#include "alchemy.hpp" #include #include #include #include #include #include #include #include #include #include "../mwbase/environment.hpp" #include "../mwbase/world.hpp" #include "../mwworld/esmstore.hpp" #include "../mwworld/containerstore.hpp" #include "../mwworld/class.hpp" #include "../mwworld/cellstore.hpp" #include "../mwworld/manualref.hpp" #include "magiceffects.hpp" #include "creaturestats.hpp" #include "npcstats.hpp" std::set MWMechanics::Alchemy::listEffects() const { std::map effects; for (TIngredientsIterator iter (mIngredients.begin()); iter!=mIngredients.end(); ++iter) { if (!iter->isEmpty()) { const MWWorld::LiveCellRef *ingredient = iter->get(); for (int i=0; i<4; ++i) if (ingredient->mBase->mData.mEffectID[i]!=-1) { EffectKey key ( ingredient->mBase->mData.mEffectID[i], ingredient->mBase->mData.mSkills[i]!=-1 ? ingredient->mBase->mData.mSkills[i] : ingredient->mBase->mData.mAttributes[i]); ++effects[key]; } } } std::set effects2; for (std::map::const_iterator iter (effects.begin()); iter!=effects.end(); ++iter) if (iter->second>1) effects2.insert (iter->first); return effects2; } void MWMechanics::Alchemy::applyTools (int flags, float& value) const { bool magnitude = !(flags & ESM::MagicEffect::NoMagnitude); bool duration = !(flags & ESM::MagicEffect::NoDuration); bool negative = flags & (ESM::MagicEffect::Negative | ESM::MagicEffect::Harmful); int tool = negative ? ESM::Apparatus::Retort : ESM::Apparatus::Albemic; int setup = 0; if (!mTools[tool].isEmpty() && !mTools[ESM::Apparatus::Calcinator].isEmpty()) setup = 1; else if (!mTools[tool].isEmpty()) setup = 2; else if (!mTools[ESM::Apparatus::Calcinator].isEmpty()) setup = 3; else return; float toolQuality = setup==1 || setup==2 ? mTools[tool].get()->mBase->mData.mQuality : 0; float calcinatorQuality = setup==1 || setup==3 ? mTools[ESM::Apparatus::Calcinator].get()->mBase->mData.mQuality : 0; float quality = 1; switch (setup) { case 1: quality = negative ? 2 * toolQuality + 3 * calcinatorQuality : (magnitude && duration ? 2 * toolQuality + calcinatorQuality : 2/3.0 * (toolQuality + calcinatorQuality) + 0.5); break; case 2: quality = negative ? 1+toolQuality : (magnitude && duration ? toolQuality : toolQuality + 0.5); break; case 3: quality = magnitude && duration ? calcinatorQuality : calcinatorQuality + 0.5; break; } if (setup==3 || !negative) { value += quality; } else { if (quality==0) throw std::runtime_error ("invalid derived alchemy apparatus quality"); value /= quality; } } void MWMechanics::Alchemy::updateEffects() { mEffects.clear(); mValue = 0; if (countIngredients()<2 || mAlchemist.isEmpty() || mTools[ESM::Apparatus::MortarPestle].isEmpty()) return; // find effects std::set effects (listEffects()); // general alchemy factor float x = getChance(); x *= mTools[ESM::Apparatus::MortarPestle].get()->mBase->mData.mQuality; x *= MWBase::Environment::get().getWorld()->getStore().get().find ("fPotionStrengthMult")->getFloat(); // value mValue = static_cast ( x * MWBase::Environment::get().getWorld()->getStore().get().find ("iAlchemyMod")->getFloat()); // build quantified effect list for (std::set::const_iterator iter (effects.begin()); iter!=effects.end(); ++iter) { const ESM::MagicEffect *magicEffect = MWBase::Environment::get().getWorld()->getStore().get().find (iter->mId); if (magicEffect->mData.mBaseCost<=0) { std::ostringstream os; os << "invalid base cost for magic effect " << iter->mId; throw std::runtime_error (os.str()); } float fPotionT1MagMul = MWBase::Environment::get().getWorld()->getStore().get().find ("fPotionT1MagMult")->getFloat(); if (fPotionT1MagMul<=0) throw std::runtime_error ("invalid gmst: fPotionT1MagMul"); float fPotionT1DurMult = MWBase::Environment::get().getWorld()->getStore().get().find ("fPotionT1DurMult")->getFloat(); if (fPotionT1DurMult<=0) throw std::runtime_error ("invalid gmst: fPotionT1DurMult"); float magnitude = magicEffect->mData.mFlags & ESM::MagicEffect::NoMagnitude ? 1 : (x / fPotionT1MagMul) / magicEffect->mData.mBaseCost; float duration = magicEffect->mData.mFlags & ESM::MagicEffect::NoDuration ? 1 : (x / fPotionT1DurMult) / magicEffect->mData.mBaseCost; if (!(magicEffect->mData.mFlags & ESM::MagicEffect::NoMagnitude)) applyTools (magicEffect->mData.mFlags, magnitude); if (!(magicEffect->mData.mFlags & ESM::MagicEffect::NoDuration)) applyTools (magicEffect->mData.mFlags, duration); duration = static_cast (duration+0.5); magnitude = static_cast (magnitude+0.5); if (magnitude>0 && duration>0) { ESM::ENAMstruct effect; effect.mEffectID = iter->mId; effect.mSkill = effect.mAttribute = iter->mArg; // somewhat hack-ish, but should work effect.mRange = 0; effect.mArea = 0; effect.mDuration = duration; effect.mMagnMin = effect.mMagnMax = magnitude; mEffects.push_back (effect); } } } const ESM::Potion *MWMechanics::Alchemy::getRecord() const { const MWWorld::Store &potions = MWBase::Environment::get().getWorld()->getStore().get(); MWWorld::Store::iterator iter = potions.begin(); for (; iter != potions.end(); ++iter) { if (iter->mEffects.mList.size() != mEffects.size()) continue; bool mismatch = false; for (int i=0; i (iter->mEffects.mList.size()); ++i) { const ESM::ENAMstruct& first = iter->mEffects.mList[i]; const ESM::ENAMstruct& second = mEffects[i]; if (first.mEffectID!=second.mEffectID || first.mArea!=second.mArea || first.mRange!=second.mRange || first.mSkill!=second.mSkill || first.mAttribute!=second.mAttribute || first.mMagnMin!=second.mMagnMin || first.mMagnMax!=second.mMagnMax || first.mDuration!=second.mDuration) { mismatch = true; break; } } if (!mismatch) return &(*iter); } return 0; } void MWMechanics::Alchemy::removeIngredients() { bool needsUpdate = false; for (TIngredientsContainer::iterator iter (mIngredients.begin()); iter!=mIngredients.end(); ++iter) if (!iter->isEmpty()) { iter->getContainerStore()->remove(*iter, 1, mAlchemist); if (iter->getRefData().getCount()<1) { needsUpdate = true; *iter = MWWorld::Ptr(); } } if (needsUpdate) updateEffects(); } void MWMechanics::Alchemy::addPotion (const std::string& name) { const ESM::Potion *record = getRecord(); if (!record) { ESM::Potion newRecord; newRecord.mData.mWeight = 0; for (TIngredientsIterator iter (beginIngredients()); iter!=endIngredients(); ++iter) if (!iter->isEmpty()) newRecord.mData.mWeight += iter->get()->mBase->mData.mWeight; newRecord.mData.mWeight /= countIngredients(); newRecord.mData.mValue = mValue; newRecord.mData.mAutoCalc = 0; newRecord.mName = name; int index = static_cast (std::rand()/(static_cast (RAND_MAX)+1)*6); assert (index>=0 && index<6); static const char *name[] = { "standard", "bargain", "cheap", "fresh", "exclusive", "quality" }; newRecord.mModel = "m\\misc_potion_" + std::string (name[index]) + "_01.nif"; newRecord.mIcon = "m\\tx_potion_" + std::string (name[index]) + "_01.dds"; newRecord.mEffects.mList = mEffects; record = MWBase::Environment::get().getWorld()->createRecord (newRecord); } mAlchemist.getClass().getContainerStore (mAlchemist).add (record->mId, 1, mAlchemist); } void MWMechanics::Alchemy::increaseSkill() { MWWorld::Class::get (mAlchemist).skillUsageSucceeded (mAlchemist, ESM::Skill::Alchemy, 0); } float MWMechanics::Alchemy::getChance() const { const CreatureStats& creatureStats = MWWorld::Class::get (mAlchemist).getCreatureStats (mAlchemist); const NpcStats& npcStats = MWWorld::Class::get (mAlchemist).getNpcStats (mAlchemist); return (npcStats.getSkill (ESM::Skill::Alchemy).getModified() + 0.1 * creatureStats.getAttribute (1).getModified() + 0.1 * creatureStats.getAttribute (7).getModified()); } int MWMechanics::Alchemy::countIngredients() const { int ingredients = 0; for (TIngredientsIterator iter (beginIngredients()); iter!=endIngredients(); ++iter) if (!iter->isEmpty()) ++ingredients; return ingredients; } void MWMechanics::Alchemy::setAlchemist (const MWWorld::Ptr& npc) { mAlchemist = npc; mIngredients.resize (4); std::fill (mIngredients.begin(), mIngredients.end(), MWWorld::Ptr()); mTools.resize (4); std::fill (mTools.begin(), mTools.end(), MWWorld::Ptr()); mEffects.clear(); MWWorld::ContainerStore& store = MWWorld::Class::get (npc).getContainerStore (npc); for (MWWorld::ContainerStoreIterator iter (store.begin (MWWorld::ContainerStore::Type_Apparatus)); iter!=store.end(); ++iter) { MWWorld::LiveCellRef* ref = iter->get(); int type = ref->mBase->mData.mType; if (type<0 || type>=static_cast (mTools.size())) throw std::runtime_error ("invalid apparatus type"); if (!mTools[type].isEmpty()) if (ref->mBase->mData.mQuality<=mTools[type].get()->mBase->mData.mQuality) continue; mTools[type] = *iter; } } MWMechanics::Alchemy::TToolsIterator MWMechanics::Alchemy::beginTools() const { return mTools.begin(); } MWMechanics::Alchemy::TToolsIterator MWMechanics::Alchemy::endTools() const { return mTools.end(); } MWMechanics::Alchemy::TIngredientsIterator MWMechanics::Alchemy::beginIngredients() const { return mIngredients.begin(); } MWMechanics::Alchemy::TIngredientsIterator MWMechanics::Alchemy::endIngredients() const { return mIngredients.end(); } void MWMechanics::Alchemy::clear() { mAlchemist = MWWorld::Ptr(); mTools.clear(); mIngredients.clear(); mEffects.clear(); } int MWMechanics::Alchemy::addIngredient (const MWWorld::Ptr& ingredient) { // find a free slot int slot = -1; for (int i=0; i (mIngredients.size()); ++i) if (mIngredients[i].isEmpty()) { slot = i; break; } if (slot==-1) return -1; for (TIngredientsIterator iter (mIngredients.begin()); iter!=mIngredients.end(); ++iter) if (!iter->isEmpty() && ingredient.get()==iter->get()) return -1; mIngredients[slot] = ingredient; updateEffects(); return slot; } void MWMechanics::Alchemy::removeIngredient (int index) { if (index>=0 && index (mIngredients.size())) { mIngredients[index] = MWWorld::Ptr(); updateEffects(); } } MWMechanics::Alchemy::TEffectsIterator MWMechanics::Alchemy::beginEffects() const { return mEffects.begin(); } MWMechanics::Alchemy::TEffectsIterator MWMechanics::Alchemy::endEffects() const { return mEffects.end(); } std::string MWMechanics::Alchemy::getPotionName() const { if (const ESM::Potion *potion = getRecord()) return potion->mName; return ""; } MWMechanics::Alchemy::Result MWMechanics::Alchemy::create (const std::string& name) { if (mTools[ESM::Apparatus::MortarPestle].isEmpty()) return Result_NoMortarAndPestle; if (countIngredients()<2) return Result_LessThanTwoIngredients; if (name.empty() && getPotionName().empty()) return Result_NoName; if (beginEffects()==endEffects()) return Result_NoEffects; if (getChance() (RAND_MAX)*100) { removeIngredients(); return Result_RandomFailure; } addPotion (name); removeIngredients(); increaseSkill(); return Result_Success; }