#ifndef GAME_SCRIPT_INTERPRETERCONTEXT_H #define GAME_SCRIPT_INTERPRETERCONTEXT_H #include #include #include #include "globalscripts.hpp" #include "../mwworld/ptr.hpp" namespace MWSound { class SoundManager; } namespace MWInput { struct MWInputManager; } namespace MWScript { class Locals; class MissingImplicitRefError : public std::runtime_error { public: MissingImplicitRefError(); }; class InterpreterContext : public Interpreter::Context { Locals *mLocals; mutable MWWorld::Ptr mReference; std::shared_ptr mGlobalScriptDesc; /// If \a id is empty, a reference the script is run from is returned or in case /// of a non-local script the reference derived from the target ID. const MWWorld::Ptr getReferenceImp (const std::string& id = "", bool activeOnly = false, bool doThrow=true) const; const Locals& getMemberLocals (std::string& id, bool global) const; ///< \a id is changed to the respective script ID, if \a id wasn't a script ID before Locals& getMemberLocals (std::string& id, bool global); ///< \a id is changed to the respective script ID, if \a id wasn't a script ID before /// Throws an exception if local variable can't be found. int findLocalVariableIndex (const std::string& scriptId, const std::string& name, char type) const; public: InterpreterContext (std::shared_ptr globalScriptDesc); InterpreterContext (MWScript::Locals *locals, const MWWorld::Ptr& reference); ///< The ownership of \a locals is not transferred. 0-pointer allowed. int getLocalShort (int index) const override; int getLocalLong (int index) const override; float getLocalFloat (int index) const override; void setLocalShort (int index, int value) override; void setLocalLong (int index, int value) override; void setLocalFloat (int index, float value) override; using Interpreter::Context::messageBox; void messageBox (const std::string& message, const std::vector& buttons) override; void report (const std::string& message) override; ///< By default, do nothing. int getGlobalShort (const std::string& name) const override; int getGlobalLong (const std::string& name) const override; float getGlobalFloat (const std::string& name) const override; void setGlobalShort (const std::string& name, int value) override; void setGlobalLong (const std::string& name, int value) override; void setGlobalFloat (const std::string& name, float value) override; std::vector getGlobals () const override; char getGlobalType (const std::string& name) const override; std::string getActionBinding(const std::string& action) const override; std::string getActorName() const override; std::string getNPCRace() const override; std::string getNPCClass() const override; std::string getNPCFaction() const override; std::string getNPCRank() const override; std::string getPCName() const override; std::string getPCRace() const override; std::string getPCClass() const override; std::string getPCRank() const override; std::string getPCNextRank() const override; int getPCBounty() const override; std::string getCurrentCellName() const override; void executeActivation(MWWorld::Ptr ptr, MWWorld::Ptr actor); ///< Execute the activation action for this ptr. If ptr is mActivated, mark activation as handled. int getMemberShort (const std::string& id, const std::string& name, bool global) const override; int getMemberLong (const std::string& id, const std::string& name, bool global) const override; float getMemberFloat (const std::string& id, const std::string& name, bool global) const override; void setMemberShort (const std::string& id, const std::string& name, int value, bool global) override; void setMemberLong (const std::string& id, const std::string& name, int value, bool global) override; void setMemberFloat (const std::string& id, const std::string& name, float value, bool global) override; MWWorld::Ptr getReference(bool required=true); ///< Reference, that the script is running from (can be empty) void updatePtr(const MWWorld::Ptr& base, const MWWorld::Ptr& updated); ///< Update the Ptr stored in mReference, if there is one stored there. Should be called after the reference has been moved to a new cell. }; } #endif