#ifndef GAME_SOUND_SOUNDMANAGER_H #define GAME_SOUND_SOUNDMANAGER_H #include #include #include #include #include "../mwworld/ptr.hpp" namespace Ogre { class Root; class Camera; } namespace MWSound { class Sound_Output; struct Sound_Decoder; class Sound; typedef boost::shared_ptr DecoderPtr; typedef boost::shared_ptr SoundPtr; enum PlayMode { Play_Normal = 0, /* tracked, non-looping, multi-instance, environment */ Play_Loop = 1<<0, /* Sound will continually loop until explicitly stopped */ Play_NoEnv = 1<<1, /* Do not apply environment effects (eg, underwater filters) */ Play_NoTrack = 1<<2, /* (3D only) Play the sound at the given object's position * but do not keep it updated (the sound will not move with * the object and will not stop when the object is deleted. */ }; static inline int operator|(const PlayMode &a, const PlayMode &b) { return (int)a | (int)b; } static inline int operator&(const PlayMode &a, const PlayMode &b) { return (int)a & (int)b; } enum Environment { Env_Normal, Env_Underwater, }; class SoundManager { Ogre::ResourceGroupManager& mResourceMgr; std::auto_ptr mOutput; float mMasterVolume; float mSFXVolume; float mMusicVolume; boost::shared_ptr mMusic; std::string mCurrentPlaylist; typedef std::pair PtrIDPair; typedef std::map SoundMap; SoundMap mActiveSounds; std::string lookup(const std::string &soundId, float &volume, float &min, float &max); void streamMusicFull(const std::string& filename); bool isPlaying(MWWorld::Ptr ptr, const std::string &id) const; void updateSounds(float duration); void updateRegionSound(float duration); SoundManager(const SoundManager &rhs); SoundManager& operator=(const SoundManager &rhs); protected: DecoderPtr getDecoder(); friend class OpenAL_Output; public: SoundManager(bool useSound); ~SoundManager(); void stopMusic(); ///< Stops music if it's playing void streamMusic(const std::string& filename); ///< Play a soundifle /// \param filename name of a sound file in "Music/" in the data directory. void startRandomTitle(); ///< Starts a random track from the current playlist bool isMusicPlaying(); ///< Returns true if music is playing void playPlaylist(const std::string &playlist); ///< Start playing music from the selected folder /// \param name of the folder that contains the playlist void say(MWWorld::Ptr reference, const std::string& filename); ///< Make an actor say some text. /// \param filename name of a sound file in "Sound/" in the data directory. void say(const std::string& filename); ///< Say some text, without an actor ref /// \param filename name of a sound file in "Sound/" in the data directory. bool sayDone(MWWorld::Ptr reference=MWWorld::Ptr()) const; ///< Is actor not speaking? void stopSay(MWWorld::Ptr reference=MWWorld::Ptr()); ///< Stop an actor speaking SoundPtr playSound(const std::string& soundId, float volume, float pitch, int mode=Play_Normal); ///< Play a sound, independently of 3D-position SoundPtr playSound3D(MWWorld::Ptr reference, const std::string& soundId, float volume, float pitch, int mode=Play_Normal); ///< Play a sound from an object void stopSound3D(MWWorld::Ptr reference, const std::string& soundId); ///< Stop the given object from playing the given sound, void stopSound3D(MWWorld::Ptr reference); ///< Stop the given object from playing all sounds. void stopSound(const MWWorld::Ptr::CellStore *cell); ///< Stop all sounds for the given cell. void stopSound(const std::string& soundId); ///< Stop a non-3d looping sound bool getSoundPlaying(MWWorld::Ptr reference, const std::string& soundId) const; ///< Is the given sound currently playing on the given object? void updateObject(MWWorld::Ptr reference); ///< Update the position of all sounds connected to the given object. void update(float duration); }; } #endif