#ifndef GAME_MWMECHANICS_MOVEMENT_H #define GAME_MWMECHANICS_MOVEMENT_H namespace MWMechanics { /// Desired movement for an actor struct Movement { signed char mLeftRight; // 1: wants to move left, -1: wants to move right signed char mForwardBackward; // 1:wants to move forward, -1: wants to move backward signed char mUpDown; Movement() : mLeftRight (0), mForwardBackward (0), mUpDown(0) {} }; } #endif