS::LiveCellRef *ref = ptr.get(); return ref->base->mId; } void Creature::insertObjectRendering (const MWWorld::Ptr& ptr, MWRender::RenderingInterface& renderingInterface) const { ESMS::LiveCellRef *ref = ptr.get(); assert (ref->base != NULL); const std::string &model = ref->base->model; if (!model.empty()) { MWRender::Creatures creatures = renderingInterface.getCreatures(); //creatures.insertBegin(ptr, ptr.getRefData().isEnabled(), false); //creatures.insertMesh(ptr, "meshes\\" + model); } } void Creature::insertObject(const MWWorld::Ptr& ptr, MWWorld::PhysicsSystem& physics, MWWorld::Environment& environment) const { ESMS::LiveCellRef *ref = ptr.get(); const std::string &model = ref->base->model; assert (ref->base != NULL); if(!model.empty()){ physics.insertActorPhysics(ptr); } } void Creature::enable (const MWWorld::Ptr& ptr, MWWorld::Environment& environment) const { environment.mMechanicsManager->addActor (ptr); } void Creature::disable (const MWWorld::Ptr& ptr, MWWorld::Environment& environment) const { environment.mMechanicsManager->removeActor (ptr); } std::string Creature::getName (const MWWorld::Ptr& ptr) const { ESMS::LiveCellRef *ref = ptr.get(); return ref->base->name; } MWMechanics::CreatureStats& Creature::getCreatureStats (const MWWorld::Ptr& ptr) const { if (!ptr.getRefData().getCreatureStats().get()) { boost::shared_ptr stats ( new MWMechanics::CreatureStats); ESMS::LiveCellRef *ref = ptr.get(); stats->mAttributes[0].set (ref->base->data.strength); stats->mAttributes[1].set (ref->base->data.intelligence); stats->mAttributes[2].set (ref->base->data.willpower); stats->mAttributes[3].set (ref->base->data.agility); stats->mAttributes[4].set (ref->base->data.speed); stats->mAttributes[5].set (ref->base->data.endurance); stats->mAttributes[6].set (ref->base->data.personality); stats->mAttributes[7].set (ref->base->data.luck); stats->mDynamic[0].set (ref->base->data.health); stats->mDynamic[1].set (ref->base->data.mana); stats->mDynamic[2].set (ref->base->data.fatigue); stats->mLevel = ref->base->data.level; ptr.getRefData().getCreatureStats() = stats; } return *ptr.getRefData().getCreatureStats(); } boost::shared_ptr Creature::activate (const MWWorld::Ptr& ptr, const MWWorld::Ptr& actor, const MWWorld::Environment& environment) const { return boost::shared_ptr (new MWWorld::ActionTalk (ptr)); } MWWorld::ContainerStore& Creature::getContainerStore (const MWWorld::Ptr& ptr) const { if (!ptr.getRefData().getContainerStore().get()) { boost::shared_ptr > store ( new MWWorld::ContainerStore); // TODO add initial content ptr.getRefData().getContainerStore() = store; } return *ptr.getRefData().getContainerStore(); } std::string Creature::getScript (const MWWorld::Ptr& ptr) const { ESMS::LiveCellRef *ref = ptr.get(); return ref->base->script; } void Creature::registerSelf() { boost::shared_ptr instance (new Creature); registerClass (typeid (ESM::Creature).name(), instance); } }