#include "interpretercontext.hpp" #include #include #include #include "../mwworld/esmstore.hpp" #include "../mwbase/environment.hpp" #include "../mwbase/world.hpp" #include "../mwbase/scriptmanager.hpp" #include "../mwbase/windowmanager.hpp" #include "../mwbase/inputmanager.hpp" #include "../mwworld/action.hpp" #include "../mwworld/class.hpp" #include "../mwworld/cellstore.hpp" #include "../mwworld/containerstore.hpp" #include "../mwmechanics/npcstats.hpp" #include "locals.hpp" #include "globalscripts.hpp" namespace MWScript { const MWWorld::Ptr InterpreterContext::getReferenceImp ( const std::string& id, bool activeOnly, bool doThrow) const { if (!id.empty()) { return MWBase::Environment::get().getWorld()->getPtr (id, activeOnly); } else { if (mReference.isEmpty() && mGlobalScriptDesc) mReference = mGlobalScriptDesc->getPtr(); if (mReference.isEmpty() && doThrow) throw MissingImplicitRefError(); return mReference; } } const Locals& InterpreterContext::getMemberLocals (std::string& id, bool global) const { if (global) { return MWBase::Environment::get().getScriptManager()->getGlobalScripts(). getLocals (id); } else { const MWWorld::Ptr ptr = getReferenceImp (id, false); id = ptr.getClass().getScript (ptr); ptr.getRefData().setLocals ( *MWBase::Environment::get().getWorld()->getStore().get().find (id)); return ptr.getRefData().getLocals(); } } Locals& InterpreterContext::getMemberLocals (std::string& id, bool global) { if (global) { return MWBase::Environment::get().getScriptManager()->getGlobalScripts(). getLocals (id); } else { const MWWorld::Ptr ptr = getReferenceImp (id, false); id = ptr.getClass().getScript (ptr); ptr.getRefData().setLocals ( *MWBase::Environment::get().getWorld()->getStore().get().find (id)); return ptr.getRefData().getLocals(); } } MissingImplicitRefError::MissingImplicitRefError() : std::runtime_error("no implicit reference") {} int InterpreterContext::findLocalVariableIndex (const std::string& scriptId, const std::string& name, char type) const { int index = MWBase::Environment::get().getScriptManager()->getLocals (scriptId). searchIndex (type, name); if (index!=-1) return index; std::ostringstream stream; stream << "Failed to access "; switch (type) { case 's': stream << "short"; break; case 'l': stream << "long"; break; case 'f': stream << "float"; break; } stream << " member variable " << name << " in script " << scriptId; throw std::runtime_error (stream.str().c_str()); } InterpreterContext::InterpreterContext (MWScript::Locals *locals, const MWWorld::Ptr& reference) : mLocals (locals), mReference (reference) {} InterpreterContext::InterpreterContext (std::shared_ptr globalScriptDesc) : mLocals (&(globalScriptDesc->mLocals)) { const MWWorld::Ptr* ptr = globalScriptDesc->getPtrIfPresent(); // A nullptr here signifies that the script's target has not yet been resolved after loading the game. // Script targets are lazily resolved to MWWorld::Ptrs (which can, upon resolution, be empty) // because scripts started through dialogue often don't use their implicit target. if (ptr) mReference = *ptr; else mGlobalScriptDesc = globalScriptDesc; } std::string InterpreterContext::getTarget() const { if(!mReference.isEmpty()) return mReference.mRef->mRef.getRefId(); else if(mGlobalScriptDesc) return mGlobalScriptDesc->getId(); return {}; } int InterpreterContext::getLocalShort (int index) const { if (!mLocals) throw std::runtime_error ("local variables not available in this context"); return mLocals->mShorts.at (index); } int InterpreterContext::getLocalLong (int index) const { if (!mLocals) throw std::runtime_error ("local variables not available in this context"); return mLocals->mLongs.at (index); } float InterpreterContext::getLocalFloat (int index) const { if (!mLocals) throw std::runtime_error ("local variables not available in this context"); return mLocals->mFloats.at (index); } void InterpreterContext::setLocalShort (int index, int value) { if (!mLocals) throw std::runtime_error ("local variables not available in this context"); mLocals->mShorts.at (index) = value; } void InterpreterContext::setLocalLong (int index, int value) { if (!mLocals) throw std::runtime_error ("local variables not available in this context"); mLocals->mLongs.at (index) = value; } void InterpreterContext::setLocalFloat (int index, float value) { if (!mLocals) throw std::runtime_error ("local variables not available in this context"); mLocals->mFloats.at (index) = value; } void InterpreterContext::messageBox (const std::string& message, const std::vector& buttons) { if (buttons.empty()) MWBase::Environment::get().getWindowManager()->messageBox (message); else MWBase::Environment::get().getWindowManager()->interactiveMessageBox(message, buttons); } void InterpreterContext::report (const std::string& message) { } int InterpreterContext::getGlobalShort (const std::string& name) const { return MWBase::Environment::get().getWorld()->getGlobalInt (name); } int InterpreterContext::getGlobalLong (const std::string& name) const { // a global long is internally a float. return MWBase::Environment::get().getWorld()->getGlobalInt (name); } float InterpreterContext::getGlobalFloat (const std::string& name) const { return MWBase::Environment::get().getWorld()->getGlobalFloat (name); } void InterpreterContext::setGlobalShort (const std::string& name, int value) { MWBase::Environment::get().getWorld()->setGlobalInt (name, value); } void InterpreterContext::setGlobalLong (const std::string& name, int value) { MWBase::Environment::get().getWorld()->setGlobalInt (name, value); } void InterpreterContext::setGlobalFloat (const std::string& name, float value) { MWBase::Environment::get().getWorld()->setGlobalFloat (name, value); } std::vector InterpreterContext::getGlobals() const { const MWWorld::Store& globals = MWBase::Environment::get().getWorld()->getStore().get(); std::vector ids; for (auto& globalVariable : globals) { ids.emplace_back(globalVariable.mId); } return ids; } char InterpreterContext::getGlobalType (const std::string& name) const { MWBase::World *world = MWBase::Environment::get().getWorld(); return world->getGlobalVariableType(name); } std::string InterpreterContext::getActionBinding(const std::string& targetAction) const { MWBase::InputManager* input = MWBase::Environment::get().getInputManager(); std::vector actions = input->getActionKeySorting (); for (const int action : actions) { std::string desc = input->getActionDescription (action); if(desc == "") continue; if(desc == targetAction) { if(input->joystickLastUsed()) return input->getActionControllerBindingName(action); else return input->getActionKeyBindingName(action); } } return "None"; } std::string InterpreterContext::getActorName() const { const MWWorld::Ptr& ptr = getReferenceImp(); if (ptr.getClass().isNpc()) { const ESM::NPC* npc = ptr.get()->mBase; return npc->mName; } const ESM::Creature* creature = ptr.get()->mBase; return creature->mName; } std::string InterpreterContext::getNPCRace() const { ESM::NPC npc = *getReferenceImp().get()->mBase; const ESM::Race* race = MWBase::Environment::get().getWorld()->getStore().get().find(npc.mRace); return race->mName; } std::string InterpreterContext::getNPCClass() const { ESM::NPC npc = *getReferenceImp().get()->mBase; const ESM::Class* class_ = MWBase::Environment::get().getWorld()->getStore().get().find(npc.mClass); return class_->mName; } std::string InterpreterContext::getNPCFaction() const { ESM::NPC npc = *getReferenceImp().get()->mBase; const ESM::Faction* faction = MWBase::Environment::get().getWorld()->getStore().get().find(npc.mFaction); return faction->mName; } std::string InterpreterContext::getNPCRank() const { const MWWorld::Ptr& ptr = getReferenceImp(); std::string faction = ptr.getClass().getPrimaryFaction(ptr); if (faction.empty()) throw std::runtime_error("getNPCRank(): NPC is not in a faction"); int rank = ptr.getClass().getPrimaryFactionRank(ptr); if (rank < 0 || rank > 9) throw std::runtime_error("getNPCRank(): invalid rank"); MWBase::World *world = MWBase::Environment::get().getWorld(); const MWWorld::ESMStore &store = world->getStore(); const ESM::Faction *fact = store.get().find(faction); return fact->mRanks[rank]; } std::string InterpreterContext::getPCName() const { MWBase::World *world = MWBase::Environment::get().getWorld(); ESM::NPC player = *world->getPlayerPtr().get()->mBase; return player.mName; } std::string InterpreterContext::getPCRace() const { MWBase::World *world = MWBase::Environment::get().getWorld(); std::string race = world->getPlayerPtr().get()->mBase->mRace; return world->getStore().get().find(race)->mName; } std::string InterpreterContext::getPCClass() const { MWBase::World *world = MWBase::Environment::get().getWorld(); std::string class_ = world->getPlayerPtr().get()->mBase->mClass; return world->getStore().get().find(class_)->mName; } std::string InterpreterContext::getPCRank() const { MWBase::World *world = MWBase::Environment::get().getWorld(); MWWorld::Ptr player = world->getPlayerPtr(); std::string factionId = getReferenceImp().getClass().getPrimaryFaction(getReferenceImp()); if (factionId.empty()) throw std::runtime_error("getPCRank(): NPC is not in a faction"); const std::map& ranks = player.getClass().getNpcStats (player).getFactionRanks(); std::map::const_iterator it = ranks.find(Misc::StringUtils::lowerCase(factionId)); int rank = -1; if (it != ranks.end()) rank = it->second; // If you are not in the faction, PcRank returns the first rank, for whatever reason. // This is used by the dialogue when joining the Thieves Guild in Balmora. if (rank == -1) rank = 0; const MWWorld::ESMStore &store = world->getStore(); const ESM::Faction *faction = store.get().find(factionId); if(rank < 0 || rank > 9) // there are only 10 ranks return ""; return faction->mRanks[rank]; } std::string InterpreterContext::getPCNextRank() const { MWBase::World *world = MWBase::Environment::get().getWorld(); MWWorld::Ptr player = world->getPlayerPtr(); std::string factionId = getReferenceImp().getClass().getPrimaryFaction(getReferenceImp()); if (factionId.empty()) throw std::runtime_error("getPCNextRank(): NPC is not in a faction"); const std::map& ranks = player.getClass().getNpcStats (player).getFactionRanks(); std::map::const_iterator it = ranks.find(Misc::StringUtils::lowerCase(factionId)); int rank = -1; if (it != ranks.end()) rank = it->second; ++rank; // Next rank // if we are already at max rank, there is no next rank if (rank > 9) rank = 9; const MWWorld::ESMStore &store = world->getStore(); const ESM::Faction *faction = store.get().find(factionId); if(rank < 0) return ""; return faction->mRanks[rank]; } int InterpreterContext::getPCBounty() const { MWBase::World *world = MWBase::Environment::get().getWorld(); MWWorld::Ptr player = world->getPlayerPtr(); return player.getClass().getNpcStats (player).getBounty(); } std::string InterpreterContext::getCurrentCellName() const { return MWBase::Environment::get().getWorld()->getCellName(); } void InterpreterContext::executeActivation(const MWWorld::Ptr& ptr, const MWWorld::Ptr& actor) { std::shared_ptr action = (ptr.getClass().activate(ptr, actor)); action->execute (actor); if (action->getTarget() != MWWorld::Ptr() && action->getTarget() != ptr) { updatePtr(ptr, action->getTarget()); } } int InterpreterContext::getMemberShort (const std::string& id, const std::string& name, bool global) const { std::string scriptId (id); const Locals& locals = getMemberLocals (scriptId, global); return locals.mShorts[findLocalVariableIndex (scriptId, name, 's')]; } int InterpreterContext::getMemberLong (const std::string& id, const std::string& name, bool global) const { std::string scriptId (id); const Locals& locals = getMemberLocals (scriptId, global); return locals.mLongs[findLocalVariableIndex (scriptId, name, 'l')]; } float InterpreterContext::getMemberFloat (const std::string& id, const std::string& name, bool global) const { std::string scriptId (id); const Locals& locals = getMemberLocals (scriptId, global); return locals.mFloats[findLocalVariableIndex (scriptId, name, 'f')]; } void InterpreterContext::setMemberShort (const std::string& id, const std::string& name, int value, bool global) { std::string scriptId (id); Locals& locals = getMemberLocals (scriptId, global); locals.mShorts[findLocalVariableIndex (scriptId, name, 's')] = value; } void InterpreterContext::setMemberLong (const std::string& id, const std::string& name, int value, bool global) { std::string scriptId (id); Locals& locals = getMemberLocals (scriptId, global); locals.mLongs[findLocalVariableIndex (scriptId, name, 'l')] = value; } void InterpreterContext::setMemberFloat (const std::string& id, const std::string& name, float value, bool global) { std::string scriptId (id); Locals& locals = getMemberLocals (scriptId, global); locals.mFloats[findLocalVariableIndex (scriptId, name, 'f')] = value; } MWWorld::Ptr InterpreterContext::getReference(bool required) const { return getReferenceImp ("", true, required); } void InterpreterContext::updatePtr(const MWWorld::Ptr& base, const MWWorld::Ptr& updated) { if (!mReference.isEmpty() && base == mReference) { mReference = updated; if (mLocals == &base.getRefData().getLocals()) mLocals = &mReference.getRefData().getLocals(); } } }