#ifndef GAME_MWWORLD_ACTIONOPEN_H #define GAME_MWWORLD_ACTIONOPEN_H #include "action.hpp" #include "ptr.hpp" namespace MWWorld { class ActionOpen : public Action { Ptr mContainer; public: ActionOpen (const Ptr& container); ///< \param The Container the Player has activated. virtual void execute (Environment& environment); }; } #endif // ACTIONOPEN_H