#include "repair.hpp" #include #include #include "../mwworld/ptr.hpp" #include "../mwworld/actiontake.hpp" #include "../mwworld/environment.hpp" #include "../mwrender/objects.hpp" #include "../mwsound/soundmanager.hpp" namespace MWClass { void Repair::insertObjectRendering (const MWWorld::Ptr& ptr, MWRender::RenderingInterface& renderingInterface) const { ESMS::LiveCellRef *ref = ptr.get(); assert (ref->base != NULL); const std::string &model = ref->base->model; if (!model.empty()) { MWRender::Objects& objects = renderingInterface.getObjects(); objects.insertBegin(ptr, ptr.getRefData().isEnabled(), false); objects.insertMesh(ptr, "meshes\\" + model); } } void Repair::insertObject(const MWWorld::Ptr& ptr, MWWorld::PhysicsSystem& physics, MWWorld::Environment& environment) const { ESMS::LiveCellRef *ref = ptr.get(); const std::string &model = ref->base->model; assert (ref->base != NULL); if(!model.empty()){ physics.insertObjectPhysics(ptr, "meshes\\" + model); } } std::string Repair::getName (const MWWorld::Ptr& ptr) const { ESMS::LiveCellRef *ref = ptr.get(); return ref->base->name; } boost::shared_ptr Repair::activate (const MWWorld::Ptr& ptr, const MWWorld::Ptr& actor, const MWWorld::Environment& environment) const { environment.mSoundManager->playSound3D (ptr, getUpSoundId(ptr, environment), 1.0, 1.0, false, true); return boost::shared_ptr ( new MWWorld::ActionTake (ptr)); } std::string Repair::getScript (const MWWorld::Ptr& ptr) const { ESMS::LiveCellRef *ref = ptr.get(); return ref->base->script; } int Repair::getValue (const MWWorld::Ptr& ptr) const { ESMS::LiveCellRef *ref = ptr.get(); return ref->base->data.value; } void Repair::registerSelf() { boost::shared_ptr instance (new Repair); registerClass (typeid (ESM::Repair).name(), instance); } std::string Repair::getUpSoundId (const MWWorld::Ptr& ptr, const MWWorld::Environment& environment) const { return std::string("Item Repair Up"); } std::string Repair::getDownSoundId (const MWWorld::Ptr& ptr, const MWWorld::Environment& environment) const { return std::string("Item Repair Down"); } }