material Water { pass { emissive 1.0 1.0 1.0 ambient 0 0 0 diffuse 0 0 0 1 specular 0 0 0 32 vertex_program water_vertex fragment_program water_fragment cull_hardware none texture_unit reflectionMap { texture_alias WaterReflection tex_address_mode clamp } texture_unit refractionMap { direct_texture WaterRefraction tex_address_mode clamp } texture_unit depthMap { texture_alias SceneDepth tex_address_mode clamp } texture_unit normalMap { direct_texture water_nm.png } texture_unit rippleNormalMap { direct_texture RippleNormal tex_address_mode border tex_border_colour 0.5 0.5 1.0 } // for simple_water texture_unit animatedTexture { create_in_ffp true scale 0.1 0.1 alpha_op_ex source1 src_manual src_current 0.7 } } } material Underwater_Dome { parent openmw_objects_base depth_write off }