################# Lua API reference ################# .. toctree:: :hidden: engine_handlers openmw_util openmw_settings openmw_core openmw_async openmw_query openmw_world openmw_self openmw_nearby openmw_input openmw_ui openmw_aux_util - :ref:`Engine handlers reference` - `Game object reference <openmw_core.html##(GameObject)>`_ - `Cell reference <openmw_core.html##(Cell)>`_ **API packages** API packages provide functions that can be called by scripts. I.e. it is a script-to-engine interaction. A package can be loaded with ``require('<package name>')``. It can not be overloaded even if there is a lua file with the same name. The list of available packages is different for global and for local scripts. Player scripts are local scripts that are attached to a player. +---------------------------------------------------------+--------------------+---------------------------------------------------------------+ | Package | Can be used | Description | +=========================================================+====================+===============================================================+ |:ref:`openmw.interfaces <Script interfaces>` | everywhere | | Public interfaces of other scripts. | +---------------------------------------------------------+--------------------+---------------------------------------------------------------+ |:ref:`openmw.util <Package openmw.util>` | everywhere | | Defines utility functions and classes like 3D vectors, | | | | | that don't depend on the game world. | +---------------------------------------------------------+--------------------+---------------------------------------------------------------+ |:ref:`openmw.settings <Package openmw.settings>` | everywhere | | Access to GMST records in content files (implemented) and | | | | | to mod settings (not implemented). | +---------------------------------------------------------+--------------------+---------------------------------------------------------------+ |:ref:`openmw.core <Package openmw.core>` | everywhere | | Functions that are common for both global and local scripts | +---------------------------------------------------------+--------------------+---------------------------------------------------------------+ |:ref:`openmw.async <Package openmw.async>` | everywhere | | Timers (implemented) and coroutine utils (not implemented) | +---------------------------------------------------------+--------------------+---------------------------------------------------------------+ |:ref:`openmw.query <Package openmw.query>` | everywhere | | Tools for constructing queries: base queries and fields. | +---------------------------------------------------------+--------------------+---------------------------------------------------------------+ |:ref:`openmw.world <Package openmw.world>` | by global scripts | | Read-write access to the game world. | +---------------------------------------------------------+--------------------+---------------------------------------------------------------+ |:ref:`openmw.self <Package openmw.self>` | by local scripts | | Full access to the object the script is attached to. | +---------------------------------------------------------+--------------------+---------------------------------------------------------------+ |:ref:`openmw.nearby <Package openmw.nearby>` | by local scripts | | Read-only access to the nearest area of the game world. | +---------------------------------------------------------+--------------------+---------------------------------------------------------------+ |:ref:`openmw.input <Package openmw.input>` | by player scripts | | User input | +---------------------------------------------------------+--------------------+---------------------------------------------------------------+ |:ref:`openmw.ui <Package openmw.ui>` | by player scripts | | Controls user interface | +---------------------------------------------------------+--------------------+---------------------------------------------------------------+ |openmw.camera | by player scripts | | Controls camera (not implemented) | +---------------------------------------------------------+--------------------+---------------------------------------------------------------+ **openmw_aux** ``openmw_aux.*`` are built-in libraries that are itself implemented in Lua. They can not do anything that is not possible with the basic API, they only make it more convenient. Sources can be found in ``resources/vfs/openmw_aux``. In theory mods can override them, but it is not recommended. +---------------------------------------------------------+--------------------+---------------------------------------------------------------+ | Built-in library | Can be used | Description | +=========================================================+====================+===============================================================+ |:ref:`openmw_aux.util <Package openmw_aux.util>` | everywhere | | Miscellaneous utils | +---------------------------------------------------------+--------------------+---------------------------------------------------------------+