# This is the default OpenMW animation blending config file (global config) , will affect NPCs and creatures but not animated objects. # If you want to provide an animation blending config for your modded animations - DO NOT override the global config in your mod. # For details on how to edit and create your own blending rules, see https://openmw.readthedocs.io/en/latest/reference/modding/animation-blending.html blending_rules: # General blending rule, any transition that will not be caught by the rules below - will use this rule - from: "*" to: "*" easing: "sineOut" duration: 0.25 # From anything to sneaking - from: "*" to: "idlesneak*" easing: "springOutWeak" duration: 0.4 - from: "*" to: "sneakforward*" easing: "springOutWeak" duration: 0.4 # From any to preparing for an attack swing (e.g "weapononehanded: chop start"). # Note that Rules like *:chop* will technically match any weapon attack animation with # an animation key beginning on "chop". This includes attack preparation, attack itself and follow-through. # Yet since rules below this block take care of more specific transitions - most likely this block will # only affect "any animation"->"attack swing preparation". - from: "*" to: "*:shoot*" easing: "sineOut" duration: 0.1 - from: "*" to: "*:chop*" easing: "sineOut" duration: 0.1 - from: "*" to: "*:thrust*" easing: "sineOut" duration: 0.1 - from: "*" to: "*:slash*" easing: "sineOut" duration: 0.1 # From preparing for an attack swing (e.g "weapononehanded: chop start") to an attack swing (e.g "weapononehanded: chop max attack"). - from: "*:*start" to: "*:*attack" easing: "sineOut" duration: 0.05 # From a weapon swing to the final follow-through - from: "*" to: "*:*follow start" easing: "linear" duration: 0 # Sharper out of jumping transition, so bunny-hopping looks similar to vanilla - from: "jump:start" to: "*" easing: "sineOut" duration: 0.1 # Inventory doll poses don't work with transitions, so 0 duraion. - from: "*" to: "inventory*" easing: "linear" duration: 0 - from: "inventory*" to: "*" easing: "linear" duration: 0 # Transitions from a no-state are always instant - from: "" to: "*" easing: "linear" duration: 0