#ifndef GAME_SOUND_REGIONSOUNDSELECTOR_H #define GAME_SOUND_REGIONSOUNDSELECTOR_H #include #include #include namespace MWBase { class World; } namespace MWSound { class RegionSoundSelector { public: std::optional getNextRandom(float duration, const ESM::RefId& regionName); RegionSoundSelector(); private: float mTimeToNextEnvSound = 0.0f; int mSumChance = 0; ESM::RefId mLastRegionName; float mTimePassed = 0.0; float mMinTimeBetweenSounds; float mMaxTimeBetweenSounds; }; } #endif