# Bethesda has used wrong transparency settings for many textures # (who would have guessed) # This is very unfortunate because objects with real transparency: # - cannot cast shadows # - cannot receive advanced framebuffer effects like depth of field or ambient occlusion # - cannot cover lens flare effects (the lens flare will just shine through) # This file lists textures that should be using alpha rejection instead of transparency # basically these are textures that are not translucent (i.e. at one spot on the texture, either transparent or opaque) # Note: all the texture names here have to be lowercase [textures\tx_flag_imp_01.dds] alphaRejectValue = 128 [textures\tx_ivy_02.dds] alphaRejectValue = 128 [textures\tx_ivy_01.dds] alphaRejectValue = 128 [textures\tx_sail.dds] alphaRejectValue = 128 [textures\tx_saltrice_04.dds] alphaRejectValue = 128 [textures\tx_black_lichen_01.dds] alphaRejectValue = 128 [textures\tx_leaves_01.dds] alphaRejectValue = 128 [textures\tx_leaves_02.dds] alphaRejectValue = 128 [textures\tx_leaves_03.dds] alphaRejectValue = 128 [textures\tx_ai_heather_01.dds] alphaRejectValue = 96 [textures\tx_goldkanet_01.dds] alphaRejectValue = 128 [textures\tx_goldkanet_02.dds] alphaRejectValue = 128 [textures\tx_plant_tails00.dds] alphaRejectValue = 128 [textures\tx_vine_01.dds] alphaRejectValue = 128 [textures\tx_comberry_01.dds] alphaRejectValue = 128 [textures\tx_willow_flower_02.dds] alphaRejectValue = 128 [textures\tx_cork_bulb_02.dds] alphaRejectValue = 128 [textures\tx_v_b_telvanni_01.dds] alphaRejectValue = 128 [textures\tx_green_lichen_01.dds] alphaRejectValue = 128 [textures\tx_roobrush_01.dds] alphaRejectValue = 128 [textures\tx_bittergreen_02.dds] alphaRejectValue = 128 [textures\tx_chokeweed_01.dds] alphaRejectValue = 128 [textures\tx_de_banner_book_01.dds] alphaRejectValue = 128 [textures\tx_bannerd_w_a_shop_01.dds] alphaRejectValue = 128 [textures\tx_banner_temple_02.dds] alphaRejectValue = 128