#ifndef GAME_MWWORLD_ACTIONEQUIP_H #define GAME_MWWORLD_ACTIONEQUIP_H #include "action.hpp" namespace MWWorld { class ActionEquip : public Action { bool mForce; void executeImp(const Ptr& actor) override; public: /// @param item to equip ActionEquip(const Ptr& object, bool force = false); }; } #endif