#include "companionitemmodel.hpp" #include "../mwmechanics/npcstats.hpp" #include "../mwworld/class.hpp" namespace MWGui { CompanionItemModel::CompanionItemModel(const MWWorld::Ptr &actor) : InventoryItemModel(actor) { } void CompanionItemModel::copyItem (const ItemStack& item, size_t count, bool setNewOwner=false) { if (mActor.getClass().isNpc()) { MWMechanics::NpcStats& stats = MWWorld::Class::get(mActor).getNpcStats(mActor); stats.modifyProfit(MWWorld::Class::get(item.mBase).getValue(item.mBase) * count); } InventoryItemModel::copyItem(item, count, setNewOwner); } void CompanionItemModel::removeItem (const ItemStack& item, size_t count) { if (mActor.getClass().isNpc()) { MWMechanics::NpcStats& stats = MWWorld::Class::get(mActor).getNpcStats(mActor); stats.modifyProfit(-MWWorld::Class::get(item.mBase).getValue(item.mBase) * count); } InventoryItemModel::removeItem(item, count); } }