#include "image.hpp" #include #include "resources.hpp" namespace LuaUi { void LuaTileRect::_setAlign(const MyGUI::IntSize& _oldsize) { mCurrentCoord.set(0, 0, mCroppedParent->getWidth(), mCroppedParent->getHeight()); mAlign = MyGUI::Align::Stretch; MyGUI::TileRect::_setAlign(_oldsize); mTileSize = mSetTileSize; // zero tilesize stands for not tiling if (mTileSize.width == 0) mTileSize.width = mCoord.width; if (mTileSize.height == 0) mTileSize.height = mCoord.height; // mCoord could be zero, prevent division by 0 // use arbitrary large numbers to prevent performance issues if (mTileSize.width <= 0) mTileSize.width = 1e7; if (mTileSize.height <= 0) mTileSize.height = 1e7; } void LuaImage::initialize() { changeWidgetSkin("LuaImage"); mTileRect = dynamic_cast(getSubWidgetMain()); } void LuaImage::updateProperties() { TextureResource* resource = propertyValue("resource", nullptr); MyGUI::IntCoord atlasCoord; if (resource) { auto& data = resource->data(); atlasCoord = MyGUI::IntCoord( static_cast(data.mOffset.x()), static_cast(data.mOffset.y()), static_cast(data.mSize.x()), static_cast(data.mSize.y())); setImageTexture(data.mPath); } bool tileH = propertyValue("tileH", false); bool tileV = propertyValue("tileV", false); MyGUI::ITexture* texture = MyGUI::RenderManager::getInstance().getTexture(_getTextureName()); MyGUI::IntSize textureSize; if (texture != nullptr) textureSize = MyGUI::IntSize(texture->getWidth(), texture->getHeight()); mTileRect->updateSize(MyGUI::IntSize( tileH ? textureSize.width : 0, tileV ? textureSize.height : 0 )); if (atlasCoord.width == 0) atlasCoord.width = textureSize.width; if (atlasCoord.height == 0) atlasCoord.height = textureSize.height; setImageCoord(atlasCoord); WidgetExtension::updateProperties(); } }