#ifndef OPENMW_MWRENDER_LANDMANAGER_H #define OPENMW_MWRENDER_LANDMANAGER_H #include <osg/Object> #include <components/esm/util.hpp> #include <components/esmterrain/storage.hpp> #include <components/resource/resourcemanager.hpp> namespace ESM { struct Land; } namespace MWRender { class LandManager : public Resource::GenericResourceManager<ESM::ExteriorCellLocation> { public: LandManager(int loadFlags); /// @note Will return nullptr if not found. osg::ref_ptr<ESMTerrain::LandObject> getLand(ESM::ExteriorCellLocation cellIndex); void reportStats(unsigned int frameNumber, osg::Stats* stats) const override; private: int mLoadFlags; }; } #endif