#include "light.hpp" #include #include #include "../mwworld/ptr.hpp" #include "../mwworld/actiontake.hpp" #include "../mwworld/nullaction.hpp" #include "../mwworld/environment.hpp" #include "../mwworld/inventorystore.hpp" #include "../mwsound/soundmanager.hpp" #include "../mwrender/objects.hpp" namespace MWClass { void Light::insertObjectRendering (const MWWorld::Ptr& ptr, MWRender::RenderingInterface& renderingInterface) const { ESMS::LiveCellRef *ref = ptr.get(); assert (ref->base != NULL); const std::string &model = ref->base->model; MWRender::Objects& objects = renderingInterface.getObjects(); objects.insertBegin(ptr, ptr.getRefData().isEnabled(), false); if (!model.empty()) objects.insertMesh(ptr, "meshes\\" + model); const int color = ref->base->data.color; const float r = ((color >> 0) & 0xFF) / 255.0f; const float g = ((color >> 8) & 0xFF) / 255.0f; const float b = ((color >> 16) & 0xFF) / 255.0f; const float radius = float (ref->base->data.radius); objects.insertLight (ptr, r, g, b, radius); } void Light::insertObject(const MWWorld::Ptr& ptr, MWWorld::PhysicsSystem& physics, MWWorld::Environment& environment) const { ESMS::LiveCellRef *ref = ptr.get(); assert (ref->base != NULL); const std::string &model = ref->base->model; if(!model.empty()){ physics.insertObjectPhysics(ptr, "meshes\\" + model); } } void Light::enable (const MWWorld::Ptr& ptr, MWWorld::Environment& environment) const { ESMS::LiveCellRef *ref = ptr.get(); if (!ref->base->sound.empty()) { environment.mSoundManager->playSound3D (ptr, ref->base->sound, 1.0, 1.0, MWSound::Play_Loop); } } std::string Light::getName (const MWWorld::Ptr& ptr) const { ESMS::LiveCellRef *ref = ptr.get(); if (ref->base->model.empty()) return ""; return ref->base->name; } boost::shared_ptr Light::activate (const MWWorld::Ptr& ptr, const MWWorld::Ptr& actor, const MWWorld::Environment& environment) const { ESMS::LiveCellRef *ref = ptr.get(); if (!(ref->base->data.flags & ESM::Light::Carry)) return boost::shared_ptr (new MWWorld::NullAction); environment.mSoundManager->playSound3D (ptr, getUpSoundId(ptr, environment), 1.0, 1.0, MWSound::Play_NoTrack); return boost::shared_ptr ( new MWWorld::ActionTake (ptr)); } std::string Light::getScript (const MWWorld::Ptr& ptr) const { ESMS::LiveCellRef *ref = ptr.get(); return ref->base->script; } std::pair, bool> Light::getEquipmentSlots (const MWWorld::Ptr& ptr) const { ESMS::LiveCellRef *ref = ptr.get(); std::vector slots; if (ref->base->data.flags & ESM::Light::Carry) slots.push_back (int (MWWorld::InventoryStore::Slot_CarriedLeft)); return std::make_pair (slots, false); } int Light::getValue (const MWWorld::Ptr& ptr) const { ESMS::LiveCellRef *ref = ptr.get(); return ref->base->data.value; } void Light::registerSelf() { boost::shared_ptr instance (new Light); registerClass (typeid (ESM::Light).name(), instance); } std::string Light::getUpSoundId (const MWWorld::Ptr& ptr, const MWWorld::Environment& environment) const { return std::string("Item Misc Up"); } std::string Light::getDownSoundId (const MWWorld::Ptr& ptr, const MWWorld::Environment& environment) const { return std::string("Item Misc Down"); } std::string Light::getInventoryIcon (const MWWorld::Ptr& ptr) const { ESMS::LiveCellRef *ref = ptr.get(); return ref->base->icon; } }