#include "actionequip.hpp" #include "../mwbase/environment.hpp" #include "../mwbase/world.hpp" #include "../mwbase/windowmanager.hpp" #include #include "inventorystore.hpp" #include "player.hpp" #include "class.hpp" namespace MWWorld { ActionEquip::ActionEquip (const MWWorld::Ptr& object) : Action (false, object) { } void ActionEquip::executeImp (const Ptr& actor) { MWWorld::Ptr object = getTarget(); MWWorld::InventoryStore& invStore = MWWorld::Class::get(actor).getInventoryStore(actor); std::pair result = MWWorld::Class::get (object).canBeEquipped (object, actor); // display error message if the player tried to equip something if (!result.second.empty() && actor == MWBase::Environment::get().getWorld()->getPlayer().getPlayer()) MWBase::Environment::get().getWindowManager()->messageBox(result.second); switch(result.first) { case 0: return; case 2: invStore.equip(MWWorld::InventoryStore::Slot_CarriedLeft, invStore.end()); break; case 3: invStore.equip(MWWorld::InventoryStore::Slot_CarriedRight, invStore.end()); break; } // slots that this item can be equipped in std::pair, bool> slots = MWWorld::Class::get(getTarget()).getEquipmentSlots(getTarget()); // retrieve ContainerStoreIterator to the item MWWorld::ContainerStoreIterator it = invStore.begin(); for (; it != invStore.end(); ++it) { if (*it == object) { break; } } assert(it != invStore.end()); bool equipped = false; // equip the item in the first free slot for (std::vector::const_iterator slot=slots.first.begin(); slot!=slots.first.end(); ++slot) { // if all slots are occupied, replace the last slot if (slot == --slots.first.end()) { invStore.equip(*slot, it); equipped = true; break; } if (invStore.getSlot(*slot) == invStore.end()) { // slot is not occupied invStore.equip(*slot, it); equipped = true; break; } } std::string script = MWWorld::Class::get(object).getScript(object); /* Set OnPCEquip Variable on item's script, if the player is equipping it, and it has a script with that variable declared */ if(equipped && actor == MWBase::Environment::get().getWorld()->getPlayer().getPlayer() && script != "") (object).mRefData->getLocals().setVarByInt(script, "onpcequip", 1); } }