local world = require('openmw.world') return { eventHandlers = { Pause = function(tag) world.pause(tag) end, Unpause = function(tag) world.unpause(tag) end, SetGameTimeScale = function(scale) world.setGameTimeScale(scale) end, SetSimulationTimeScale = function(scale) world.setSimulationTimeScale(scale) end, SpawnVfx = function(data) world.vfx.spawn(data.model, data.position, data.options) end, }, }