#ifndef OPENMW_APPS_OPENMW_MWRENDER_ACTORUTIL_H #define OPENMW_APPS_OPENMW_MWRENDER_ACTORUTIL_H #include #include namespace MWRender { const std::string& getActorSkeleton(bool firstPerson, bool female, bool beast, bool werewolf); bool isDefaultActorSkeleton(std::string_view model); std::string addSuffixBeforeExtension(const std::string& filename, const std::string& suffix); } #endif