#ifndef GAME_MWCLASS_PROBE_H #define GAME_MWCLASS_PROBE_H #include "../mwworld/registeredclass.hpp" namespace MWClass { class Probe : public MWWorld::RegisteredClass { friend MWWorld::RegisteredClass; Probe(); MWWorld::Ptr copyToCellImpl(const MWWorld::ConstPtr& ptr, MWWorld::CellStore& cell) const override; public: void insertObjectRendering(const MWWorld::Ptr& ptr, const std::string& model, MWRender::RenderingInterface& renderingInterface) const override; ///< Add reference into a cell for rendering std::string_view getName(const MWWorld::ConstPtr& ptr) const override; ///< \return name or ID; can return an empty string. bool isItem(const MWWorld::ConstPtr&) const override { return true; } std::unique_ptr activate(const MWWorld::Ptr& ptr, const MWWorld::Ptr& actor) const override; ///< Generate action for activation MWGui::ToolTipInfo getToolTipInfo(const MWWorld::ConstPtr& ptr, int count) const override; ///< @return the content of the tool tip to be displayed. raises exception if the object has no tooltip. ESM::RefId getScript(const MWWorld::ConstPtr& ptr) const override; ///< Return name of the script attached to ptr std::pair, bool> getEquipmentSlots(const MWWorld::ConstPtr& ptr) const override; ///< \return first: Return IDs of the slot this object can be equipped in; second: can object /// stay stacked when equipped? int getValue(const MWWorld::ConstPtr& ptr) const override; ///< Return trade value of the object. Throws an exception, if the object can't be traded. const ESM::RefId& getUpSoundId(const MWWorld::ConstPtr& ptr) const override; ///< Return the pick up sound Id const ESM::RefId& getDownSoundId(const MWWorld::ConstPtr& ptr) const override; ///< Return the put down sound Id const std::string& getInventoryIcon(const MWWorld::ConstPtr& ptr) const override; ///< Return name of inventory icon. std::pair canBeEquipped( const MWWorld::ConstPtr& ptr, const MWWorld::Ptr& npc) const override; std::unique_ptr use(const MWWorld::Ptr& ptr, bool force = false) const override; ///< Generate action for using via inventory menu std::string_view getModel(const MWWorld::ConstPtr& ptr) const override; bool canSell(const MWWorld::ConstPtr& item, int npcServices) const override; float getWeight(const MWWorld::ConstPtr& ptr) const override; int getItemMaxHealth(const MWWorld::ConstPtr& ptr) const override; ///< Return item max health or throw an exception, if class does not have item health bool hasItemHealth(const MWWorld::ConstPtr& ptr) const override { return true; } ///< \return Item health data available? (default implementation: false) }; } #endif