#ifndef GAME_MWMECHANICS_AIPACKAGE_H #define GAME_MWMECHANICS_AIPACKAGE_H namespace MWWorld { class Ptr; } namespace MWMechanics { /// \brief Base class for AI packages class AiPackage { public: enum TypeId { TypeIdNone = -1, TypeIdWander = 0, TypeIdTravel = 1, TypeIdEscort = 2, TypeIdFollow = 3, TypeIdActivate = 4, TypeIdCombat = 5 }; virtual ~AiPackage(); virtual AiPackage *clone() const = 0; virtual bool execute (const MWWorld::Ptr& actor,float duration) = 0; ///< \return Package completed? virtual int getTypeId() const = 0; ///< @see enum TypeId virtual unsigned int getPriority() const {return 0;} ///< higher number is higher priority (0 beeing the lowest) }; } #endif