#ifndef OPENMW_MECHANICS_COMBAT_H #define OPENMW_MECHANICS_COMBAT_H #include "../mwworld/ptr.hpp" namespace MWMechanics { /// @return can we block the attack? bool blockMeleeAttack (const MWWorld::Ptr& attacker, const MWWorld::Ptr& blocker, const MWWorld::Ptr& weapon, float damage); void resistNormalWeapon (const MWWorld::Ptr& actor, const MWWorld::Ptr& attacker, const MWWorld::Ptr& weapon, float& damage); } #endif