#include "compilercontext.hpp" #include "../mwworld/environment.hpp" #include "../mwworld/world.hpp" namespace MWScript { CompilerContext::CompilerContext (Type type, const MWWorld::Environment& environment) : mType (type), mEnvironment (environment) {} bool CompilerContext::canDeclareLocals() const { return mType==Type_Full; } char CompilerContext::getGlobalType (const std::string& name) const { return mEnvironment.mWorld->getGlobalVariableType (name); } bool CompilerContext::isId (const std::string& name) const { return mEnvironment.mWorld->getStore().activators.search (name) || mEnvironment.mWorld->getStore().potions.search (name) || mEnvironment.mWorld->getStore().appas.search (name) || mEnvironment.mWorld->getStore().armors.search (name) || mEnvironment.mWorld->getStore().books.search (name) || mEnvironment.mWorld->getStore().clothes.search (name) || mEnvironment.mWorld->getStore().containers.search (name) || mEnvironment.mWorld->getStore().creatures.search (name) || mEnvironment.mWorld->getStore().doors.search (name) || mEnvironment.mWorld->getStore().ingreds.search (name) || mEnvironment.mWorld->getStore().creatureLists.search (name) || mEnvironment.mWorld->getStore().itemLists.search (name) || mEnvironment.mWorld->getStore().lights.search (name) || mEnvironment.mWorld->getStore().lockpicks.search (name) || mEnvironment.mWorld->getStore().miscItems.search (name) || mEnvironment.mWorld->getStore().npcs.search (name) || mEnvironment.mWorld->getStore().probes.search (name) || mEnvironment.mWorld->getStore().repairs.search (name) || mEnvironment.mWorld->getStore().statics.search (name) || mEnvironment.mWorld->getStore().weapons.search (name); } }