#include "creaturestats.hpp" namespace MWMechanics { CreatureStats::CreatureStats() {} // Can't use all benefits of members initialization because of // lack of copy constructors CreatureStats::CreatureStats(const CreatureStats &orig) : mLevel(orig.mLevel), mHello(orig.mHello), mFight(orig.mFight), mFlee(orig.mFlee), mAlarm(orig.mAlarm) { for (int i = 0; i < 8; ++i) { mAttributes[i] = orig.mAttributes[i]; } for (int i = 0; i < 3; ++i) { mDynamic[i] = orig.mDynamic[i]; } mSpells = orig.mSpells; mActiveSpells = orig.mActiveSpells; mMagicEffects = orig.mMagicEffects; } CreatureStats::~CreatureStats() {} const CreatureStats & CreatureStats::operator=(const CreatureStats &orig) { for (int i = 0; i < 8; ++i) { mAttributes[i] = orig.mAttributes[i]; } for (int i = 0; i < 3; ++i) { mDynamic[i] = orig.mDynamic[i]; } mLevel = orig.mLevel; mSpells = orig.mSpells; mActiveSpells = orig.mActiveSpells; mMagicEffects = orig.mMagicEffects; mHello = orig.mHello; mFight = orig.mFight; mFlee = orig.mFlee; mAlarm = orig.mAlarm; return *this; } }